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Assassin's Creed 3


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#576
Karlone123

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LPPrince wrote...

It is very much NOT that bad. Not even close. I don't even consider the ending bad.


It was a bittersweet ending for me as it was the end of Connor's and Desmond's story.

#577
Foolsfolly

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Jaison1986 wrote...

Well, Jeremy Jahns reviews the endings:

While I don't think the endings sucked as bad as in ME3, it still leaves a lot to be desired. They spent 5 games developing Desmond character to become this ultimate unstopable assassin, only to very cheaply kill him off. Like Jeremy says, it's not exactly the fact that Desmond dies that bother us, it's because it happens in such an lame, lackluster way, that leaves you thinking "why did I even bothered coming this far?". This is supposed to be the conclusion. Humanity live or dies, it's all on our hands. There is an great feeling of urgency, but when you get to the ending, you just press an button, dies, happens to save the world and that's it for the end of the day. I really can't stand rushed endings.


There's a quote Ezio had in Revelations about how he hopes all this suffering and war means something in the future.

...the ending of the game really doesn't feel like it. It's now a story of suffering and constant death for no real reason. Especially since Desmond, when the going got tough, dropped the Creed. I don't think for a second Altair or Ezio would have made that choice. To them the letting some being take control of humanity was worse than 90+% of the population dying. At least the survivors would be free.

I miss Ezio.

#578
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Foolsfolly wrote...
There's a quote Ezio had in Revelations about how he hopes all this suffering and war means something in the future.

...the ending of the game really doesn't feel like it. It's now a story of suffering and constant death for no real reason. Especially since Desmond, when the going got tough, dropped the Creed. I don't think for a second Altair or Ezio would have made that choice. To them the letting some being take control of humanity was worse than 90+% of the population dying. At least the survivors would be free.


I do not agree with this. I think there is more freedom in the opportunity to fight and resist Juno, than in letting 7 billion people die just to have to start over and ultimately not make any significant gains. Society will still be plagued with ignorance and intolerance. Where with the opportunity to fight Juno, we can learn more, and keep what has already been fought for and continue fighting. Juno's freedom is a temporary setback, she is not going to successfully enthrall an entire planet's population. She will surely cause harm, but she will be stopped, probably by the assassins in AC4. 

#579
Cyberarmy

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I think Juno's going to take over the Templar order first.

#580
Foolsfolly

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Say you defeat Juno and Juno does nothing big and terrible (being a part of the AC series this is very possible as modern stories suck). Even then the ills of our basic human nature (such as those shown by Minerva at the end of AC3) will still be around. You're not going to kill religion nor are you going to stop people from behaving terribly in the name of causes, nations, or ideals.

So since there's no way to stop the 'cycle' it's a false cycle. It's just human nature.

#581
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I think a big thing to consider is that, all of humanity is on the precipice of learning the truth of human origins. If the world ends, the evidence and knowledge of the precursor civilization might be lost forever. And with it, the chance for humanity to know the truth of its origins.

I think that human nature is in part born of ignorance, specifically not knowing the truth of our origins. With that piece finally in place, society might move beyond petty tribalism. Not entirely of course, but it will make gains that otherwise might not ever occur. Human civilization stands to gain more by fighting Juno and preserving what it has, than by being wiped out and starting over. Minerva's actions had a big role in why and how this cycle was able to learn as much as it did, that will not be an option for the next cycle.

Modifié par scyphozoa, 13 novembre 2012 - 10:44 .


#582
CrazyRah

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Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.

#583
KOM_95

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CrazyRah wrote...

Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.

Don't worry we'll be playing a new AC game this time next year anyway

#584
LPPrince

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Damn, some of the things you have to do to 100% this game are nuts.

I haven't even gotten to trying for the main or naval missions yet. Still doing little side things, right now going for the Brawler challenges. Gotta buy all the weapons, which means I have to have a lot of money.

Sending out a naval convoy is great for cash but goddamn I have to wait half an hour real time to get any cash for it. Sheesh.

Patience.

#585
TheClonesLegacy

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I just did the pivot thing....Can anyone explain wtf happened?
What's the Cloud?
Why did I sync to it?
I'm very confused...

#586
Inside_Joke

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TheClonesLegacy wrote...

I just did the pivot thing....Can anyone explain wtf happened?
What's the Cloud?
Why did I sync to it?
I'm very confused...


I did it for the achievement - but I really don't know what the heck it was all about :| 

#587
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Syncing to the cloud sounds like someone taking over Connor's memories from where Desmond left off. Specifically, it sounds like workers from Abstergo. I don't know much, but at the end of the syncing process, he says "we uploaded to the cloud."

I suppose this could have crazy implications, if syncing Desmond's mind and genetic history to a cloud, that would suggest multiple users could all access it from an animus farm simultaneously.

#588
Il Divo

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KOM_95 wrote...

CrazyRah wrote...

Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.


Don't worry we'll be playing a new AC game this time next year anyway


One trap I hope they don't fall into is thinking that each successive game has to have a historical period taking place after the previous game. I'm comfortable with the diverting.

#589
Andarthiel_Demigod

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 Well I just got the game yesterday and dear god, do we really need three whole sequences for Haytham(as much as I love his character) considering that he's one of those
SPOILERS

































Dastardly Templars.


But I did take the opoortunity to shoot a lame horse, go on a peasant strangling spree and assassinate some dogs. This trully is a land of liberty:lol:

Modifié par Andarthiel_Demigod, 14 novembre 2012 - 11:28 .


#590
Capt. Obvious

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KOM_95 wrote...

CrazyRah wrote...

Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.

Don't worry we'll be playing a new AC game this time next year anyway


Probably not, considering the fact that Ubisoft was releasing the games annually in order to finish the main story-line before December 2012.

Modifié par Capt. Obvious, 15 novembre 2012 - 12:02 .


#591
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Capt. Obvious wrote...

KOM_95 wrote...

CrazyRah wrote...

Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.

Don't worry we'll be playing a new AC game this time next year anyway


Probably not, considering the fact that Ubisoft was releasing the games annually in order to finish the main story-line before December 2012.


We'll see. I am very curious if Ubi continues to release annual entries into this series. My guess is, they have gotten too used to the revenue, they are not going to be willing to stop. Which means, we might be going back to play as Connor, or back to the American Revolution setting to play as a different assassin. 

#592
KOM_95

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The second patch is now out. As far as I'm concerned it's on all platforms globally

#593
LPPrince

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A giant patch and I have no idea whats in it.

#594
OdanUrr

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Well, I've been playing AC3 for a few days now (PC gamer) and I must admit I don't see the allure or the hype. It's surprisingly boring and painfully slow. It took me about, what, six, maybe eight hours to get to the assassin bit? You start off as another character (Haytham Kenway) for some four hours and then play Connor's early (and dull) days for maybe another four, hunting the wildlife, gathering feathers and playing hide-and-seek.

When you do get to the assassin part you must re-learn every skill you picked up in AC2. I gaped at the screen when it told me that removing wanted posters would help me remain inconspicuous and then proceeded to build an entire mission around it (I know all of this already!). The only new thing it introduces are the printing presses that show up in my map but never seem to work for some reason.

To add insult to injury, they changed the entire keyboard control scheme! It's extremely inconvenient to counter attacks with the E key when the previous Right-Click + Left-Click combo worked without a hitch. Not to mention my counters no longer attack, they only seem to block (I hope I'm doing something wrong because that mechanic is useless). As a result, combats become a messy affair, with me clicking and pressing keys at random so people will die (a more effective strategy than you might initially think).

Missions are excruciatingly restrictive and demand that you accomplish them a certain way, punishing you otherwise. Only yesterday I was told to reach a certain house and managed to do so approaching the property from the back (despite the many desynchronization boundaries). After that I get treated to a cutscene and once it's over I was magically teleported within breathing distance of two guards hundreds of feet away from my original (and very convenient I might add, I was on the rooftop) spot!

This also becomes painfully obvious in the cities where you can hardly move around on rooftops (the main allure of any AC game as far as I'm concerned) because: a) there aren't that many; and B) guards will spot you the nanosecond you show up. In fact, guards are unabashedly prescient in this game, so much so that you'll spend 90% of the game either running around looking for a place to hide (which is impossible since there are soldiers everywhere, and I mean everywhere) or, more likely, simply surrendering to the continuous butchering of soldier upon soldier upon soldier until there's none left. As you can probably imagine, I've long since given up on accomplishing most of the optional objectives.

What else is there to say? I have yet to find a place that sells upgrades for my weapons and armour, I certainly haven't seen any doctors around, and the only thing close to a distraction that I've found is a bunch of people with an option floating above their heads that says, "start a riot" (of course, these aren't marked in the map). Worse, I can't easily select a weapon like I could with Ezio or Altair.

Desmond's gameplay is also neglected to a shocking degree. The first mission I get, I'm magically dropped someplace, then proceed to do a lot of jumping around, and just when I think I'm about to be treated to a DXHR-like level (infiltrating a building to get to a particular office) a cutscene follows with Desmond reaching his objective. I'm sorry but that's just downright lazy.

Any positives? The music's pretty good so far and the locations are gorgeous. Tree-running is also pretty fun, when there's trees around that let you do so. The naval bit is an interesting addition though nowhere near incredible. If and when I get to board another ship in the middle of a fight I might review my opinion.

As for the story, it's decidedly weak. Connor must be one of the dumbest characters ever. There's a particular mission where you have to kill some Templar because he's about to buy the land where your people are staying. You then hook up with some freedom fighters who argue the Templar's revenue comes from black market sales so you proceed to disrupt his little operation... and don't kill him. What's Connor's reasoning? Since his operation failed he'll no longer have the money to buy the land... ever. Because Templars couldn't possibly have any money. So what happens six months later? The same dude that told you this Templar guy was buying the land comes again saying the same damn thing! And Connor argues that he couldn't have any money because he disrupted his operation! The sheer degree of stupidity confounds me.

My experience with AC3 leads me to believe Ubisoft built this game with consoles and newcomers first and foremost in their mind (shocking, I know). In my particular case, having played all previous AC titles (on PC), I'd say this is a good game if you're new to the series (because you simply don't know better, sad but true) but it's a poor instalment in the saga and nowhere close to the epic blockbuster event Ubisoft made it out to be.

#595
LPPrince

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The game is different dude.

Health regenerates, there are no doctors or smelling salts to heal you.

Blocking and countering is more intricate now, it takes timing and specific button presses to get right against different sorts of enemies.

Its great that it reintroduces game mechanics from before because almost all the people I know that played Assassin's Creed games bought the second and first but hadn't played Brotherhood or Revelations. Hell I know a guy who's only played Assassin's Creed 1 and 3.

The game started out differently than others. Don't bash them for trying something new, its about time an AC game had a different structure as its been exactly the same for years.

Weapons and Armor don't get upgrades. Better weapons are available in stores later on and you can craft the best weapons yourself as long as you have the appropriate crafters at your Homestead leveled up enough.

The game's different. Clearly you're not a fan of all the changes and that's fine, though I imagine you'll get used to them eventually and be okay with it.

If you really miss the old AC feel though, I suggest going back and playing the Ezio trilogy.

#596
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I do agree that it was very long getting into it--but I liked that. The story is more important.

And, Conner is "dumb?" No he isn't.

That's the entire point of the Conner story: That no matter what he does to try to help his people, he'll failing. Really sad, but it's the story, and that--him leaving the Templar alive--fits both with Conner's views as a person and with the story.

It was a different game. I enjoyed (enjoy) it immensely.

As for the PC part, I do agree that the thing with "E" being counter--and, by the way, you must follow that up with an attack, which will be uninterrupted--is very odd. But it does indeed make combat more of a challenge--which the AC games need, to be honest.



I still haven't figured out the crafting system. I need to spend a lot more time in it. I'll get it down eventually.

I love the ship missions.

#597
OdanUrr

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EntropicAngel wrote...

And, Conner is "dumb?" No he isn't.

That's the entire point of the Conner story: That no matter what he does to try to help his people, he'll failing. Really sad, but it's the story, and that--him leaving the Templar alive--fits both with Conner's views as a person and with the story.


Connor's reasoning that the threat was gone simply because he stopped the Templar's most immediate source of cash is downright stupid as it's shown by immediately skipping six months to the same issue you were trying to solve just minutes ago. But I don't blame him entirely, I also blame the writers.

#598
OdanUrr

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LPPrince wrote...

The game is different dude.


My point exactly. Different is not necessarily bad though, but AC3 is not shaping up to be a 10/10 game.


LPPrince wrote...

Health regenerates, there are no doctors or smelling salts to heal you.


I've noticed this. No more healing myself during a fight then.


LPPrince wrote...

Blocking and countering is more intricate now, it takes timing and specific button presses to get right against different sorts of enemies.


That reminds me of something: I loathe QT events.:devil:


LPPrince wrote...

Its great that it reintroduces game mechanics from before because almost all the people I know that played Assassin's Creed games bought the second and first but hadn't played Brotherhood or Revelations. Hell I know a guy who's only played Assassin's Creed 1 and 3.


Maybe you're right, but if we're to "go back to basics" in every new instalment that's bound to get old fast. AC3 was supposed to end the trilogy, instead it looks like it's more of a clean slate for newcomers.


LPPrince wrote...

If you really miss the old AC feel though, I suggest going back and playing the Ezio trilogy.


I'm replaying AC2 and having a blast!:D

#599
Andarthiel_Demigod

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OdanUrr wrote...
It's surprisingly boring and painfully slow. It took me about, what, six, maybe eight hours to get to the assassin bit? You start off as another character (Haytham Kenway) for some four hours and then play Connor's early (and dull) days for maybe another four, hunting the wildlife, gathering feathers and playing hide-and-seek.

When you do get to the assassin part you must re-learn every skill you picked up in AC2. I gaped at the screen when it told me that removing wanted posters would help me remain inconspicuous and then proceeded to build an entire mission around it (I know all of this already!). The only new thing it introduces are the printing presses that show up in my map but never seem to work for some reason.


Well I kinda agree with you on that point. They could've easily compressed Haytham's story into one sequence and cut down on some of Connor's childhood.
I've already made it to Sequence 9 and so far it's been challenging and  quite fun, I've even(sort of) figured out how crafting and trade works. Naval Missions are really exciting and despite some of the changes I like how there are some options now with the actions your Recruits can do(naturally I've already Liberated all of Boston and New York and got all the Assassin Recruits). Oh yes and the Rope Darts are my favourite new weapon especially with that hanging execution you can pull off with them.

Modifié par Andarthiel_Demigod, 23 novembre 2012 - 08:56 .


#600
sympathy4sarenreturns

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New patch fixed my gamebreaking bug (thank heavens) and with my brand new 50" 1080p, I've been playing a lot. There are some differences that I like and some that I don't. I like the environments and the exploration and the culture, but I also do not like the crafting. Overall I want to say 8.5-10...I'm having fun and need to delve more into the story now. Doing lots of collecting and obtaining. Hunting is fun, but a little too simplistic. I wish bow would be in first person, too. In Sequence 5. I do very much like the Frontiersman missions....very simplistic but very, very entertaining. :P