LPPrince wrote...
It is very much NOT that bad. Not even close. I don't even consider the ending bad.
It was a bittersweet ending for me as it was the end of Connor's and Desmond's story.
LPPrince wrote...
It is very much NOT that bad. Not even close. I don't even consider the ending bad.
Jaison1986 wrote...
Well, Jeremy Jahns reviews the endings:
While I don't think the endings sucked as bad as in ME3, it still leaves a lot to be desired. They spent 5 games developing Desmond character to become this ultimate unstopable assassin, only to very cheaply kill him off. Like Jeremy says, it's not exactly the fact that Desmond dies that bother us, it's because it happens in such an lame, lackluster way, that leaves you thinking "why did I even bothered coming this far?". This is supposed to be the conclusion. Humanity live or dies, it's all on our hands. There is an great feeling of urgency, but when you get to the ending, you just press an button, dies, happens to save the world and that's it for the end of the day. I really can't stand rushed endings.
Guest_Guest12345_*
Foolsfolly wrote...
There's a quote Ezio had in Revelations about how he hopes all this suffering and war means something in the future.
...the ending of the game really doesn't feel like it. It's now a story of suffering and constant death for no real reason. Especially since Desmond, when the going got tough, dropped the Creed. I don't think for a second Altair or Ezio would have made that choice. To them the letting some being take control of humanity was worse than 90+% of the population dying. At least the survivors would be free.
Guest_Guest12345_*
Modifié par scyphozoa, 13 novembre 2012 - 10:44 .
Don't worry we'll be playing a new AC game this time next year anywayCrazyRah wrote...
Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.
TheClonesLegacy wrote...
I just did the pivot thing....Can anyone explain wtf happened?
What's the Cloud?
Why did I sync to it?
I'm very confused...
Guest_Guest12345_*
KOM_95 wrote...
CrazyRah wrote...
Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.
Don't worry we'll be playing a new AC game this time next year anyway
Modifié par Andarthiel_Demigod, 14 novembre 2012 - 11:28 .
KOM_95 wrote...
Don't worry we'll be playing a new AC game this time next year anywayCrazyRah wrote...
Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.
Modifié par Capt. Obvious, 15 novembre 2012 - 12:02 .
Guest_Guest12345_*
Capt. Obvious wrote...
KOM_95 wrote...
Don't worry we'll be playing a new AC game this time next year anywayCrazyRah wrote...
Just completed the game myself and i'm not exactly sure what to think. The game itself is great and i really enjoyed Connor and his story and the ending he got. But the ending in the "real world" still puzzle me and i think it's a rather bad ending but at least i can shrug it off almost instantly unlike ME3's ending.
Probably not, considering the fact that Ubisoft was releasing the games annually in order to finish the main story-line before December 2012.
Guest_EntropicAngel_*
EntropicAngel wrote...
And, Conner is "dumb?" No he isn't.
That's the entire point of the Conner story: That no matter what he does to try to help his people, he'll failing. Really sad, but it's the story, and that--him leaving the Templar alive--fits both with Conner's views as a person and with the story.
LPPrince wrote...
The game is different dude.
LPPrince wrote...
Health regenerates, there are no doctors or smelling salts to heal you.
LPPrince wrote...
Blocking and countering is more intricate now, it takes timing and specific button presses to get right against different sorts of enemies.
LPPrince wrote...
Its great that it reintroduces game mechanics from before because almost all the people I know that played Assassin's Creed games bought the second and first but hadn't played Brotherhood or Revelations. Hell I know a guy who's only played Assassin's Creed 1 and 3.
LPPrince wrote...
If you really miss the old AC feel though, I suggest going back and playing the Ezio trilogy.
OdanUrr wrote...
It's surprisingly boring and painfully slow. It took me about, what, six, maybe eight hours to get to the assassin bit? You start off as another character (Haytham Kenway) for some four hours and then play Connor's early (and dull) days for maybe another four, hunting the wildlife, gathering feathers and playing hide-and-seek.
When you do get to the assassin part you must re-learn every skill you picked up in AC2. I gaped at the screen when it told me that removing wanted posters would help me remain inconspicuous and then proceeded to build an entire mission around it (I know all of this already!). The only new thing it introduces are the printing presses that show up in my map but never seem to work for some reason.
Modifié par Andarthiel_Demigod, 23 novembre 2012 - 08:56 .