Assassin's Creed 3
#626
Posté 18 décembre 2012 - 03:21
#627
Posté 18 décembre 2012 - 10:51
Global Fixes
- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns
SEQUENCE 1
- A Deadly Performance: fixed a music glitch by making a cinematic not skippable
SEQUENCE 4
- Feathers and Trees: fixed another case where optional objective “Do not touch the ground or water” could fail for no good reason
SEQUENCE 6
- On Johnson’s Trail: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission
SEQUENCE 7
- Lexington and Concord: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission’s path
EPILOGUE
- Fixed Animus Synching gameplay that could get stuck
Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn’t complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event’s icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.
Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest “ENCYCLOPEDIA OF THE COMMON MAN”, fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.
Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle
Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches
Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and “hold to skip” message. Money is now linked to the “mini-map” HUD visibility option, and the skip cinematic message to the “controls” option.
- Fixed a bug where the “Fast Travel Points Unlocked” stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster
#628
Posté 26 décembre 2012 - 04:04
#629
Posté 26 décembre 2012 - 04:25
#630
Posté 03 janvier 2013 - 08:27
Connor's alternate epilouge speech
Modifié par KOM_95, 03 janvier 2013 - 08:28 .
#631
Posté 03 janvier 2013 - 11:45
Is this what the Templars were trying to do with the satellite ?
#632
Posté 06 janvier 2013 - 10:20
#633
Posté 22 janvier 2013 - 04:07
I'm ok with the ending. Wasn't great, but wasn't bad. It isn't an rpg focused on story. Yet another series where the original writer left before the end, though.
I give the game overall a 8/10. Hints in dialogue mid-game suggests a possible future title back in the first civilization, but we will have to wait and see. Not sure...I played all 5 games in order. I might retire the hidden blade.
#634
Posté 22 janvier 2013 - 08:02
Both Connor and Desmond endings seem a bit rushed. Connors last missions are nowhere near AC2 or Brotherhood level. Short, shallow and unimaginative. They could have done greater levels easly...
At least Connor get better clousure via epilogue and homestead missions (Achilles
But Desmonds all endings were like this. Heavy cliffhangers without any in game explanation. I was quite had a rage after Brotherhood when Des stabbed Lucy....
#635
Posté 22 janvier 2013 - 06:13
Desmonds ending was terrible. Connors ending was too because he did all that work and still lost for what he was fighting for in the beginning.Cyberarmy wrote...
Obvius spoilers about ending!
Both Connor and Desmond endings seem a bit rushed. Connors last missions are nowhere near AC2 or Brotherhood level. Short, shallow and unimaginative. They could have done greater levels easly...
At least Connor get better clousure via epilogue and homestead missions (Achilles...) while Desmonds ending is just absurd.
But Desmonds all endings were like this. Heavy cliffhangers without any in game explanation. I was quite had a rage after Brotherhood when Des stabbed Lucy....
#636
Posté 22 janvier 2013 - 06:37
I thought Connor's story was excellent. My one gripe was how rapidly and strangely they killed Haythem...who in my opinion was the best written character in the game....superbly done with fantastic, grade A, top of the line voice acting. Haythem was great as an antagonist. Connor failed at his goal in saving his people, and failed at many things he did. But that doesn't make it bad. He failed and still succeeded by making a new life for himself, restoring the Assassins in the Colonies (and at the end, the United States of America), and ending the current Templar regime. He killed every target in that Templar sect, no doubt foiling their schemes for decades.
#637
Posté 22 janvier 2013 - 08:29
#638
Posté 22 janvier 2013 - 09:48
stonbw1 wrote...
^ I just finished AC3 a week ago and I thought the whole effort was attrocious. To me, the game was very buggy or just poor mechanics.. Connor's VA could have been the worst I've ever heard in video games, not to mention other native american characters which were just embarrassing. Lastly, the ending (semi-spoilers...): it made ME3 look like a masterpiece. It made no sense and was clearly written to offer the gamer a choice, but then......no choice. Seemed like Ubisoft was forced to produce the game and decided to scrap the dual ending. Why??? What??? I have played other AC games and was hoping for a great finale. I was truly disappointed and bored.
I expected that Desmond would save the world.
How could I? I had this bad feeling in my stomach when I saw the ending the first time but I think it fits the series.
But still... I miss you Desmond!
#639
Posté 25 janvier 2013 - 05:49
Jeez.
#640
Posté 25 janvier 2013 - 11:12
Desmond's ending, though, felt horrible. An obvious choice that never happened, it was short and I disagree with what Desmond chose completely.
Modifié par PetrySilva, 25 janvier 2013 - 02:52 .
#641
Guest_EntropicAngel_*
Posté 25 janvier 2013 - 03:58
Guest_EntropicAngel_*
PetrySilva wrote...
I thought Connor's ending was great. There was an epilogue after the credits (which are unskipable again, thanks ubisoft. Really appreaciated the long list of names I never bother to read) and 2 other missions. Past AC games didn't have one mission after the ending.
Desmond's ending, though, felt horrible. An obvious choice that never happened, it was short and I disagree with what Desmond chose completely.
Oddly enough, I thought Conner's ending was horrible and Desmond's good.
Desmond just saved the world.
Connor just inadvertaintly got his tribe kicked off of the land--and that's the only reason he was ever doing anything. For his tribe. His whole reason for fighting was eliminated.
#642
Posté 29 janvier 2013 - 04:05
#643
Posté 03 février 2013 - 11:04
General Slotts wrote...
Is there any back story on Achillies somewhere? Either in game or in other media.
Yep from the wikia.
Recruited in the mid 1730's, Achilles became the Mentor of the Colonial Asssassin Brotherhood in 1746, as he had a gift for both recruitment and organization. Under his leadership, the Assassins were based in a manor and span ned across the colonies and most of the frontier. Achilles also strengthened relations between the Iroquois clans. He was married to a woman named Abigail and fathered a son, Connor Davenport, however, both died of typhoid fever in 1755.
By 1763, the Assassins were decimated to all but himself, during the aftermath of the French and Indian War. The Templar's grew more powerful and was able to capture the defeated Achilles. Confident that Achilles was no longer a threat, the Templars decided to show mercy, and allowed Achilles to live if he resigned his role as an Assassin. Achilles went into exile in the wilderness of the frontier, residing alone in the Davenport Manor for the next six years.
#644
Posté 09 février 2013 - 10:03
#645
Posté 10 février 2013 - 12:10
#646
Posté 10 février 2013 - 02:02
#647
Posté 10 février 2013 - 02:19
Assassin's Creed could do with a rest.
#648
Posté 10 février 2013 - 02:22
Sparrow44 wrote...
As much as I would like to explore the Cities of the First Civilization in a new game, AC3 left me with a sour taste and have already lost interested in the series that I only started playing a couple years ago.
Assassin's Creed could do with a rest.
Ubisoft thought they could make 35-40 of them, although that announcement was more likely aimed at shareholders than gamers.
But if it follows trend, it will get a relatively short break and later be reincarnated as an unrecognizable husk of its former self.
#649
Posté 21 février 2013 - 09:41
I won't be downloading it for a looong time with Crysis 1(finished already), Crysis 3, and The Witcher 2 in my personal lineup. Then Tomb Raider if I'm not through them all with time to spare before March 5th.
#650
Posté 17 mars 2013 - 02:38
I beat that little bit, so I'm wondering HOW ALL THIS IS GOING ON.





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