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It's time to face it - the Turian Ghost is absurdly OP.


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#276
TheKillerAngel

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death_for_sale wrote...

Cyonan wrote...

death_for_sale wrote...

He is the easiest because you can refresh shieldgate and get bonus shields AT WILL, then simply refill ammo.


Actually, you can't refresh your shield gate at will.

It has a cooldown and even if you use a stimpack after hitting shield gate enemies can shoot through to your hp while it's still on cooldown.


Please tell me how long it is, because I certainly didn't notice it in game.


There is a 4 second cooldown on the shieldgate. I think Fagnan said this in the big shield/healthgate bug thread.

I think the Turian Ghost is a strong class, but I don't think he's overpowered. The at-launch N7 Destroyer was probably more capable of dealing tremendous amounts of damage.

#277
PnXMarcin1PL

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Nerf the nerfers!!

#278
Nartkan

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Nerftrolls go play WOW. :o

Modifié par Nartkan, 25 octobre 2012 - 08:15 .


#279
Guest_death_for_sale_*

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TheKillerAngel wrote...

death_for_sale wrote...

Cyonan wrote...

death_for_sale wrote...

He is the easiest because you can refresh shieldgate and get bonus shields AT WILL, then simply refill ammo.


Actually, you can't refresh your shield gate at will.

It has a cooldown and even if you use a stimpack after hitting shield gate enemies can shoot through to your hp while it's still on cooldown.


Please tell me how long it is, because I certainly didn't notice it in game.


There is a 4 second cooldown on the shieldgate. I think Fagnan said this in the big shield/healthgate bug thread.

I think the Turian Ghost is a strong class, but I don't think he's overpowered. The at-launch N7 Destroyer was probably more capable of dealing tremendous amounts of damage.


aaaaand two nerfs later the destroyer is...balanced.

#280
Andreadg89

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121210Olivia wrote...

OP, respectfully, have you thought that it might be that some of the other characters / weapons are simply UP and need buffing instead?
The Turian Ghost is, presently, fun to play with. Many players like this. Perhaps suggesting he be nerfed (especially, just after the somewhat unexpected and generally unwanted Destroyer and Engineer nerf), isn't such a good idea.

And the Harrier really shouldn't be touched at all--many believe it to be (as is) one of the most balanced weapons in the game.

Hope this helps.


This. I'm tired of seeing good characters/ weapons ruined by useless nerfs. It really takes off the fun from the game.

#281
OD-Dragon

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I am sure that at some point this character will surely be toned down. Personally I can't play it well enough to make me become invincible, nor can I top the scoreboards with him most of the time. Even then I find him to be ridiculously strong at removing incoming threats, and yes, with extended magazine(36 ammo in the harrier clip), damage mod, assault rifle gear 5 and level 3 amps(I am not getting level 4 stuff yet) I can already melt a gold atlas with one and a half clip, without using overload in the rotation(That is without anyone else debuffing/touching the aforementionned atlas, and no, not by aiming at the canopy.) It may sound surprising for some posters here, but it is pretty much possible, and my harrier is only at level 4.

I think the main question here isn't if he will get toned down, but how will he get toned down.

#282
Andreadg89

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OD-Dragon wrote...

I am sure that at some point this character will surely be toned down. Personally I can't play it well enough to make me become invincible, nor can I top the scoreboards with him most of the time. Even then I find him to be ridiculously strong at removing incoming threats, and yes, with extended magazine(36 ammo in the harrier clip), damage mod, assault rifle gear 5 and level 3 amps(I am not getting level 4 stuff yet) I can already melt a gold atlas with one and a half clip, without using overload in the rotation(That is without anyone else debuffing/touching the aforementionned atlas, and no, not by aiming at the canopy.) It may sound surprising for some posters here, but it is pretty much possible, and my harrier is only at level 4.

I think the main question here isn't if he will get toned down, but how will he get toned down.


Exactly. Basically I'm against any nerf on him because :
1. Nerfing TC will penalize every other Infiltrator
2. Nerfing overload will penalize every other power sharer
3. Nerfing stimpacks will render useless the havok
4. Nerfing the harrier... Just NO.
5. There's classes that can output similar amount of damages without aiming; to do well with him you have to aim, shoot, evade, use stimpacks at the right moment; long story short, without player skills, TG opness disappears completely. Player's skills makes this class a deadly power.

#283
Impius

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with extended magazine(36 ammo in the harrier clip), damage mod, assault rifle gear 5 and level 3 amps


"With..."

And to get this stuff, you need to invest alot of credits. The power is justified through that. And again, I outscore any ghost with using the asari vanguard (with nadegear 5) But nobody is complaing about her, while i leave a round on silver with 150k and gold with 200k.

Also the salarian inf is easily able to outscore any ghost just using the collectorsniper.

I really don't understand all this nerf-whine.

Like I already wrote, we need those "Easy to handle Chars", for new people. While experienced players can score with other chars way better than the ghost could ever handle it.

Modifié par Impius, 25 octobre 2012 - 08:47 .


#284
nanotm

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BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison. And unlike the GI, it isn't squishy with a passive that takes a huge chunk of shields. In fact, it has a power that instantly regens their shields and gives them a massive shield bonus as well.


dont take this the wrong way but

being jelous of people having lvl x rares/ur's should be beneath you, if it bothers you that much pop a demolisher with nades 5 (arc only specced) wiht typhoon (any level) and a reagar and i garantee wiht the right ammo (incediary 3/4)amps and wepon mods you will be shredding those targets from range just as fast if not faster than the ghost's .....

(and were talking typhoon1 not x here)

personally if i was in a game like that i would be happy, less work for me and almost certianly going ot get a full extraction :)

#285
Vic7im

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Aveus wrote...
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


That's just absurd. I always have to refill my ammo at least thrice to kill something bigger than a Brute.


BlackDahlia424 wrote...

Here are the numbers. 

With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.



Gotcha, that's the problem, the Harrier.
And tell me, dear imbecile, how much spare ammo does the Harrier got at level X? What? That low? oooh that's a shame because even though you kill stuff quickly, you run out of ammo in a matter of seconds. If you don't refill constantly you're pretty much screwed. Plus it's an UR (I've got mine at II) so.. tell me again, are UR's supposed to be water guns? Protip: NO.

Same goes for the TGI.

BlackDahlia424 wrote... 

It wasn't the 1 game. It's been almost every gold game I've played the last few days. I feel like if I don't play as the TGI, I can't kill anything fast enough to keep up with the nearly 4,000 spike DPS. It's annoying because the game is fun when I get to kill stuff - assists leave you without the satisfaction of killing stuff. I feel I can't play as a biotic class because they simply kill things slower. And if I'm playing with these absurd DPS classes, every enemy I try to combo gets killed before I can finish them. An entire game of killing nothing is frustrating.

 

Oh the poor thing. Get better. All I'm reading here is a ragenerf request because you're not good enough to beat a random TGI (which is absurdly childish to be THE FIRST ONE in a coop game against AI). Instead of nerfing OK classes you (we) should focus on giving suggestions to Bioware how to BUFF the weaker kits.

Andreadg89 wrote...
Nerf all things and nobody will play this game anymore. Even I am getting tired to see good kits ruined because people complain and complain and complain. And please, tell me how you want it nerfed? Do you want TC nerfed again so every infiltrator become total trash? Tell us your ideas instead of creating "nerf this, nerf that, it's OP" threads; tell us something useful please at least.

 

/thread


Don't create stupid nerf threads, just play the damn game.

#286
Andretzli_nar_Mile

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I don't think the Harrier or the Ghost are overpowered on there own, its just that both have great synergy when put together which makes it extremely powerful, stim packs are great but won't always save you and suit the Shock trooper, hard hitting nature of the character, if the class is nurfed then it would likely be the final assault rifle evolution from 10% - 7.5% or decreasing stim pack damage and health benefit

Modifié par Andretzli_nar_Mile, 25 octobre 2012 - 08:50 .


#287
HusarX

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BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison...blablabla



0/10 . L2P instead of whining....
I outscored a Turian Ghost + Harrier , with a Drell Vanguard + Carnifex, on gold. Drell Vanguard is so OP...

#288
Jay_Hoxtatron

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Impius wrote...

with extended magazine(36 ammo in the harrier clip), damage mod, assault rifle gear 5 and level 3 amps


"With..."

And to get this stuff, you need to invest alot of credits. The power is justified through that. And again, I outscore any ghost with using the asari vanguard (with nadegear 5) But nobody is complaing about her, while i leave a round on silver with 150k and gold with 200k.

Also the salarian inf is easily able to outscore any ghost just using the collectorsniper.

I really don't understand all this nerf-whine.

Like I already wrote, we need those "Easy to handle Chars", for new people. While experienced players can score with other chars way better than the ghost could ever handle it.



Shhhh, don't tell about the AV... Next people are going to complain about her too <_<

#289
NucularPikinic

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This is tiresome.

#290
LukC

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STOP WITH THE NERFS! AND ENJOY THIS CO-OP GAME!!!!!!!!!!!!

Modifié par LukC, 25 octobre 2012 - 09:31 .


#291
SkunkyLee

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Please don't nerf another good character :(

At least not until I've had the chance to play with it for a while. I got the Krysae something like 2 days after they nerfed it into oblivion, and just got the demolisher yesterday.
I bet I'll get the ghost half an hour after he's nerfed.

But no, seriously.
Don't nerf the Ghost. Please.

Modifié par SkunkyLee, 25 octobre 2012 - 09:38 .


#292
xcrunr1647

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I'm so tired of butthurt people claiming that a perfectly good kit with outstanding power synergy needs a nerf, simply because people better than them can make the kit jump through hoops on a unicycle...and they can barely get it to stand on one leg.

Damn nerfducks.

>_<

#293
Atheosis

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HusarX wrote...

BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison...blablabla



0/10 . L2P instead of whining....
I outscored a Turian Ghost + Harrier , with a Drell Vanguard + Carnifex, on gold. Drell Vanguard is so OP...


All that really proves is that you are clearly a much better player than the guy playing the Ghost.  

#294
steverw1975

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Eckswhyzed wrote...

I think the only thing stopping this guy from getting nerfed is the fact that he's new. New stuff doesn't get nerfed straight away, and for good reason - it lets the playerbase figure the class out and gives the devs time to evaluate usage statistics etc.

With the stimpacks, a TGI outdamages a GI thanks to his 25% AR boost. Not to mention the fact he's much more resilient.

I suppose this all depends on whether you view the GI as too good, because the TGI is certainly on par with him.


Yes, with the stimpacks maxed in just the right way, he can be an absolute beast for 6-9 secs at a time. I've played him. I like him. He's certainly not, however, what I would consider my most powerful character.

#295
Danadenassis

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Impius wrote...

with extended magazine(36 ammo in the harrier clip), damage mod, assault rifle gear 5 and level 3 amps


"With..."

And to get this stuff, you need to invest alot of credits. The power is justified through that. And again, I outscore any ghost with using the asari vanguard (with nadegear 5) But nobody is complaing about her, while i leave a round on silver with 150k and gold with 200k.

Also the salarian inf is easily able to outscore any ghost just using the collectorsniper.

I really don't understand all this nerf-whine.

Like I already wrote, we need those "Easy to handle Chars", for new people. While experienced players can score with other chars way better than the ghost could ever handle it.


Funny, I was also thinking about my vanguard. My level 1 vanguard even (not exactly at 150k, but still more than I ever gotten as Ghost on silver).

However, the Ghost have a nice synergy (when the shield boost actually kicks in) and it is fun to play with while also surviving well, but not as well as a krogan vanguard (and what does that say about the krogan vanguard).

#296
Atheosis

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Danadenassis wrote...
However, the Ghost have a nice synergy (when the shield boost actually kicks in) and it is fun to play with while also surviving well, but not as well as a krogan vanguard (and what does that say about the krogan vanguard).


When the Kroguard can dish out even half the damage the Ghost can you might have a point.

#297
BalisticCarnage

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 I hate this damn community. A bad gun comes out and everybody whines about how its not awesome. The enemy A.I. get better versions of our guns and everybody complains loudly that they want that version. But when we get a good class or gun you jump onto the forums and spew your bull**** about it being over powered. go die in a whole you scum.

#298
steverw1975

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death_for_sale wrote...

TheKillerAngel wrote...

death_for_sale wrote...

Cyonan wrote...

death_for_sale wrote...

He is the easiest because you can refresh shieldgate and get bonus shields AT WILL, then simply refill ammo.


Actually, you can't refresh your shield gate at will.

It has a cooldown and even if you use a stimpack after hitting shield gate enemies can shoot through to your hp while it's still on cooldown.


Please tell me how long it is, because I certainly didn't notice it in game.


There is a 4 second cooldown on the shieldgate. I think Fagnan said this in the big shield/healthgate bug thread.

I think the Turian Ghost is a strong class, but I don't think he's overpowered. The at-launch N7 Destroyer was probably more capable of dealing tremendous amounts of damage.


aaaaand two nerfs later the destroyer is...balanced.


With all due respect, on what do you base this statement? I could say any number of characters are OP and nerf them and then declare them balanced. I'm sure Bioware thought the Destroyer was balanced after the previoius nerf too, and they came back and hit it again. The Destroyer was designed to deal a greater amount of damage, but to pay for that damage output by a serious decrease in speed and agility. So, simply saying it deals too much damage relative to other kits does not necessarily demonstrate a lack of balance in the  character. These characters are meant to be different to allow for various play styles. I still love my Shadow. It may not deal as much direct damage as quickly as some other characters, but I love how its speed and agility allow me to move around the map and deal quick strikes against enemies.

#299
steverw1975

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Atheosis wrote...

Danadenassis wrote...
However, the Ghost have a nice synergy (when the shield boost actually kicks in) and it is fun to play with while also surviving well, but not as well as a krogan vanguard (and what does that say about the krogan vanguard).


When the Kroguard can dish out even half the damage the Ghost can you might have a point.


It doesn't need to. It has a simple tactic:

Shoot, and as the enemy starts to do damage you, biotic charge to completely regenerate your shields. Rinse and repeat. The ghost gets a 6-9 second major boost. The number of such boosts is based on how many stimpacks you can carry, and how many other people are hitting the ammo cache. Sure, you can use a thermal clip pack, but the same is true for people who want to grenades spam...and you can do quite a bit of damage that way too. As for the Kroguard, your ability to boost itself is limited solely by the weight of the weapons you carry.

#300
TommyNg

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Quickly nerf the ghost , he is no doubt better than destroyer now , like stimpack need a cooldown time of 20 seconds and no grenade is needed