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It's time to face it - the Turian Ghost is absurdly OP.


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#301
N7-RedFox

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Get rid of stunlocks and sync-kills THEN you can nerf my favorite characters.

With all of the AI factions so damn strong and own the ability to shoot straight through our shieldgate/healthgate, i'd say the Ghost is perfectly balanced.

1) Scion magic bullets and grenades = player dead in one shot
2) Paretorians wall hacks laser (that can be fire out of its butt) = player dead in one shot
3) Prime's mass stunlock abuse + Drone stunlock = player can't fight back after being hit once... dead
4) Hunter's being able to stunlock us through stasis = player dies coz it can't fight back
5) Possessed Collector Captains one-shot-kills = player downed then promptly stomped 2 secs later
6) Possessed Abomination = player dead after being silently sneaked up on and nuked
7) Atlas Stunlock Missile = Player survives with one 1 bit of HP then has it burnt off because DoT and stunlock prevents Ops Pack being used (BS!)
8) Phantoms now have magnet grab and will sync kill you during Shadow Strike/ Havoc Strike animations
9) Geth Rocket Trooper = missile gatling gun = player dead in one shot
10) Banshee can teleport through a wall right in front of ur face and grab u for an insta-kill = players cheaply killed with no way of dodging
11) Dragoons are crazy powerful and prevent you from successfully completing a 4-Device-Hack objective due to spawning too fast after you take em out and their speed allows them to come back at you before you can cap a device.
12) Enemies will no literally spawn right next to a player regardless if he/she is standing in a spawn zone (as of 24th Oct stealth balance changes)

So you see, Ghost is fairly matched against the above BS. If anything, the rest of the character's need buffing.

Modifié par CaptainTeabag, 25 octobre 2012 - 11:00 .


#302
Atheosis

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steverw1975 wrote...

Atheosis wrote...

Danadenassis wrote...
However, the Ghost have a nice synergy (when the shield boost actually kicks in) and it is fun to play with while also surviving well, but not as well as a krogan vanguard (and what does that say about the krogan vanguard).


When the Kroguard can dish out even half the damage the Ghost can you might have a point.


It doesn't need to. It has a simple tactic:

Shoot, and as the enemy starts to do damage you, biotic charge to completely regenerate your shields. Rinse and repeat. The ghost gets a 6-9 second major boost. The number of such boosts is based on how many stimpacks you can carry, and how many other people are hitting the ammo cache. Sure, you can use a thermal clip pack, but the same is true for people who want to grenades spam...and you can do quite a bit of damage that way too. As for the Kroguard, your ability to boost itself is limited solely by the weight of the weapons you carry.


Your "simple tactic" only works as long as you don't get stunlocked or sync-killed.  The Ghost doesn't expose himself to that kind of risk.

#303
Deerber

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On the premise that I didn't take the time to read through all the pages of this topic, here are my thoughts.

Turian Ghost Infiltrator is definitely my favourite character. Has always been, ever since they first announced we would have a Turian Infiltrator. Heck, a Turian Infiltrator! I was so excited! ... But.

I seriously, honestly think that those guys who oppose a nerf to this character should rethink about what they look forward in a videogame. 'Cause it clearly cannot be the fun.

I won't even go into detail about why it should be nerfed, as I'm sure the guys at BioWare are pretty well aware of this need and are just waiting a bit to do it, cause they don't want to nerf a character which was release just a few weeks ago.

#304
Andreadg89

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Atheosis wrote...

Danadenassis wrote...
However, the Ghost have a nice synergy (when the shield boost actually kicks in) and it is fun to play with while also surviving well, but not as well as a krogan vanguard (and what does that say about the krogan vanguard).


When the Kroguard can dish out even half the damage the Ghost can you might have a point.


Are you kidding? BC-Melee-reegar-BC-Melee-Reegar is one of the most damaging and useful combo in the game, allows you to close the distance, regain shield, melt down enemies and activate rage. There's a reason if it's so used to solo gold. Just saying that even the kroguard is a force, but doesn't mean it needs a nerf, not at all.

#305
tMc Tallgeese

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Kit popularity will result in rebalancing. BioWare has mentioned this before.

#306
stysiaq

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I'm against any nerfs to any characters.

If Turian Ghost is 'better' or plays easier than any other class, then it's perfectly ok. As I play mostly PUGs, the existance of 'easier' classes makes me worry less that I bring a class/loadout I'm not sure I'll be able to perform well enough. I welcome Turian Ghosts and Geth Infiltrators in my games when I'm rocking a Vorcha Soldier, which I'm not so familiar with, taking a Mattock with me.

At least if the 'random players' are pretty bad, they contribute to the game enough because they are using a more powerful class/ class with lower learning curve.

Might I add, I didn't play the Turian Ghost yet, doing all this Outsider nonsense (and working on the Monster now).

#307
stysiaq

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The only time I really raged was short after the Rebellion came out and I couldn't find a game without 3 GIs with Krysaes.

#308
Jeeshan2

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Surely it's all about how well you can play with the character? if you had the same set up will you be able the perform as well? I have played with players playing Ghost's with Harrier's - and doesn't feel like they are destroying everything. And in fact while they might be killing the big bosses maybe you could be destroying the mooks for the benefit of the team .... just sayin.

#309
UKStory135

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Ease of Use is not equivalent to being OP. The Ghost is probably the easiest to use and is great because he doesn't need those super valuable cyclonic modulators, BUT he is the only Infiltrator without a debuff power, a massive damage AOE like arc or sticky grenades, and he has the smallest damage boost from TC of all of the infiltrators.

#310
D.Shepard

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Drayce333 wrote...

Yup gunna get the nerf stick soon along with harrier.

Just like Destroyer, Piranha, Krysae, Geth Infiltrator and everything else that ever allowed you to have fun.


Nerf all things! Nerf the Fun....
Then they wonder why many players want to move to other games.... Image IPB

#311
Gethzilla-N7SP

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BlackDahlia424 wrote...

Here are the numbers.

With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.





You are wrong.
The damage bonus granted to AR by TC is 10 seconds at rank 6...since you choose to increase the duration of the TC and not the bonus damage.

What I do not understand, this enormous desire that some players have to ruin good characters! BW does not need help for that. Already fu***** with the game all the time, increasing the difficulty of the game, "rebalancing to worst" most things still useful and creating hordes of dragoons and phantoms in gold.

Stop to think, before suggesting a nerf. The character came with the new DLC, because it is needed. Ghosts and Havocs are elite soldiers of the Turians, and the Destroyer is an elite soldier of humans.

Moreover, the game is cooperative, non-competitive. Whether the team has 3 Turians with Harriers XXVIII and you are there with your Drell and a pistol of water. If they do work, it's great for me. Someone complains of 80 000 credits in an extraction of gold?  No! So, that's it!

Modifié par UkranyannBR, 25 octobre 2012 - 01:23 .


#312
palmof40sorrows

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LadyNemsis21 wrote...

I've been playing for the last few hours...only seen one turian Ghost with a Harrier. >_> Nerf yourself OP.


It's odd how wildly divergent experiences can be. I play a decent amount of Gold PUGS and I cannot remember the last time I saw a Ghost, much lest a Ghost with a Harrier. I see it more often in Silver, honestly. And they aren't that impressive. Like they say, your mileage might vary.

#313
Blackguard82

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He is fine! NO NERF NEEDED! STOP destroying the fun aspects of the game. It is a coop game, just enjoy killing and blowing up stuff and stop with all the whining already...

Modifié par Blackguard82, 25 octobre 2012 - 01:29 .


#314
Samerandomscreennameidontcareabout

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Yeah, Ghost is a little bit over the top. He is one of the msot enjoyable characters, because you feel like a machine of war, like it should be. He just deals too much damage compared to most other characters. He probably could do with a small nerf and still would be fine. Stim packs need a nerf and the Havoc should be buffed to compensate for it.

#315
rubynorman

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legion 21 wrote...

AwesomeButterz wrote...

 No.

Image IPB



#316
Jecalux

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I think I'm going to take a dump on the OP. Who's with me?

#317
DeathScepter

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Jecalux wrote...

I think I'm going to take a dump on the OP. Who's with me?



I do think there are a few test labs that are interested in him as well.

#318
Onyx Reaper

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Jecalux wrote...

I think I'm going to take a dump on the OP. Who's with me?


I'd rather shoot the Basterd, but ok.:)

#319
ryanshowseason3

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The damage output really isn't as OP describes. Its equivalent to a GI just about. Stim packs are basically more ops packs with a temporary hunter mode damage boost. Most of the time he is less damaging than GI.

Sure he has temporary shield ridiculousness, but it is temporary and consumable.

#320
billy the squid

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BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison. And unlike the GI, it isn't squishy with a passive that takes a huge chunk of shields. In fact, it has a power that instantly regens their shields and gives them a massive shield bonus as well.


I stopped reading at loads of people have a Harrier X... dumb arse.

Good luck getting a decent ammo supply if you have more than two Harriers in a match, you'll be humping the ammo box for most of the match. If you have a Destroyer in the game and a Ghost. Haha, they'll be fighting over grenade, stim pack and ammo half the time.

Shield bonus is only if you don't take weapon damage boost. And an UR assault rifle is very damagein? D: Jesus Christ someone call Fox! It's a scandal. 

More like you just got your arse handed to you by another good player. It happens. Put a Ghost in the hands of a poor player and they'll still die easily, put them in the hands of a good one and they're Godly, if you know what you're doing.

#321
Yajuu Omoi

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JameJame456xx wrote...

BlessedSoldier wrote...

Havent got it

Have outscored it

Not OP.


This sooooo many times.


I've got it, and been outscored while using it.

NOT OP.

#322
SMBTheExile

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I've just unlocked him. So please zip it so I can enjoy him in his pomp before he gets nerfed into oblivion.

#323
Dunmer of Redoran

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Yajuu Omoi wrote...

JameJame456xx wrote...

BlessedSoldier wrote...

Havent got it

Have outscored it

Not OP.


This sooooo many times.


I've got it, and been outscored while using it.

NOT OP.


So because you're not the most skilled player and someone more skilled than you outclassed you, or someone less skilled has never outclassed you, when using a certain kit, that kit is therefore balanced?

Trololololol.

#324
Yajuu Omoi

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BlackDahlia424 wrote...

Here are the numbers.

With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.

Because here are REAL numbers pertaining to ONLY the TGI. MAX Damage Spec.
+80% for 2.5s (Tac. Cloak)
+20% for 10s (Tac. Cloak ARs)
+27.5% for either 6s or 9s (Stim Pack)
+30% (Armiger Legion)

TOTAL:
157.5% for 2.5s (ARs)
77.5% for max 9s
50% for 10s
30% overall
(Raised Shields)

Compare to the Human Soldier with AdRush, MAX damage Spec:
70% for 6.8s Max (AdRush)
27.5% (Alliance Training)

TOTAL:
97.5% for 6.8s max
27.5% overall
(Boosted Shields for 6.8s)

THEN Compare to the Geth Infiltrator with Hunter Mode, MAX damage Spec:
22.5% (AI Reg)
10% (AI Geth)
17.5% (Hunter Mode)
80% for 2.5s (Tac. Cloak)
25% for 2.5s (Tac. Cloak SRs)

TOTAL:
155% for 2.5s (SRs)
50% overall.
(Halved Shields)

Compare to the Destroyer with Devastator Mode, MAX damage Spec:
30% (DM)
27.5% (T5-V)

TOTAL:
57.5%
(Boosted shields)


So...HOW is it OP? It seems on par with the others to me...

#325
Yajuu Omoi

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DaftArbiter wrote...

Yajuu Omoi wrote...

JameJame456xx wrote...

BlessedSoldier wrote...

Havent got it

Have outscored it

Not OP.


This sooooo many times.


I've got it, and been outscored while using it.

NOT OP.


So because you're not the most skilled player and someone more skilled than you outclassed you, or someone less skilled has never outclassed you, when using a certain kit, that kit is therefore balanced?

Trololololol.


If it WAS OP, simple using the class itself would mean you'd get the top score.
If I can use a Batarian Soldier with a Raptor and out play 3 other Ghosts on gold...the ghost is NOT OP.
If I can play as a Ghost and get outscored by Geth Engineer on silver...the Ghost is NOT OP.

There's the facts troll, now go away, you've already been reported.