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It's time to face it - the Turian Ghost is absurdly OP.


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#26
JameJame456xx

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IMO, I tried using the Turian ghost and I didn't like it compared to my QMI. It felt like it was missing something. Oh well.

#27
llandwynwyn

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The sad thing is - like all OP characters- he bores me and I probably will only play him for real when he gets a nerf.

#28
Kalas Magnus

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Yeah, go ahead nerf him. It doesnt matter to me.

I have grown rather fond of the buffed turian soldier.

#29
Distilled Poison

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How to get kills with a Harrier Ghost in the lobby:

Step one- Don't stand near an ammo box.

That's it.

Nerf the Ghost and we lose all the other assault rifles and everyone just goes back to Harrier/PPR Destroyer.

#30
Chala

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JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.

Yeah...
Leave the Ghost alone!
Image IPB

Modifié par El_Chala_Legalizado, 25 octobre 2012 - 12:10 .


#31
Epsilon42

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Honestly, if anything is broken, and I DO NOT SUPPORT PLAYER-SIDE BUFFS, it would be letting Stim Packs count as grenades, making them just as easily refillable.

EDIT: NERFS, NERFS, NERFS!!  I meant nerfs, not buffs.  I've got to quit posting on this forum after work.

Modifié par Epsilon42, 25 octobre 2012 - 12:12 .


#32
Captain J. Sunshine

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I haven't gotten him yet so don't nerf him yet!

#33
Operator m1

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Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff. That would also likely mean losing 2k off of defensive shields, so fire from a phantom, and a dragoon would leave you mashing stimpacks anyway.

Modifié par Operator m1, 25 octobre 2012 - 12:15 .


#34
Deucetipher

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Meh, I still think a properly specced GI has more killing ability, especially if one considers the advantages of wall hack. That being said, the raw survivability of the TGI combined with upper-tier DPS is a potent combination.

#35
Disciple888

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Just topped a team full of TGIs w/ Harriers/Particle Rifle on Cerberus/Reactor/Platinum with a Volus Adept.

#36
Andreadg89

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Epsilon42 wrote...

Honestly, if anything is broken, and I DO NOT SUPPORT PLAYER-SIDE BUFFS, it would be letting Stim Packs count as grenades, making them just as easily refillable.


How do you think this can be changed? Limiting the use of stim packs for all the match will render them useless honestly.

And to who is saying that, please, stop saying that you're capable of killing a Gold Atlas in one clip or a Bashee in 5 seconds. It's not freaking true. 

Modifié par Andreadg89, 25 octobre 2012 - 12:18 .


#37
Zerotick

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To "Nerf" the turian ghost, they're also going to have to nerf the Turian Havoc as well.
They will nerf the stimulant pack from 4000 shields to 2000-2500 shields.

So you better think carefully about supporting this because you WILL be gimping another class.

#38
Bon3zz1001

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Operator m1 wrote...

Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.

You could probably come close with a Harrier X. I have a Harrier VI and with the Warfighter gear, AR amp 3, and AP IV I can take full shields and 3-4 bars of armor with a single clip on a full damage spec'd TGI on gold. Using extended clip and extended barrel mods. 

Also for your edit, yes, that extra 2k shields seems like a lot but honestly the damage is better. I mean I can tank atlases with full damage spec'd stims. 

Modifié par Bon3zz1001, 25 octobre 2012 - 12:18 .


#39
JaimasOfRaxis

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Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


Vids or it didn't happen.

#40
stayposi1990

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Even if it is "overpowered..." I don't see a huge issue.

Is every single lobby you go into filled with all 3 other players using Ghosts and Harriers?

I have the Ghost but haven't touched it.

There should be buffs, buffs and more buffs to the chars/weapons that have long been outclassed, not nerfs. Nerfs are just depressing as all f***.

#41
RequiemPrime

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I don't want the kit to get nerfed. But by Bioware's "logic" he is going to get nerfed.

Along with the Harrier......

#42
jrod512ATX

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Operator m1 wrote...

Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.

This.  I can drop one in a single mag but that's with Densified Ammo V, AR Amp III, Drill Rounds III...my setup is op but the base Ghost himself is not.  

#43
Javo2357

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He is the best character in the game right now, so I'm gonna have to go with yes. Don't really want him to get nerfed but he most likely will eventually.

It took BW quite a while to nerf the Destroyer and the Demolisher though, so maybe they won't change him for a while.

#44
Epsilon42

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Not suggesting they change it, only making an observation. If you couldn't refill them as much, and I wouldn't know how to accomplish that other than making Stim Pack a power that has a cooldown, people would not be passing up the fitness power all the time to boost the other powers.

Totally wouldn't be happening.

That's all I'm saying. I don't know how to solve that issue.

And furthermore, I DON'T SUPPORT PLAYER NERFS!  I support buffing lesser used classes and weapons.

Modifié par Epsilon42, 25 octobre 2012 - 12:19 .


#45
ThatGuyThatPlaysThisGame

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I am assuming obvious troll is obvious

#46
BlackDahlia424

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Here are the numbers.

With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.

#47
N7 Spectre525

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And if Bioware's patterns persist he'll be nerfed next week. Next

#48
Cyonan

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Bon3zz1001 wrote...

Operator m1 wrote...

Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.

You could probably come close with a Harrier X. I have a Harrier VI and with the Warfighter gear, AR amp 3, and AP IV I can take full shields and 3-4 bars of armor with a single clip on a full damage spec'd TGI. Using extended clip and extended barrel mods. 


I haven't been able to do it with my Harrier X with full consumables.

Though the Atlas is a very poor test subject, since there are bugs that cause piercing weapons(or anything with AP ammo) to hit them multiple times which massively inflates the damage output.

#49
Epsilon42

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BlackDahlia424 wrote...

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.



'Cuz it's awesome!

#50
DullahansXMark

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He is pretty damn beastly, and he probably is OP. Problem is: where do you put the nerf? Stim Packs? That'll hurt the Havoc more than he can afford. Overload? That'll hurt like, every class in the game. Cloak? Maybe. He does use a different cloak. But doing that would make it too asymmetrical with the other cloaks. His passive? ... yeah, good luck with that. His fitness? No one uses it!

So good luck with this. While you're at it, nerf the GI.