It's time to face it - the Turian Ghost is absurdly OP.
#26
Posté 25 octobre 2012 - 12:03
#27
Posté 25 octobre 2012 - 12:03
#28
Posté 25 octobre 2012 - 12:04
I have grown rather fond of the buffed turian soldier.
#29
Posté 25 octobre 2012 - 12:09
Step one- Don't stand near an ammo box.
That's it.
Nerf the Ghost and we lose all the other assault rifles and everyone just goes back to Harrier/PPR Destroyer.
#30
Posté 25 octobre 2012 - 12:09
Yeah...JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
Leave the Ghost alone!
Modifié par El_Chala_Legalizado, 25 octobre 2012 - 12:10 .
#31
Posté 25 octobre 2012 - 12:10
EDIT: NERFS, NERFS, NERFS!! I meant nerfs, not buffs. I've got to quit posting on this forum after work.
Modifié par Epsilon42, 25 octobre 2012 - 12:12 .
#32
Posté 25 octobre 2012 - 12:11
#33
Posté 25 octobre 2012 - 12:12
Aveus wrote...
JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....
That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff. That would also likely mean losing 2k off of defensive shields, so fire from a phantom, and a dragoon would leave you mashing stimpacks anyway.
Modifié par Operator m1, 25 octobre 2012 - 12:15 .
#34
Posté 25 octobre 2012 - 12:12
#35
Posté 25 octobre 2012 - 12:14
#36
Posté 25 octobre 2012 - 12:14
Epsilon42 wrote...
Honestly, if anything is broken, and I DO NOT SUPPORT PLAYER-SIDE BUFFS, it would be letting Stim Packs count as grenades, making them just as easily refillable.
How do you think this can be changed? Limiting the use of stim packs for all the match will render them useless honestly.
And to who is saying that, please, stop saying that you're capable of killing a Gold Atlas in one clip or a Bashee in 5 seconds. It's not freaking true.
Modifié par Andreadg89, 25 octobre 2012 - 12:18 .
#37
Posté 25 octobre 2012 - 12:16
They will nerf the stimulant pack from 4000 shields to 2000-2500 shields.
So you better think carefully about supporting this because you WILL be gimping another class.
#38
Posté 25 octobre 2012 - 12:16
You could probably come close with a Harrier X. I have a Harrier VI and with the Warfighter gear, AR amp 3, and AP IV I can take full shields and 3-4 bars of armor with a single clip on a full damage spec'd TGI on gold. Using extended clip and extended barrel mods.Operator m1 wrote...
Aveus wrote...
JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....
That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.
Also for your edit, yes, that extra 2k shields seems like a lot but honestly the damage is better. I mean I can tank atlases with full damage spec'd stims.
Modifié par Bon3zz1001, 25 octobre 2012 - 12:18 .
#39
Posté 25 octobre 2012 - 12:16
Aveus wrote...
JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....
Vids or it didn't happen.
#40
Posté 25 octobre 2012 - 12:16
Is every single lobby you go into filled with all 3 other players using Ghosts and Harriers?
I have the Ghost but haven't touched it.
There should be buffs, buffs and more buffs to the chars/weapons that have long been outclassed, not nerfs. Nerfs are just depressing as all f***.
#41
Posté 25 octobre 2012 - 12:17
Along with the Harrier......
#42
Posté 25 octobre 2012 - 12:17
This. I can drop one in a single mag but that's with Densified Ammo V, AR Amp III, Drill Rounds III...my setup is op but the base Ghost himself is not.Operator m1 wrote...
Aveus wrote...
JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....
That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.
#43
Posté 25 octobre 2012 - 12:18
It took BW quite a while to nerf the Destroyer and the Demolisher though, so maybe they won't change him for a while.
#44
Posté 25 octobre 2012 - 12:18
Totally wouldn't be happening.
That's all I'm saying. I don't know how to solve that issue.
And furthermore, I DON'T SUPPORT PLAYER NERFS! I support buffing lesser used classes and weapons.
Modifié par Epsilon42, 25 octobre 2012 - 12:19 .
#45
Posté 25 octobre 2012 - 12:18
#46
Posté 25 octobre 2012 - 12:18
With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III
Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.
#47
Posté 25 octobre 2012 - 12:19
#48
Posté 25 octobre 2012 - 12:20
Bon3zz1001 wrote...
You could probably come close with a Harrier X. I have a Harrier VI and with the Warfighter gear, AR amp 3, and AP IV I can take full shields and 3-4 bars of armor with a single clip on a full damage spec'd TGI. Using extended clip and extended barrel mods.Operator m1 wrote...
Aveus wrote...
JaimasOfRaxis wrote...
He's not, it's mostly idiots exploiting bugs with the guy.
Which isn't his fault.
No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....
That's not happening outside of maybe a harrier x, full consumables, and a team with every damage increasing debuff.
I haven't been able to do it with my Harrier X with full consumables.
Though the Atlas is a very poor test subject, since there are bugs that cause piercing weapons(or anything with AP ammo) to hit them multiple times which massively inflates the damage output.
#49
Posté 25 octobre 2012 - 12:20
BlackDahlia424 wrote...
Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.
'Cuz it's awesome!
#50
Posté 25 octobre 2012 - 12:21
So good luck with this. While you're at it, nerf the GI.





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