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It's time to face it - the Turian Ghost is absurdly OP.


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#151
Optimisticalman

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ifyoureallyknew wrote...

So, if having stim packs is overpowered, are we going to nerf the Volus too? I mean, whoever they follow, pretty much becomes invincible...soooo....

How about we just nerf every character until they do one damage to every thing? Then, we'll really see who the better players are <--Sarcasm.


Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.

#152
Optimisticalman

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XshinobuX wrote...

He may be very strong in gold but he's not so OP against collectors platinum from my experience.


And who is?

#153
IronRush

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BlackDahlia424 wrote...

Here are the numbers.

With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced.



This.
The problem isn't Harrier. This guy is now the most OP in the game.
HUGE DPS and very resilient.

#154
Vanguard Charge

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I honestly don't see them that often on Xbox , and when I do, I usually out score them with whatever class I am using on gold.

#155
dream3873

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No he is not. I constantly score higher than TI all the damn time.

#156
smith056

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Optimisticalman wrote...
Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.


Volus can significantly lower their cooldown speed with equipments packs, and by carrying lighter weapons.  I played as a Volus, and just kept hitting the shield regen button over and over....

The Turian Ghost is limited in the fact that he has to run back for stim packs each time he runs out.   Most enemies these days take down your shield with one hit anyway, so really, how long can a stim pack last?

Modifié par ifyoureallyknew, 25 octobre 2012 - 04:25 .


#157
zRz Tyr

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I dont think my Turian Batman is THAT great. He´s good, but he is not a wargod.

#158
smith056

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dream3873 wrote...

No he is not. I constantly score higher than TI all the damn time.


^This

Actually, I'm not sure who all these super players are that keep significantly outscoring every one, because I haven't seen one yet.

#159
drmoose00

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Drayce333 wrote...


Just like Destroyer, Piranha, Krysae, Geth Infiltrator and everything else that ever allowed you to have fun.


sigh

and my UR drop rate is about 2% now

and the game has these supid crappy spawns now

#160
BoneCarlos Lee

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Nerf Ghost? After KV thx.

Btw, I disagree nerf KV.

#161
raven_1268

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No.

#162
gravitygroove

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Uh OP, you do realize the harrier is an ULTRARARE right? A harrier x is SUPPOSE to rock asses, in ANY classes hands.

idiot.

#163
Major Durza

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Aveus wrote...

JaimasOfRaxis wrote...

He's not, it's mostly idiots exploiting bugs with the guy.

Which isn't his fault.


No it isn't, when you can kill a gold Atlas with a single clip of a Harrier whilst having more survivability than pretty much any class in the game something is off....


Space magic, I have seen no such thing.

#164
Sulaco_7

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You could nerf stim packs to give just +1 shield bonus and it would still be overpowered. The problem is that stim packs allow you to initiate an auto regen of shields to your base amount immediately. This is how the power fundamentally works and can not be changed by a weekly balance change.

There is no easy way to effectively nerf the ghost.

#165
TxC_Denali2012

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Even with my Ghost specced for all weapon damage and a Harrier X, I still cannot kill an Atlas with one clip. I don't know what you guys are talking about. Maybe 2 clips w/ overloads in between....

#166
Lacboi86

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All I can say is I'm going to use my harrier and my ghost how I want. I don't care if they are OP or NOT. I will be in gold making credits. I deserve to have the harrier and ghost because I put in a lot of time into this game to have fun. Therefore I will use them as I see fit. If anything is to blame is the store throwing randoms.

#167
BlackDahlia424

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gravitygroove wrote...

Uh OP, you do realize the harrier is an ULTRARARE right? A harrier x is SUPPOSE to rock asses, in ANY classes hands.

idiot.


First of all, you don't have to be an ass. Secondly, I'm very aware of that. However, the Harrier is only really OP on these DPS classes. I'm not complaining about the gun, just how certain classes abuse it.

#168
TommyNg

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Ghost is truely overpowered with a harrier , only GI can outscore him but ghost 5 times higher survival chance than a GI . So ghost should be nerf next , he got no weakness , not fair.

#169
smith056

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I think we often forget this game is...well, it's a game, and games are supposed to be fun. The Turian Infiltrator is fun. Why is everyone destroying my down time!?

#170
jandrewcepticon

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I take my Ghost to gold because I can finally dodge as a Turian. While the Turian Soldier and Sentinel are both very great characters, being able to dodge can be key to surviving on gold. And the Havoc, well I'm not a fan of his unique skill. The Ghost is a pretty strong character, but in no way is he leading the pack. What leads the pack is a great player, regardless of what character or gun they are using. Also, not everyone has a Harrier X...well I actually have one.

#171
LeandroBraz

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BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison. And unlike the GI, it isn't squishy with a passive that takes a huge chunk of shields. In fact, it has a power that instantly regens their shields and gives them a massive shield bonus as well.



I never saw it happening, never saw a ghost doing all this damage, and I'm not seeing ghost with all this frequence. plus, thanks for your thread but Bioware have actual info, so they can tell when it is being overused... Seriously, you are only trying to get attention, doing a nerf thread today, when people are overreacting the last nerf...

#172
Trick 1224

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It's a great character, maybe even awesome one. Fun does not mean OP though.

#173
TxC_Denali2012

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I don't think the Ghost "abuses" assault rifles, when he is supposed to use one. He was meant to wield an assault rifle. And not everyone has the Harrier. I've done my Marksman banner with him, and to be honest, he is just average with other assault rifles. Do I love him with the Harrier, yes, but so would you. I use the gun, well, because I have it. I've earned it. There is no way he is OP. He is basically just a soldier that can cloak. He has no real debuffing powers, per se. He can strip shields with overload, and that's about it. He is basically just a jarhear that was meant to shoot an assault rifle, and pretty much only do that. If you want to nerf stimpacks, then you might as well nerf tech armor or bloodlust/rage/ or any other power that can draw shields from enemies. ie. wreave/annhiliation field. If somebody has the Harrier X, it's probably because they have been playing for a while, and is just having some fun. They've earned it. Just play to have fun. Don't whine about everything.

#174
Godzilla87

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Warp ammo IV doubles damage on biotic fields. If someone hit the atlas with warp, it could be taken down with one clip.

#175
TxC_Denali2012

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***jarhead - excuse me