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It's time to face it - the Turian Ghost is absurdly OP.


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#176
Lacboi86

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jandrewcepticon wrote...

I take my Ghost to gold because I can finally dodge as a Turian. While the Turian Soldier and Sentinel are both very great characters, being able to dodge can be key to surviving on gold. And the Havoc, well I'm not a fan of his unique skill. The Ghost is a pretty strong character, but in no way is he leading the pack. What leads the pack is a great player, regardless of what character or gun they are using. Also, not everyone has a Harrier X...well I actually have one.

I agree with this kind gentlemen, it's the the player that makes the character and guns look good. If I'm privileged on getting UR's than so be it. I wouldn't want a person playing lesser than me get to the same position I am now. What people should do to stop complaining is play day in and day out until you get the best of the best equipment and just wait until everybody wants to nerf your stuff because its unfair to other players that you have better stuff. Breaks my heart :'(

#177
Shunsui21

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Yeah, lets cry about OP and ask for nerf because ME3 Multiplayer is a player vs player game right?

Lets hinder our survivability and, when everything is finally nerfed, we can celebrate every time we get killed by every faction in the game. Seems that people don't understand that even if you get the lowest score, you still get the same experience and credits?

:/

Modifié par Shunsui21, 25 octobre 2012 - 05:03 .


#178
Optimisticalman

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ifyoureallyknew wrote...

Optimisticalman wrote...
Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.


Volus can significantly lower their cooldown speed with equipments packs, and by carrying lighter weapons.  I played as a Volus, and just kept hitting the shield regen button over and over....

The Turian Ghost is limited in the fact that he has to run back for stim packs each time he runs out.   Most enemies these days take down your shield with one hit anyway, so really, how long can a stim pack last?


Ammo boxes and thermal packs + grenade capacity give him plenty (you want numbers: 35 disregarding ammo boxes per match and lets not forget most ammo crates give you two grenades now) and saying otherwise shows denial. And it can last 9 seconds each flipping time you use it.

Volus don't have 4000 shields when they use shield boost. They also can't reach up to 160%+ weapon damage.  If a volus gets hit by too many things he dies and there is no defense for shield boost you can throw out to tell me different.

You're seriously going to have to come with a better arguement because disproving people all day is tiresome.

#179
TxC_Denali2012

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Not fast enough. Not that lol.

Modifié par TxC_Denali2012, 25 octobre 2012 - 05:01 .


#180
Fang92

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So we're complaining that a tech and combat expert can boost the damage to his gun? And we're going to include consumables as well? When did we start balancing the game around consumables? I've been saying that to much recently.

#181
Apl_Juice

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Cloak, the best utility skill in the game.
Cloak, the best damage increase in the game.
Stim Packs, the best Survival tool in the game.
Overload, one of the best Crowd Controls in the game.

Nope. Not overpowered.

#182
smith056

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Optimisticalman wrote...

ifyoureallyknew wrote...

Optimisticalman wrote...
Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.


Volus can significantly lower their cooldown speed with equipments packs, and by carrying lighter weapons.  I played as a Volus, and just kept hitting the shield regen button over and over....

The Turian Ghost is limited in the fact that he has to run back for stim packs each time he runs out.   Most enemies these days take down your shield with one hit anyway, so really, how long can a stim pack last?


Ammo boxes and thermal packs + grenade capacity give him plenty (you want numbers: 35 disregarding ammo boxes per match and lets not forget most ammo crates give you two grenades now) and saying otherwise shows denial. And it can last 9 seconds each flipping time you use it.

Volus don't have 4000 shields when they use shield boost. They also can't reach up to 160%+ weapon damage.  If a volus gets hit by too many things he dies and there is no defense for shield boost you can throw out to tell me different.

You're seriously going to have to come with a better arguement because disproving people all day is tiresome.


I guess if you play the game all the time, you probably get that many stim packs...but my guess is most people don't.  I currently have two (yeah, I'm awesome like that).  Also, EVERY time I run back for ammo, the thing is empty, and I have to run across the map to the next ammo box, fighting enemies every step of the way...so yeah.   If you play often enough to have 35 stim packs, then you're just an overpowered player, and you need to be nerfed.

 

#183
smith056

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I now realize why so many people have lone wolf....infinite supply of medi-gel.

#184
darkpassenger2342

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sooooooooooooooooooooooooo many whine threads its hard to keep up whose complaining about what.

#185
Optimisticalman

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ifyoureallyknew wrote...

Optimisticalman wrote...

ifyoureallyknew wrote...

Optimisticalman wrote...
Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.


Volus can significantly lower their cooldown speed with equipments packs, and by carrying lighter weapons.  I played as a Volus, and just kept hitting the shield regen button over and over....

The Turian Ghost is limited in the fact that he has to run back for stim packs each time he runs out.   Most enemies these days take down your shield with one hit anyway, so really, how long can a stim pack last?


Ammo boxes and thermal packs + grenade capacity give him plenty (you want numbers: 35 disregarding ammo boxes per match and lets not forget most ammo crates give you two grenades now) and saying otherwise shows denial. And it can last 9 seconds each flipping time you use it.

Volus don't have 4000 shields when they use shield boost. They also can't reach up to 160%+ weapon damage.  If a volus gets hit by too many things he dies and there is no defense for shield boost you can throw out to tell me different.

You're seriously going to have to come with a better arguement because disproving people all day is tiresome.


I guess if you play the game all the time, you probably get that many stim packs...but my guess is most people don't.  I currently have two (yeah, I'm awesome like that).  Also, EVERY time I run back for ammo, the thing is empty, and I have to run across the map to the next ammo box, fighting enemies every step of the way...so yeah.   If you play often enough to have 35 stim packs, then you're just an overpowered player, and you need to be nerfed.

 


Everybody that's anybody that has been playing this multiplayer from start to now (which most people have) will have at least a cerberus harrier one and grenade capacity 5 is pretty much guaranteed. So no, that arguement doesn't fit well either.

If you don't i'm sorry, this nerf will probably ruin your experience with this character and my deepest apologies. But it has been ruining my experience with the mutiplayer for a while. And i'm pretty sure people that have been playing for a while are pretty dumbed down by this guy as well.

#186
xcaliz0rz

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I wonder where all these so-called godly TGI's are hiding at because I certainly can't find them.

#187
darkpassenger2342

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xcaliz0rz wrote...

I wonder where all these so-called godly TGI's are hiding at because I certainly can't find them.


thats cuz they are invisibleImage IPB

#188
Phen0meenal

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xcaliz0rz wrote...

I wonder where all these so-called godly TGI's are hiding at because I certainly can't find them.


Same here, i never see any good ones. Who the hell skips out on stimpacks? i see pugs do that waaay too often

#189
smith056

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Optimisticalman wrote...

ifyoureallyknew wrote...

Optimisticalman wrote...

ifyoureallyknew wrote...

Optimisticalman wrote...
Big difference: Volus have a cooldown. Not to mention they're meant for support.....A turian ghost can be invincible by himself and killed as much by himself.


Volus can significantly lower their cooldown speed with equipments packs, and by carrying lighter weapons.  I played as a Volus, and just kept hitting the shield regen button over and over....

The Turian Ghost is limited in the fact that he has to run back for stim packs each time he runs out.   Most enemies these days take down your shield with one hit anyway, so really, how long can a stim pack last?


Ammo boxes and thermal packs + grenade capacity give him plenty (you want numbers: 35 disregarding ammo boxes per match and lets not forget most ammo crates give you two grenades now) and saying otherwise shows denial. And it can last 9 seconds each flipping time you use it.

Volus don't have 4000 shields when they use shield boost. They also can't reach up to 160%+ weapon damage.  If a volus gets hit by too many things he dies and there is no defense for shield boost you can throw out to tell me different.

You're seriously going to have to come with a better arguement because disproving people all day is tiresome.


I guess if you play the game all the time, you probably get that many stim packs...but my guess is most people don't.  I currently have two (yeah, I'm awesome like that).  Also, EVERY time I run back for ammo, the thing is empty, and I have to run across the map to the next ammo box, fighting enemies every step of the way...so yeah.   If you play often enough to have 35 stim packs, then you're just an overpowered player, and you need to be nerfed.

 


Everybody that's anybody that has been playing this multiplayer from start to now (which most people have) will have at least a cerberus harrier one and grenade capacity 5 is pretty much guaranteed. So no, that arguement doesn't fit well either.

If you don't i'm sorry, this nerf will probably ruin your experience with this character and my deepest apologies. But it has been ruining my experience with the mutiplayer for a while. And i'm pretty sure people that have been playing for a while are pretty dumbed down by this guy as well.


I've been playing from day one.  Pre-ordered the Collector's Edition.  Of course, I don't play every day.  I mean, I have a life outside of Mass Effect (which apparently makes me a nobody?)  I apparently do have a plus 5
Grenade equipment bonus (news to me), but quite frankly, I'd rather use my Operative Package.  I mostly just try not to die, and thus don't really feel the need for stim packs.  Maybe I need to be nerfed to? 

Yes, let's nerf all of the best players.  Anyone who can solo on Platinum, raise your hand, and we'll cut off your index finger.

Modifié par ifyoureallyknew, 25 octobre 2012 - 05:24 .


#190
Optimisticalman

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xcaliz0rz wrote...

I wonder where all these so-called godly TGI's are hiding at because I certainly can't find them.


Literally in a video you just made, all three of your friends were turian ghosts. Are you serious?

Edit: I'll answer that for you. No, you're just defending a broken character like everyone else.

Modifié par Optimisticalman, 25 octobre 2012 - 05:25 .


#191
smilinpig

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 Its time to face it...you're a nerf hole.

#192
Guest_death_for_sale_*

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People still haven't found out how ez mode they are yet, so you don't see them as much. Wait until people realize you get a 9 second damage buff that can stack with TC and give you a shield refresh.

It is a GI with better survivability and CC. Then again, the policy isn't to nerf anything until it becomes super popular, so the TI might last a while.

#193
frustratemyself

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Slimjim0725 wrote...

Relix28 wrote...

heroicmass wrote...

Sorry about killing everything in that game.


Yeah, me too.

omg heroic what have we done? lol


Except that Brute... OH CRAP! A BRUTE!:whistle:


Still my favourite part of that vid Image IPB

#194
Optimisticalman

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death_for_sale wrote...

People still haven't found out how ez mode they are yet, so you don't see them as much. Wait until people realize you get a 9 second damage buff that can stack with TC and give you a shield refresh.

It is a GI with better survivability and CC. Then again, the policy isn't to nerf anything until it becomes super popular, so the TI might last a while.


Yeah, it did take a while for them to nerf the demolisher and destroyer, but they were nowhere nearly as bad as this guy. So hopefully statistics will make the nerf come out a little faster.

#195
Brakensiek

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What? It's not that common I see people with Ghost, especially with a Harrier X. And really, anytime I do see someone else with one they end up playing average. Must be another one of those Xbawx thing.

#196
himegoto

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so?

btw i dont use my harriar x on the TI
as good as the harriar x is its not op enough for him. i had to use the reegar x with hv-barrel and incendiary rounds so i could set off fire explosions as well with him.

bite me

#197
Guest_Jiovanie-_*

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BlackDahlia424 wrote...

First off, I am almost NEVER in favor of player-side nerfs.

That being said, all you ever see in Gold matches anymore is Turian Ghosts with Harriers, and a ton of them have a Harrier X. Playing as any other class/setup is literally resigning yourself to be an assist machine while they kill Gold Banshees in under 5 seconds. The rate at which they kill things is completely unmatched. It makes the pre-nerf Pirahna GI look weak in comparison. And unlike the GI, it isn't squishy with a passive that takes a huge chunk of shields. In fact, it has a power that instantly regens their shields and gives them a massive shield bonus as well.

1.) Why is the Ghost killing a Banshee in under five seconds a problem for you? Why is their survivablility a problem for you? You're alive longer, and you spend less time reviving them.

2.) Do you have any data that would prove your proposed theory correct? If not, your theory is invalid.

#198
darkblade

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BlessedSoldier wrote...

Havent got it

Have outscored it

Not OP.


lol if this logic worked they wouldnt have changed the destroyer.

Like how the nigh unkillablable stimjuggernaut with invisiblity isnt OP, but destroyer mode was just too good and made balancing weapons hard.

Modifié par darkblade, 25 octobre 2012 - 05:37 .


#199
Cylon Toaster

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Lacboi86 wrote...

All I can say is I'm going to use my harrier and my ghost how I want. I don't care if they are OP or NOT. I will be in gold making credits. I deserve to have the harrier and ghost because I put in a lot of time into this game to have fun. Therefore I will use them as I see fit. If anything is to blame is the store throwing randoms.

This and...

Shunsui21 wrote...


Yeah, lets cry about OP and ask for nerf because ME3 Multiplayer is a player vs player game right?

Lets hinder our survivability and, when everything is finally nerfed, we can celebrate every time we get killed by every faction in the game. Seems that people don't understand that even if you get the lowest score, you still get the same experience and credits?

:/

This. Case closed.

Modifié par Cylon Toaster, 25 octobre 2012 - 05:36 .


#200
xcaliz0rz

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Optimisticalman wrote...

xcaliz0rz wrote...

I wonder where all these so-called godly TGI's are hiding at because I certainly can't find them.


Literally in a video you just made, all three of your friends were turian ghosts. Are you serious?

Edit: I'll answer that for you. No, you're just defending a broken character like everyone else.


#1. The random PuGs in my videos are my friends now? News to me.
#2. Maybe if they had opted to play with their hands instead of their face they might have secured first place. Maybe next time =[
#3. There are plenty of setups out there capable of just as much destruction as a TGI. Nerf everything before it gets out of control!

If/when it gets nerfed everyone will move on to the next FoTM setup. Have fun in your neverending whinefest.