And the nerf isn't even that significant tbh, I barely saw any difference.
Modifié par Feneckus, 25 octobre 2012 - 01:27 .
Modifié par Feneckus, 25 octobre 2012 - 01:27 .
Jiovanie- wrote...
Overpowered is saying that these too classes were far too powerful. I don't see how that's true considering how they get downed just like every other class does. I've seen the Destroyer downed several times in one match; that's not even including executions.doozerdude wrote...
DHKany wrote...
Destroyer and Demolisher Nerf were uncalled for.
Actually it was:whistle:
And definitely not signing this. Destroyer and Demolisher were the two most common classses you see on gold/plat because they were simply OP.
Multiplayer is all about playing as aliens and tons of other characters... Why the **** would anyone want two super powerful characters that absolutely trivialize the others?
I actually can think of a reason why you might want that, cause you suck, and it made you feel like you could play gold/platinum when really you can't.
They were not overpowered in anyway; they were fine with where they were at and how they performed. Also, I don't think they were used the most simply because they were the most effective. I believe they were used because they fit people's playstyles better or were more aesthetically pleasing. I don't think using a character is an indicator of skill level.
How does using the Human Male Soldier make one more skilled than using the N7 Destroyer? I'd say that was a childish claim if you were actually serious. I still prefer the Batarian over the Destroyer simply because the Batarian is my Go to soldier for fitting me aesthetically.
Feneckus wrote...
I love the Destroyer nerf, there's finally a reason to play the Turian Soldier again. It's like we got two new classes today.
And the nerf isn't even that significant tbh, I barely saw any difference.
Modifié par Madeline Lightning, 25 octobre 2012 - 01:36 .
Feneckus wrote...
I love the Destroyer nerf, there's finally a reason to play the Turian Soldier again. It's like we got two new classes today.
And the nerf isn't even that significant tbh, I barely saw any difference.
Guest_Jiovanie-_*
I couldn't make the Destroyer work for the life of me....., but I can make the Human Male Infiltrator work all day. I don't see these nerfs as necessary. There's NEVER even a valid reason with factual evidence as to WHY they do these changes.AppealToReason wrote...
Jiovanie- wrote...
Overpowered is saying that these too classes were far too powerful. I don't see how that's true considering how they get downed just like every other class does. I've seen the Destroyer downed several times in one match; that's not even including executions.doozerdude wrote...
DHKany wrote...
Destroyer and Demolisher Nerf were uncalled for.
Actually it was:whistle:
And definitely not signing this. Destroyer and Demolisher were the two most common classses you see on gold/plat because they were simply OP.
Multiplayer is all about playing as aliens and tons of other characters... Why the **** would anyone want two super powerful characters that absolutely trivialize the others?
I actually can think of a reason why you might want that, cause you suck, and it made you feel like you could play gold/platinum when really you can't.
They were not overpowered in anyway; they were fine with where they were at and how they performed. Also, I don't think they were used the most simply because they were the most effective. I believe they were used because they fit people's playstyles better or were more aesthetically pleasing. I don't think using a character is an indicator of skill level.
How does using the Human Male Soldier make one more skilled than using the N7 Destroyer? I'd say that was a childish claim if you were actually serious. I still prefer the Batarian over the Destroyer simply because the Batarian is my Go to soldier for fitting me aesthetically.
This is what bothers me. With a Destroyer I could get myself like 85-120k points a gold game pretty easily. But I can do the same with a Drell Adept, a Geth Engineer, MQE, AR soldier, Batarian Soldier, Justicar (the only classes I can never make work are the Sentinels) etc. which are "balanced" classes I suppose. Even using a GI or a Ghost I still always score the same abouts.
I guess maybe it was a pinch easier with a Destroyer to sit behind a wall and right hand advantage your way to victory but if you get flanked by some fast units like Phantoms, Hunters, Dragoons, hell even Marauders you were kinda toast since you can't move worth ****.
Modifié par LoboFH, 25 octobre 2012 - 01:39 .
Guest_death_for_sale_*
dysturbed0ne wrote...
signed.
BW is going to keep ner****g the kits people use most and people are going to get tired of adjusting, and instead just say f-it.
Guest_The Mad Hanar_*
The Mad Hanar wrote...
Oh, look! Another petition that will do absolutely nothing! YAY!
/signedIguesslol
wes60620 wrote...
Asebstos wrote...
Jiovanie- wrote...
It is when you have four seconds to defend yourself against an enemy while you have no greandes to do so.That Halo Dude wrote...
Wait, they were taken away?
*checks Manifest*
Oh, they're both still there.
Seriously, is an extra four seconds for grenades really so bad?
There's this thing called a gun.
Go ahead and just use your "gun" when two or three newly buffed Brutes & a Banshee are about to overrun the evac site.
AppealToReason wrote...
Feneckus wrote...
I love the Destroyer nerf, there's finally a reason to play the Turian Soldier again. It's like we got two new classes today.
And the nerf isn't even that significant tbh, I barely saw any difference.
There
still isn't any reason to play a Turian Soldier. No power syngergy.
Until you can fire a Proxy Mine from Marksman the class is pretty
garbage. Having any kind of a weapon that packs a punch on that class
makes your cooldown just slow enough that you only get like one second
of Marksman in while the proxy debuff is still up.
King Amazing wrote...
Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.
doozerdude wrote...
dysturbed0ne wrote...
signed.
BW is going to keep ner****g the kits people use most and people are going to get tired of adjusting, and instead just say f-it.
BW is going to keep nerfing classes that are played 99% more often than others because the game doens't work that way.