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we want our devastator and supply pylon back!


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#76
Madeline Lightning

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doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****

#77
doozerdude

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PoetryAvenger wrote...

Having really poor power synergy doesn't negate the fact that the TSoldier has the highest possible RoF and Accuracy bonuses in the entire game, along with great starting encumbrance and todays buffs to his weapon damage passives. Please don't confuse "I don't enjoy this class" with "this class is no good".



Also, marksmen now refills your clip when you use it. Equip a revenant with clip capacity mod, increase recharge speed of marksmen, and you can literally keep firing until you completely run out of ammo.

#78
Sgt Reed 24

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completely agree. /signed

Guess it's a good time to promote my soldier class since the destroyer sucks now. =/

#79
Sgt Reed 24

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Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That's the entire point of the class... to be the damage dealer that doesn't use fancy powers. 

#80
Jzadek72

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Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That extra second's firing made such a difference to you, I'm sure.

#81
Shadow Storm

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King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.

The supply Pylon nerf, on the other hand, was completely unwarranted on the basis that it is stuck wherever you put it.


Umm You have played the Destroyer right? Then you likely noticed that he walks like an old lady on crack. Maybe you noticed the fact that in extension to not being able to move he also cannot dodge. To escape he needs to slowly turn around then bolt out of there or go straight for the enemy and hope for the best. The upgrades you speak of sound like a necessary part of his build to me. I know i wouldn't want to run to a ammo box with that giant hippo. lol

Modifié par Raiden Storm, 25 octobre 2012 - 01:57 .


#82
Guest_death_for_sale_*

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Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.

#83
Guest_death_for_sale_*

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Jzadek72 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That extra second's firing made such a difference to you, I'm sure.


Yes, it is a DPS loss. RoF drops are a DPS loss. Do you even understand the game's mechanics or are you simply a troll?

#84
Elementlordofmilk

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 /signed.

Both nerfs were unneccessary and stupid.

#85
Madeline Lightning

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Jzadek72 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That extra second's firing made such a difference to you, I'm sure.

 yeah those "extra seconds" are so insignifgant like you are saying, that they SHOULD NOT have nerfed them to begin with.

#86
Last--Warrior-13

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AresKeith wrote...

The nerfing of the Supply pylon was a really bad move, since its a support power

^^^
This

#87
Moress

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3/4 /signed. I'll take the RoF nerf to devastator, but they will never get my clip size out of me willingly

#88
King Amazing

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Raiden Storm wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.

The supply Pylon nerf, on the other hand, was completely unwarranted on the basis that it is stuck wherever you put it.


Umm You have played the Destroyer right? Then you likely noticed that he walks like an old lady on crack. Maybe you noticed the fact that in extension to not being able to move he also cannot dodge. To escape he needs to slowly turn around then bolt out of there or go straight for the enemy and hope for the best. The upgrades you speak of sound like a necessary part of his build to me. I know i wouldn't want to run to a ammo box with that giant hippo. lol


Admittedly, I have not played Destroyer in a while but I don't recall his movement penalty being that much of a problem when sprinting. Dodging is almost completely irrelevant when you are immune to staggers.

That being said, I am against nerfing the Destroyer's damage. I wish they would have nerfed the shield boost and movement speed instead.

Modifié par King Amazing, 25 octobre 2012 - 02:03 .


#89
Jzadek72

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death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%




Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed. 

#90
dysturbed0ne

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Did the OP edit his post? I don't see the part where he asked for NON-supporters to debate the issue. Yea, he must have edited it. If you don't support the purpose of the thread, just walk away.

#91
hudder92

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Maybe they nerfed the destroyer mode in preparation of Bioware getting ready to buff some AR's.. If not well then it's proof that BW hates assault rifles.

#92
ObiwanDS

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death_for_sale wrote...

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't.


^This.

/signed

#93
Jzadek72

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death_for_sale wrote...

Jzadek72 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That extra second's firing made such a difference to you, I'm sure.


Yes, it is a DPS loss. RoF drops are a DPS loss. Do you even understand the game's mechanics or are you simply a troll?


Yay strawmen! 

Yes, I understand this game's mechanics. I understand that in actual practice, DPS is a relatively meaningless term. The Piranha has a ridiculous DPS, but in the end, the Claymore is generally a better choice. That clipsize will barely dent the Destroyer's capacity to destroy stuff. 

#94
doozerdude

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Raiden Storm wrote...

Umm You have played the Destroyer right? Then you likely noticed that he walks like an old lady on crack. Maybe you noticed the fact that in extension to not being able to move he also cannot dodge. To escape he needs to slowly turn around then bolt out of there or go straight for the enemy and hope for the best.


Now might be a good time to point out he has the mmost shields of any human character:innocent:

#95
PoetryAvenger

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dysturbed0ne wrote...

Did the OP edit his post? I don't see the part where he asked for NON-supporters to debate the issue. Yea, he must have edited it. If you don't support the purpose of the thread, just walk away.


"Man, what is with people discussing things on a forum?"

Seriously? Adopting a "haters gonna hate" attitude on this subject doesn't help anyone.

#96
VIC villanous

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/signed. I liked my demolisher. She was specifically built to be a camping character. That's why you had a supply pilon that was not mobile. Why would they nerf her because people like to camp and throw grenades. That's the entire kit.

#97
xTexas Ripper

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/signed

#98
King Amazing

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Sgt Reed 24 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That's the entire point of the class... to be the damage dealer that doesn't use fancy powers. 


This would be a good argument if weapons didn't dominate powers for the most part.

#99
sliven020

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/signed

#100
doozerdude

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Sgt Reed 24 wrote...

Madeline Lightning wrote...


His name is destroyer not gimped ****


That's the entire point of the class... to be the damage dealer that doesn't use fancy powers. 


Wait I thought we were playing Mass Effect...

Modifié par doozerdude, 25 octobre 2012 - 02:13 .