Jzadek72 wrote...
death_for_sale wrote...
Jzadek72 wrote...
No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.
Demolisher was barely nerfed.
Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.
Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.
Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.
According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.
On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.
Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%
Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.
I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed.
Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?
As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.
Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.
tl;dr
Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.