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we want our devastator and supply pylon back!


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#101
dysturbed0ne

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PoetryAvenger wrote...

dysturbed0ne wrote...

Did the OP edit his post? I don't see the part where he asked for NON-supporters to debate the issue. Yea, he must have edited it. If you don't support the purpose of the thread, just walk away.


"Man, what is with people discussing things on a forum?"

Seriously? Adopting a "haters gonna hate" attitude on this subject doesn't help anyone.


There are also guildlines regarding staying on-topic, this wasn't presented as a discussion thread, there are plenty of other threads regarding this topic to post opinions in.

#102
realgundam

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Image IPB

:3

#103
Rildok

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Jzadek72 wrote...

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.


Let's say you had a 15 minute match. During that match the pylon could supply 45 grenades, 90 if you choose to get 2 grenades per nade spawn. Now with those four seconds added on, the amount of nades spawned by the pylon is reduced to 37 nades, 74 if you took 2 nade evo. That's a difference of 8 or 16 grenades that could be used, and that's only if it's a 15 minute match. The amount of nades lost is even higher for longer matches. That is what those extra four seconds can do. 

#104
Sgt Reed 24

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King Amazing wrote...

Sgt Reed 24 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That's the entire point of the class... to be the damage dealer that doesn't use fancy powers. 


This would be a good argument if weapons didn't dominate powers for the most part.


biotic/tech explosions > weapons. 

#105
coldflame

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Sure. /Signed.

#106
Corleone-Kun

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/signed

#107
King Amazing

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Sgt Reed 24 wrote...

King Amazing wrote...

Sgt Reed 24 wrote...

Madeline Lightning wrote...

doozerdude wrote...

King Amazing wrote...

Destroyer needed a nerf. There's no real reason why one ability, which never has to be deactivated, gives you stagger immunity, extra shields, extra weapon damage, larger magazine capacity, higher RoF, and a potential weapon accuracy bonus all at the same time.



^Agreed


His name is destroyer not gimped ****


That's the entire point of the class... to be the damage dealer that doesn't use fancy powers. 


This would be a good argument if weapons didn't dominate powers for the most part.


biotic/tech explosions > weapons. 


Have you played against Collectors recently?

#108
PoetryAvenger

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dysturbed0ne wrote...

PoetryAvenger wrote...

dysturbed0ne wrote...

Did the OP edit his post? I don't see the part where he asked for NON-supporters to debate the issue. Yea, he must have edited it. If you don't support the purpose of the thread, just walk away.


"Man, what is with people discussing things on a forum?"

Seriously? Adopting a "haters gonna hate" attitude on this subject doesn't help anyone.


There are also guildlines regarding staying on-topic, this wasn't presented as a discussion thread, there are plenty of other threads regarding this topic to post opinions in.


I wasn't aware that staying on-topic entailed completely agreeing with whatever is presented in the OP's post. Discussing the changes to these characters in threads about the changes to these characters is not off topic, regardless of which side of the fence you're standing.

If someone doesn't want to start a discussion, then they shouldn't start a thread.

#109
ReverendBeast

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/Signed.

#110
Jzadek72

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Rildok wrote...

Jzadek72 wrote...

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.


Let's say you had a 15 minute match. During that match the pylon could supply 45 grenades, 90 if you choose to get 2 grenades per nade spawn. Now with those four seconds added on, the amount of nades spawned by the pylon is reduced to 37 nades, 74 if you took 2 nade evo. That's a difference of 8 or 16 grenades that could be used, and that's only if it's a 15 minute match. The amount of nades lost is even higher for longer matches. That is what those extra four seconds can do. 


Except that that's not how it plays. It's an over time effect. Sure, that's what it adds up to, but it adding up isn't going to affect your actual play. You don't hoard those 90 grenades over 15 minutes and then just go nova. You use them over the course of the game. 

#111
Guest_death_for_sale_*

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Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed. 


Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.

#112
Shadow Storm

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Sorry but the moderators are apparently "Standing by their recent changes" so basically the answer is get lost.

#113
King Amazing

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dysturbed0ne wrote...

PoetryAvenger wrote...

dysturbed0ne wrote...

Did the OP edit his post? I don't see the part where he asked for NON-supporters to debate the issue. Yea, he must have edited it. If you don't support the purpose of the thread, just walk away.


"Man, what is with people discussing things on a forum?"

Seriously? Adopting a "haters gonna hate" attitude on this subject doesn't help anyone.


There are also guildlines regarding staying on-topic, this wasn't presented as a discussion thread, there are plenty of other threads regarding this topic to post opinions in.


Disagreeing with OP != derailing

#114
Immortal Strife

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A bunch of babies you all, and I used the Destroyer all the time, with RoF, a Piranha and a Harrier-my build got nerfed the most. Please grow up and adapt BSN.




PS. the pylon nerf means nothing, equip less and lay it down more often.

Modifié par Immortal Strife, 25 octobre 2012 - 02:24 .


#115
King Amazing

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death_for_sale wrote...

Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.


They definitely need to look at GI and they picked the wrong things to nerf on the Destroyer (especially considering they nerfed the most unique parts of Devastator mode).

That being said, Sustained DPS is inherently flawed because it assumes that you are shooting at, and always hitting, enemies from start to finish. It also ignores the inevitable DPS overkill where you do more damage to an enemy than would be necessary to kill them.

Modifié par King Amazing, 25 octobre 2012 - 02:25 .


#116
Sgt Reed 24

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They were nerfed b/c they were played the most? LOL

That's beyond retarded. For example... if I don't play batarians at all b/c I don't like that species, but I play the Asari b/c I do (this is not an actual personal example lol)... they want to nerf the asari b/c I'm not playing the batarian enough?

EXCUSE ME FOR PLAYING WHAT I WANT IN THE GAME I PURCHASED

#117
Jzadek72

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death_for_sale wrote...

Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed. 


Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.



I liked playing the Demolisher. I still do, because it feels exactly the same. She's a fine class, and remains so. I also like playing the Destroyer, and am going to take him for a spin soon with his new BUFFS. It is not a big deal, and sustained DPS is a number - the GPR has DPS comparable to the Carnifex, but the latter is certainly more powerful. In gameplay, neither class has really been hit.

I could understand being a little upset, because it is a little demoralising to see those numbers go down. But there's a difference between that and the entitled weeping that goes on here. I'm not sympathetic to people who cry 'RUINED FOREVER' when they lose 5 from their ammo count. This hysteria is not warranted, and is childish and a little pathetic.

#118
EloreRainbrought

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Signed. As the enemy received a buff there should not be a nerf.

#119
Sgt Reed 24

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Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed. 


Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.



I liked playing the Demolisher. I still do, because it feels exactly the same. She's a fine class, and remains so. I also like playing the Destroyer, and am going to take him for a spin soon with his new BUFFS. It is not a big deal, and sustained DPS is a number - the GPR has DPS comparable to the Carnifex, but the latter is certainly more powerful. In gameplay, neither class has really been hit.

I could understand being a little upset, because it is a little demoralising to see those numbers go down. But there's a difference between that and the entitled weeping that goes on here. I'm not sympathetic to people who cry 'RUINED FOREVER' when they lose 5 from their ammo count. This hysteria is not warranted, and is childish and a little pathetic.


buffs?

LOL

to a missile launcher that sucks and reduces your shields. 

#120
Madeline Lightning

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Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed.


Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.



I liked playing the Demolisher. I still do, because it feels exactly the same. She's a fine class, and remains so. I also like playing the Destroyer, and am going to take him for a spin soon with his new BUFFS. It is not a big deal, and sustained DPS is a number - the GPR has DPS comparable to the Carnifex, but the latter is certainly more powerful. In gameplay, neither class has really been hit.

I could understand being a little upset, because it is a little demoralising to see those numbers go down. But there's a difference between that and the entitled weeping that goes on here. I'm not sympathetic to people who cry 'RUINED FOREVER' when they lose 5 from their ammo count. This hysteria is not warranted, and is childish and a little pathetic.


it's kind of sad you post in a thread that you don't agree with and try so hard to prove your right somehow when you're wrong. Then you call people childish and pathetic. There's alot of variation on how someone plays this game, maybe you play bad or maybe you lean on others like a crutch when you play. Regardless you keep saying it's a couple seconds or a couple bullets as if it's insigifigant and if that's true then they shouldn't have nerfed either to begin with because it's such a small thing according to you. It's not though. It's not the end of the world but it's an uncalled for nerf on both characters. Nerfing in general is bad and I'm sick of seeing characters I liked changed in a freaking shooter of all games (it's not even a mmorpg where you usually see dumb devs nerf classes).

#121
Volc19

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I don't even see the point of the Supply Pylon nerf. Devastator Mode was unwarranted, but it wasn't downright bizzare. What is the point of playing a Demo anymore? It's impossible to hold a position in today's game and now the main draw of the class has been nerfed. If anything, Supply Pylon needs a buff if they have no plans to actually solve the problem with the raised difficulty.

/sign

#122
fatmancory

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Tip, If your using the demolisher, just keep your cool down at 200, and place a new pylon at each opportunity, you won't be affected by the nerf.

#123
Guest_death_for_sale_*

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Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

death_for_sale wrote...

Jzadek72 wrote...

No. Bioware explained that the Destroyer nerf was so that they'd have less headache creating weapons that would be good on every character, rather than either too powerful on the Destroyer or useless on everyone else. I want good weapons for all my kits rather than a second longer firing on my Destroyer.

Demolisher was barely nerfed.

Stop being so histrionic. Neither of these makes that much difference, calm down and grow up. This is seriously not worth the tantrums some (not all) people are throwing.


Psst...The GI and TI would like to have a word with you regarding nerfing DM so Bioware can create balanced weapons.

Demolisher pylon is huge. As it stood, you could have a good cache of grenades at all times for those SHTF moments. Now you won't. When you tack in the fact that the most common build skipped fitness, you now have a glass support character with about 20% less support.


According to Chris Sanche, it was the clip size which was causing the problem. I can live with the relatively tiny change.

On the subject of the Demolisher pylon, since you phrazed it like an adult rather than a screaming child, I went back and checked to see if there was anything I missed.

Supply Pylon Power
- Base frequency for spawning ammo increased from 15 to 17.5 seconds
- Base frequency for spawning grenades increased from 20 to 24 seconds
- Evolution 3 weapon damage bonus decreased from 15% to 10%
- Evolution 4 power damage bonus decreased from 15% to 10%



Four seconds. That is Four. Seconds. That's only a little longer than the time it takes to fire a homing grenade. That isn't 20% less support, that's being a tiny, tiny little more conservative with grenades. In practice, that means squat. That's one grenade that maybe you don't throw right then. If that.

I'm not particularly for or against nerfing. I'm not one of those (evidently mythical) 'nerfducks'. What happened to the Krysae was an atrocity, but this is barely a change. To be honest, I'm not sure there was any point even doing it. If Eric hadn't announced this, no one would ever have noticed. 


Then why did they hit the RoF as well, which directly affects sustained DPS? You can quote BW devs, but the fact is that Fagnan already said that the class was nerfed because it was one of the most played classes, then he said that it was also to help them balance weapons. Yet the GI remains the most unbalanced weapon class in the game, followed closely by the TI. If they are going to nerf a class to balance weapons, they need to nerf all of the ones making weapons unbalanced, wouldn't you say?

As far as the Pylon goes, you are looking at one instance and saying 4 seconds is not that big of a deal. You obviously do not play the class that much. It is huge because of one simple factor. You could wait around 2 seconds after the pylon dropped ammo, then recast it to get an instant new set of grenades. Now it will take twice that amount of time, making it much less feasible to do that. It means that you will have far less grenades refilling what you are using, meaning a direct DPS hit of around 15-20%.

Additionally, longer ammo spawns, less weapon damage if you took that evo or less power damage if you took that evo. The fact of the matter is, with less grenades and less power damage, you will do significantly less damage. If you were one of the people using the harrier or other low ammo weapon then you now get less ammo and less weapon damage, a double hit to DPS as well.

tl;dr

Both classes just took a double hit to sustained DPS because they were popular classes and Bioware nerfs popular classes, weapons, maps, etc to encourage players to buy or use other weapons or classes. This upsets people because they liked playing the classes. You are not helping in any way by saying it isn't a big deal.



I liked playing the Demolisher. I still do, because it feels exactly the same. She's a fine class, and remains so. I also like playing the Destroyer, and am going to take him for a spin soon with his new BUFFS. It is not a big deal, and sustained DPS is a number - the GPR has DPS comparable to the Carnifex, but the latter is certainly more powerful. In gameplay, neither class has really been hit.

I could understand being a little upset, because it is a little demoralising to see those numbers go down. But there's a difference between that and the entitled weeping that goes on here. I'm not sympathetic to people who cry 'RUINED FOREVER' when they lose 5 from their ammo count. This hysteria is not warranted, and is childish and a little pathetic.


GPR = 373.26 sustained DPS
Carnifex = 466.35 sustained DPS

That isn't even remotely comparable.

If you play Demolisher and you think that it feels exactly the same, then you are one of those people who place a pylon and never recast it unless you have to move. In other words, you don't know how to play the class. As I said, and you completely ignored as you went on to rant over childish and pathetic hysteria, you could wait 1-2 seconds after placing the pylon, getting the new ammo drop, and then cast it again to get an automatic 2 new grenades. This means you could sustain your DPS at a higher rate because you could maintain a stock of grenades. Now you cannot do that. The fact that this is not apparent to you and your earlier gaffe about how the GPR and Carnifex are close in damage, indicates to me that you do not know how to play the game.

If you don't know how the mechanics work and the little tricks and tweaks you can do to maximise your capabilities, then I have to assume that you are just here to troll. Given your last comment criticizing people for hysteria, I no longer assume it, I KNOW it.

#124
Volkai7

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Here we go again...

Chris Schanche wrote...

Zero132132 wrote...

Chris Schanche wrote...

Most console game right now don't have the ability to iterate balance as fast as we do, which is why it hasn't been seen much. The first one that started doing the thing that we're doing now was, I believe, Monday Night Combat, and it was a really innovative way to push data in a way that let them make balance changes without a certification process.

I think we'll probably start seeing this kind of heavy balance tweaking more frequently now though as more and more games pick up that it can be done this way. As for the PvP vs PvE argument, we still think that a balance environment is the most fun environment to play in, even if you're not playing against other players. Seeing every player play the same kit with the same gun in every game isn't fun for most people.

And we never nerf based solely on 'this kit is getting played too much' but that is a nice indication that maybe there's something out of balance with it that we should assess. If that happens then we spend some time having a serious look at that kit, assessing the numbers, testing against other kits, and deciding if some of those numbers are a bit higher then we should have initially set them. All our nerfs are in the interest in making sure the game is fun for more then just the people using the strongest kits.

And as a final point, I can assure you that the weekly balance changes have no impact on any future projects.

One thing I don't get, though... has anyone posted an explanation of why the Devastator mode clip nerf was made? I think most in the community are just baffled by it, although if you provide a concrete reason you might get more pissed off people trying to explain why it's wrong.

Honestly, though, I think a lot of us would be a bit less angry if we had some idea of why something that out-of-the-blue was done.


A big part of it was the fact that the ammo buff on the Destroyer was just too strong. One of the levers we can pull when designing and balancing a gun is clip size. While we already have to plan around the assault rifle capacity mod, the Destroyer was a whole extra layer. Whenever a new gun was being blanced, or an old one reassessed, we have to balance it both against the Destroyer's potential massive clip size, as well as against every other kit.

This could easily lead to making a gun either too good on him, or not good enough on a lot of others. We have plenty of other balance levers to pull on guns, but we weren't happy with how strongly the Destroyer forced our hands on this one. We still like the unique flavor of massive clips on him, and in internal playtesting, he still feels pretty great with the lower total mag bonuses. But this change brings him a bit more in line, as well as allowing us to be more free with our weapon design.


Eric Fagnan wrote...

The Destroyer was frankly way too powerful and one of the reasons he was the most played kit in the game along with the Demolisher (they were both way above everyone else). Also, Devastator Mode made it very difficult to balance many weapons, especially weapons that have regenerating ammo (Collector Weapons) or get damage bonuses after a charge up time like the PPR.

Please test him in game before jumping to conclusions. He is still a very powerful kit.



#125
Zenboras

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 You guys do know that the Supply Pylon nerf in practice is not 4 seconds, right? Rank 3 increases the rate of grenade generation by 15%, and I bet everyone here specs 6 into the Pylon for the extra grenade evo. If you also take the Rank 4 Resupply evo, it's a 40% increase in grenade generation rate. You will lose the radius evo. but since you pretty much have to stand on top of the pylon to get the grenades as soon as they appear, it's not that big of a loss.

Modifié par Zenboras, 25 octobre 2012 - 02:59 .