Aller au contenu

Photo

we want our devastator and supply pylon back!


  • Veuillez vous connecter pour répondre
288 réponses à ce sujet

#151
ripper000

ripper000
  • Members
  • 221 messages
/signed

#152
darkblade

darkblade
  • Members
  • 1 194 messages
/signed

#153
Schneidend

Schneidend
  • Members
  • 5 768 messages
Perfectly fine with the Devastator changes, myself. It sucks that I can't have a 3-round clip for the Raider or Wraith any more, but it's hardly the end of the world.

#154
SixSheet

SixSheet
  • Members
  • 58 messages
signed
...not that the devs take this seriously....

In all honesty, have you ever seen a nerf be "un-nerfed"


so this is just a symbolic thing...

#155
Sinnerj117

Sinnerj117
  • Members
  • 476 messages

darkpassenger2342 wrote...

my god with the whining.

There's a definitive difference between whining and complaining. It's really hard to ignore such a large outcry.

<_<

Modifié par Sinnerj117, 25 octobre 2012 - 06:28 .


#156
DarthVarner

DarthVarner
  • Members
  • 392 messages
I think the demolisher grenade supply nerf is the biggest unwarranted disruption. This char DEPENDS on having grenades; his only non-grenade power is used TO GET MORE GRENADES.

Devastators and Demolishers synergize scary well, yes. I would have been OK with the ammo nerf and the Pylon buff nerfs in isolation, to tone down this synergy.  Less weapon damage and less ammo for the Devastator buddy.  However, the grenade nerf in addition is too much.

What's a Demolisher to do, when there's a pretty good chance to have 2 other grenade or stim-pack using chars in the same lobby? Before at least you could spare a couple every now and then. Now, Demolishers are probably going to be dead weight 1/3 of the time (or a guaranteed ammo-pack junkie).  Hump your supply pylons, folks, because heaven forbid someone else gets your 'nades!

When I played a Demolisher well, before the nerf, I would run out on occasion. Now this class has built-in downtime or an intentional consumable sink. No other class is so hamstrung.

The Devastator nerfs, well, maybe. IF and ONLY IF there are powerful new weapons coming to MP in the near future, that the current Devastator Mode would really break. But there was no reason to nerf the Devastator's grenade intake. None at all.

Modifié par DarthVarner, 25 octobre 2012 - 06:09 .


#157
LoboFH

LoboFH
  • Members
  • 873 messages
/unsigned

Like I was suspecting, I played some rounds with the demolisher and I didn't notice a special shortage of grenades, in some hectic rounds I used ammo packs BUT this is nothing new, it happened to me before the so called "nerf".

Let the devs balance the game, the childish mantra "don't touch my toys" doesn't make games.

Modifié par LoboFH, 25 octobre 2012 - 06:16 .


#158
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages
[quote]/unsigned

Modifié par darkpassenger2342, 25 octobre 2012 - 06:17 .


#159
Asebstos

Asebstos
  • Members
  • 3 909 messages
[quote]darkpassenger2342 wrote...

[quote]/unsigned
[/quote]

#160
LeandroBraz

LeandroBraz
  • Members
  • 3 864 messages

LoboFH wrote...

/unsigned

Like I was suspecting, I played some rounds with the demolisher and I didn't notice a special shortage of grenades, in some hectic rounds I used ammo packs BUT this is nothing new, it happened to me before the so called "nerf".

Let the devs balance the game, the childish mantra "don't touch my toys" doesn't make games.

 


Guys, I found some wisdom here!!

#161
Sinnerj117

Sinnerj117
  • Members
  • 476 messages
I'm completely neutral on the subject because I simply don't care. If BioWare extended the grenade handout time on the Demolisher's Pylon by maybe eight seconds, I would calmly ask one of the Devs for their reasoning behind it (after all, eight seconds would most definitley break the Demolisher). There's no reason for anyone to get worked up over this and there is no reason at all for the critisizms by the other party either.

:mellow:

Modifié par Sinnerj117, 25 octobre 2012 - 06:30 .


#162
3.1415926

3.1415926
  • Members
  • 42 messages
I no longer have to choose between PPR and harrier after magazine bonus nerf. But supply pylon, yes, de-nerf it.

#163
Dave_Inc

Dave_Inc
  • Members
  • 73 messages
Signed

Grr!

#164
TommyNg

TommyNg
  • Members
  • 800 messages
Of course sign, how could N7 special forces be inferior to alien , dont forgot shepard is a N7 too , need devastator mode back.

#165
CaballoGallo

CaballoGallo
  • Members
  • 269 messages
lel wivout mii suplii piilon how can eye camp my grenaddessss
But devastator mode, how dare they... how.. dare they.

#166
STRANGE10VE

STRANGE10VE
  • Members
  • 749 messages
Just played a couple of matches with my destroyer and the PPR X. Ammo used to be in the 280 range now in the 260's. Couldn't really tell the difference. No more 3 shot raider but thats not the end of the world. All in all this was a very slight nerf. Haven't tried the demolisher yet though.

Modifié par STRANGE10VE, 25 octobre 2012 - 08:15 .


#167
LukC

LukC
  • Members
  • 87 messages
N7 has to be elite, unnerf them!!!!!!

#168
3XT3RM1N4TUS

3XT3RM1N4TUS
  • Members
  • 2 443 messages
/signed.

#169
Jarno Mikkola

Jarno Mikkola
  • Members
  • 440 messages
I disagree. :devil:

#170
masseffect420

masseffect420
  • Members
  • 1 004 messages
/Signed

#171
xsdob

xsdob
  • Members
  • 8 575 messages
Not signed, nothing wrong with the classes that a tiny adjustment to strategy didn't fix.

#172
croADEPT

croADEPT
  • Members
  • 114 messages
/Signed

#173
HusarX

HusarX
  • Members
  • 2 042 messages
/Signed

#174
AlexForward

AlexForward
  • Members
  • 139 messages
Stop complaining! Just enjoy the game.

#175
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

AlexForward wrote...

Stop complaining! Just enjoy the game.

They can't, their crutches are broken.