in other words, playing mass effect doesnt make you a mass effect developer.
"I CHALLENGE YOU Fagnan!"
who the hell are you?
Modifié par darkpassenger2342, 25 octobre 2012 - 10:41 .
Modifié par darkpassenger2342, 25 octobre 2012 - 10:41 .
Guest_Paynez_*
I'm staying neutral on that argument, but on average, in most games the players are usually going to have more in-depth knowledge about what the game does In practice due to testing and sheer time played.darkpassenger2342 wrote...
Playing madden doesnt mean you can be a head coach in the NFL.
in other words, playing mass effect doesnt make you a mass effect developer.
"I CHALLENGE YOU Fagnan!"
who the hell are you?
SalvationThroughDestruction wrote...
Demo Pylon nerf doesn't effect me, just means I lose a bit of radius on a negligible % bonus.
Destroyer Dev mode nerf is a little over the top because you lose effectiveness either way. He couldn't compete with Infis even with damage spec and was just an all around character.
Bioware's going backwards with these changes.
Modifié par Lord Chun, 25 octobre 2012 - 10:45 .
josef2012 wrote...
sign on if you want devastator mode and supply pylon de-nerfed!
enough is enough!
Modifié par Madeline Lightning, 25 octobre 2012 - 10:49 .
I agree with you, but this is a little more than gameplay.. also notice you said "we" as in the community, not one gy who thinks hes a mass effect superhero.SalvationThroughDestruction wrote...
I'm staying neutral on that argument, but on average, in most games the players are usually going to have more in-depth knowledge about what the game does In practice due to testing and sheer time played.darkpassenger2342 wrote...
Playing madden doesnt mean you can be a head coach in the NFL.
in other words, playing mass effect doesnt make you a mass effect developer.
"I CHALLENGE YOU Fagnan!"
who the hell are you?
Also, according to Bryan, the average dev has ~100 personal game hours logged.
I (And I'm not even playing that much anymore) have A bit over 300 hours logged.
Put it this way, we ourselves found out a vaiety of powers were bugged, and already know a fair few powers simply don't do what they say on the tin.
Modifié par darkpassenger2342, 25 octobre 2012 - 10:51 .
darkpassenger2342 wrote...
I agree with you, but this is a little more than gameplay.. also notice you said "we" as in the community, not one gy who thinks hes a mass effect superhero.SalvationThroughDestruction wrote...
I'm staying neutral on that argument, but on average, in most games the players are usually going to have more in-depth knowledge about what the game does In practice due to testing and sheer time played.darkpassenger2342 wrote...
Playing madden doesnt mean you can be a head coach in the NFL.
in other words, playing mass effect doesnt make you a mass effect developer.
"I CHALLENGE YOU Fagnan!"
who the hell are you?
Also, according to Bryan, the average dev has ~100 personal game hours logged.
I (And I'm not even playing that much anymore) have A bit over 300 hours logged.
Put it this way, we ourselves found out a vaiety of powers were bugged, and already know a fair few powers simply don't do what they say on the tin.
heres the quote:
madelinelightning wrote....
I challenge Fagnan or any of the devs to play with me and various assortments of classes and see just how he's not overpowered and never was. Not this weapon balance fable. I dont suck up to the devs because they say something is true. It's not always the case there' sbeen some sinister **** in other games and no destroyer ever outscored any character I made in it's old form. EVen joke characters I made. He was never overpowered. Maybe on the limited xbox, but the PC - NO WAY. NEVER. I could beat his old unnerfed setup which was decent, with even the volus engineer (not the adept.) Now he just sucks and I noticed in games I played last night people playing him with the launcher and all that crap were having trouble keeping up.
Again I'm not here to argue it with you. You have no power, thus are unimportant. the developers have the power, they need to address it. not this "we can't do our jobs balancing effectively because we are amateur in multiplayer games, and thus here's some excuse was to why we nerfed him. I mean nerfing him was about as needed as nerfing a volus. he just wasn't that strong before. Again, no idea how he plays on the limited consoles (and no offense I'm not here for console war battles and won't engage in them, pm me if you think you need to tell me off) but the PC version was never overpowered. I can't say that enough.
Modifié par Madeline Lightning, 25 octobre 2012 - 10:53 .
sorry, i forgot you were special enough to determine your own balance changes on "other sites"Madeline Lightning wrote...
I'm going to go outside this site to directly contact since it's a mistake with all the users here having to jump in an try to attack my posts.
LOL it just keeps getting better.Madeline Lightning wrote...
I am better for the job though, but I don't want the job. That's not an insult it's just a fact.
Modifié par darkpassenger2342, 25 octobre 2012 - 10:55 .
Modifié par Lord Chun, 25 octobre 2012 - 11:00 .
Lord Chun wrote...
^ wow that guy is super butt hurt about it. I do see why the devs nerfed it. I is harder for the to make balance changes to weapons because of the destroyer. Fact period exclamation mark. You can't give a buff to say ARs when there is ONE class that can make them extremely effective just by boosting the clip size alone. I mean come on guys the old way was able to boost the DPS of every weapon by at lest 30% with the 60% increase to mag size. Sorry I loved the destroyer with the mag increase but it was warranted. I hate to agree with Fagnan but I do
Modifié par Madeline Lightning, 25 octobre 2012 - 11:00 .
Modifié par darkpassenger2342, 25 octobre 2012 - 11:04 .
Lord Chun wrote...
@ML
No there isn't. All it did was bring in the possibility that ARs in the near future and other underperforming weapons can be buffed without the worry of the destroyer adding +100% DPS to the gun. I've played 400+ hrs I do understand a little bit myself pulse I was part of Balance all things. You know that group that destroyed TC. I tried to get my 13 sec but I lost
Nice try, I'm on work breakLord Chun wrote...
Hey you there! Your not allowed to be here anymore you have French to learn! NOW GO!!!!
Atheosis wrote...
Lord Chun wrote...
@ML
No there isn't. All it did was bring in the possibility that ARs in the near future and other underperforming weapons can be buffed without the worry of the destroyer adding +100% DPS to the gun. I've played 400+ hrs I do understand a little bit myself pulse I was part of Balance all things. You know that group that destroyed TC. I tried to get my 13 sec but I lost
Unfortunately, the Ghost totally negates that possibility at the moment. If the Destroyer made good AR's too good, the Ghost turns them into god-cannons.
So really hidden game mechanics weirdness screws with this class a lot?Jay_Hoxtatron wrote...
People are forgetting about that this Devastator Mode nerf also nerfed the Typhoon a lot more.
The Typhoon has a RoF of 600 or 900, with a rounding factor. Pre-nerf, DM was enough to put the Typhoon at a constant 900RPM.
Now it will stay at a 600 RPM. Flat. That's a 33% nerf in DPS. Not counting the Mag size reduction. So yeah, I really hope BioWare will look into the Typhoon and the other weapons that really need buffs next week. (Incisor, Disciple, etc...)
Eriseley wrote...
So really hidden game mechanics weirdness screws with this class a lot?Jay_Hoxtatron wrote...
People are forgetting about that this Devastator Mode nerf also nerfed the Typhoon a lot more.
The Typhoon has a RoF of 600 or 900, with a rounding factor. Pre-nerf, DM was enough to put the Typhoon at a constant 900RPM.
Now it will stay at a 600 RPM. Flat. That's a 33% nerf in DPS. Not counting the Mag size reduction. So yeah, I really hope BioWare will look into the Typhoon and the other weapons that really need buffs next week. (Incisor, Disciple, etc...)
Last--Warrior-13 wrote...
Destroyer and Demolisher nerf is the final nail in the coffin of ME3.Bioware wants to see only good players.Average players have no chance in gold/platinum now.Was demolisher that powerful?.strange...........
Mendelevosa wrote...
Last--Warrior-13 wrote...
Destroyer and Demolisher nerf is the final nail in the coffin of ME3.Bioware wants to see only good players.Average players have no chance in gold/platinum now.Was demolisher that powerful?.strange...........
I'm pretty sure Bioware only intended good players to pass gold and platinum from the start of the game's life.