I assume we're all familiar with the dialogue wheel. While, I am a bit disappointed that the developers decided to keep the Inquistor human for DA3, my real problem comes with the dialogue wheel in an attempt to create a familiar tool that every other game Bioware uses.
If I had to pick apart a fatal flaw, it is, in my opinion, the randomness of the persuasion system. Back in Dragon Age: Origins, I could invest points to either my cunning stat or my coercion skill in order to unlock the ability to get out of fights or tricky situations. Even in Mass Effect, I still had to invest points in order to unlock further Charm/Intimidate options and if I did not invest enough, the option would be grayed out and I could 'fail' a conversation check.
However, I felt that the persuasion system in DA2 was mishandled greatly. The only 2 ways I could pass a persuasion check in DA2 was: 1) use a branch of dialogue and 'hope' it would appear later in a conversation or 2) be lucky enough to have brought along the correct party member to help talk out a situation. Both times, I would have to reload and mix and match strategies to find out which path would be the best. While that seems like a good idea on paper, I much rather prefer the more conventional means of persuasion and have that be a catch-all situation with proper use of cunning stat.





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