[quote]Allan Schumacher wrote...
I'm still not convinced that a system like Human Revolutions wouldn't lose its novelty if it ends up being done for mundane things.
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Oh I see. I certainly wouldn't expect to see such lengthy debates for every single dialogue scene. Turning in a quest for example probably works fine the way it already is (sans personality icons), allowing players to accept rewards / demand more / decline rewards etc.
Conversations with Companions and more important NPCs (Hawke's mother, Gamlen, Duncan, King Cailan, etc) I would love to see more complex than before, in that we don't just mindlessly click the blue personality icon, or the purple personality button each time, but are encouraged to think about what is being said and tailor our responses to each situation - being rewarded for doing so (with coin, or some point system akin to Companion approval points or Paragon/Renegade).
Conversations with key plot (for both main quests and side quests) NPCs and bosses (Arishok, Loghain, Harrowmont/Behlen, Meridith, etc) should be akin to Deus Ex HR. Debates and arguments that require careful thought and feel as though they ebb and flow in different directions, as each side fights their corner.
I would also really like to see these conversation battles as optional politcal forays in DA3 - so nothing to do with combat. You know how in DA:O Awakening there were plenty of optional quests to do with fortifying your keep and managing soldier distibution across your land, all of which played into the final section of the game? I would love to see gameplay aspects like that in DA3, being allowed to delve into politics to forge alliances, convince other nobles to assist your cause (through positive persuasion, or threatening persuasion), handled through complex dialogue battles - all of which factors into the end game, and maybe even provides benefits throughout the entire game.
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Modifié par Darkstorne, 25 octobre 2012 - 08:17 .