So, I haven't done much research on this, but it seems that if you want to add sound sets to new creatures, you need to assign a Character to it (which includes a sound set). One problem is that the core characters don't contain what I want, sound set wise.
So, I decided to create a new Character file, and assign the sound set I wanted (i.e. ss_g_male_high_1). However, I am running into a problem when trying to export it. Here's the log:
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S: 21:58:08 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.
I: 21:58:08 - Offers.xml file has been updated successfully.
I: 21:58:08 - AddIns.xml file has been updated successfully.
I: 21:58:08 - Generated the campaign file.
I: 21:58:08 - PostProcessing
E: 21:58:08 - Unable to locate an exporter or resource information for object type:chr <---------------- THIS IS THE ERROR
I: 21:58:08 - Shared Addin resources will be exported to "C:/Documents and Settings/GameCoder/My Documents/BioWare/Dragon Age/addins/Sandbox/core/override/toolsetexport/".
I: 21:58:08 - Campaign resources will be exported to "C:/Documents and Settings/GameCoder/My Documents/BioWare/Dragon Age/addins/Sandbox/module/override/toolsetexport".
I: 21:58:08 - Shared resources will be exported to "C:/Documents and Settings/GameCoder/My Documents/BioWare/Dragon Age/packages/core/override/toolsetexport/".
S: 21:58:08 - Starting export: "Export without dependent resources"
************************************
Does anyone know what this error means, or more importantly, has anyone successfully exported new Character files yet?
Thanks.
Modifié par Challseus, 01 janvier 2010 - 03:03 .





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