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Best Asari Valkyrie Builds and the truth about damage reduction


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#1
TheAdventurer29

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 Hi! 
After playing Valkyrie, i have to say she is the one of the best sentinels or (adept) in the game! I came to the forum and people are  building her so wrongly. Here's why! 6,6,6,4,4 build doesn't work. In fact it is a very bad build. She doesn't need her passive because she relies on combo biotic explosion exactly like the fury. Here are the best builds!

6,6,6,0,6
Main Consideration:
Annihilation Field: Speed, Drain VERY IMPORTANT
Lv 5 expose is obviously very important. Recharge speed for level 6 Warp because you are not using it to weaken armor, you are using it detonate annihilation field which means Pierce is a waste! Recharge speed means you can detonate more frequently. THE reason for being wasted is because  most of the enemies are already dead by the time, you explode bioticexplosion on them.
For tech armor's level 6, both evolutions are very good!
Full fitness is needed which will be explained later!

3,6,6,5,6
Main Consideration:
Warp and annihilation field same as before
Although I said she doesn't need her passive but for those of you who want very powerful annihilation field, her passives are good and with Warp its like Best of Both Worlds
Full Fitness is still needed
35% damage reduction even at level 3 is noticeable on full fitness!

Truth about damage reduction:
For those of you who don't know what damage reduction is, it is calculated based on the total amount of shields you have, and it provides with more effective HP. It is the same with any game which uses damage reduction system. In other words, the less shields, the less you will notice the damage reduction, This is exactly why Full Fitness is mandatory on all classes which uses armor or damage reduction or some sort. This is why Krogans seems very tough because their total HP is extremely high and so even 5% damage reduction is noticeable on them!

One more thing, for Valkyrie, use Adrenaline Module 3 on her. This means with her Annihilation Field speed boost, she can run as fast as a drell, damage as hard as fury and as tough as a human sentinel with full fitness. SHE IS AN AWESOME class! Be sure to use talon or piranha with her!

B)

Modifié par TheAdventurer29, 25 octobre 2012 - 11:35 .


#2
Melee or Die

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I use the triple-max half build (6/6/6/4/4). I don't have a very hard time surviving or killing at all (not that you implied that llooll). What I find most interesting about your guide is: "The truth about damage reduction". I had no idea it went of off the kit's h/s. But does that mean base h/s or does the power allow for max h/s to benefit? I'm assuming it allows for max benefit because you suggested we take max h/s, but it never hurts to ask. If that is the case, I am considering respec with max h/s.

I was originally going to go for max h/s, but I felt her being a power-based class, she would need the capacity and damage bonus. And I must say, I am happy with my choice. Really, it comes down to your playstyle and skill(s) (not "skill" but your skill. As in: Your ability to succeed in certain situations where others might not/more often). That being said, I appreciate your guide and POV. Thanks for posting!

#3
neverhadspam

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hmmm first build doesnt seem as team oriented i personally like pierce because my team can toast things quicker. also the damage reduction explanation is very interesting..

#4
xcrunr1647

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6/6/6/4/4 worked great for me on Gold.

I like you, Adeventurer...but I think you're wrong on this one, buddy.

#5
F1NG3RZ-

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I have gone 6-6-4-4-6 n love it, i'll admit at 1st after playing krogan shamen and new turians i had to adapt quickly but theres so much you can do with this kit.
incendiary rounds 3/4 and warp - A/field then warp OR warp then A/field detonate - tech armour dam reduction - inc rounds/cryo round and tech armour detonate/ A/field detonate
Only 1 thing for me is power button placement on ps3, warp and A/field should have been opposite sides but its all good!

#6
Frozen Mind

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TheAdventurer29 wrote...

Recharge speed for level 6 Warp because you are not using it to weaken armor, you are using it detonate annihilation field which means Pierce is a waste!


Have you faced an asari commando with Incendiary ammo before? Few humans have. Passive on lvl 4 reduces cooldown, but I aim for max Fitness, so my build is 56636 for now. I want to try if cooldown evolution on Warp changes much, but didn't use respec card (promotion instead). Even with Tech Armor and Drain evolution for AF she has problem to stay alive during hacking objective.

LVL19, max Fitness and Tech Armor lvl 5, difficulty: Gold:
Barrier 100%
Health: 4/5 bars
Nemesis takes off 100% of my barrier with one shot.
Then Phantom (from distance) hits me and damage stops at healthgate (or that's what I think, less than 1 health bar).

If BioWare dev reads this: Phantom's damage from PewPewSniperPistol is too high for health, should have penalty since Phantom rely on Space Sword to instakill and weapon should be as support to take down shield/barrier.

#7
golyoscsapagy

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So, um, what you are saying that by castrating warp and TA you will get great explosions - just like a hm, Fury, but instead of 1s recharge you will 'spam' your BEs in every 3s or so.

Also, you mention that the truth about damage reduction that it gives you more effective hp when you have more base hp?! Wow, never would've guessed. Truth about DR is that it reduces damage. Another truth about it that it's more or less worthless above silver - an atlas will oneshot your shields just the same with your weak TA, you will die to a nade, etc, etc. It offers a few fraction of seconds more lifetime against automatic weapons, that's true.

Actually Valkyre is just a half-assed fury and does a pretty terrible job at it. Sure, it won't punish you as much if you make a mistake, but potential damage is about half/third of the fury. In my oppinion that's too much for the meagre extra protection.

#8
whalewhisker

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golyoscsapagy wrote...

So, um, what you are saying that by castrating warp and TA you will get great explosions - just like a hm, Fury, but instead of 1s recharge you will 'spam' your BEs in every 3s or so.

Also, you mention that the truth about damage reduction that it gives you more effective hp when you have more base hp?! Wow, never would've guessed. Truth about DR is that it reduces damage. Another truth about it that it's more or less worthless above silver - an atlas will oneshot your shields just the same with your weak TA, you will die to a nade, etc, etc. It offers a few fraction of seconds more lifetime against automatic weapons, that's true.

Actually Valkyre is just a half-assed fury and does a pretty terrible job at it. Sure, it won't punish you as much if you make a mistake, but potential damage is about half/third of the fury. In my oppinion that's too much for the meagre extra protection.


I agree. I don't see the point in playing her as a Fury when I already have a Fury. I don't know what to think of the Valkyrie...she irks me.

#9
golyoscsapagy

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whalewhisker wrote...
I agree. I don't see the point in playing her as a Fury when I already have a Fury. I don't know what to think of the Valkyrie...she irks me.


She would have been an interesting concept with throw instead of warp. Fury remains flexible and better suited for people with good twitching skills (teleporting is seriously underrated by most - but it's one of the most effective protection skill on high difficulties), and has the ability to do long range BEs (DC is still one of the best primer due to the jumping nature), and can dish out serious hurt on close range.

And valkyre would've been the bit slower one (due to TA recharge penalty), with a bit more protection but only useful in close range.

That would've been a fair tradeoff. But TA and warp is crippling (even more so a warp that doesn't debuff, debuffs are good and provide tons of extra damage - 10k on an atlas for one cast? yes please).

Modifié par golyoscsapagy, 25 octobre 2012 - 10:03 .


#10
UJN

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TheAdventurer29 wrote...

Truth about damage reduction:
For those of you who don't know what damage reduction is, it is calculated based on the total amount of shields you have


What?
Please elaborate.
I thought damage reduction worked as it usually does, basically that it reduces damage (35% damage reduction would mean that a hit that would do 100 damage instead does 65 damage) but you're saying that it's in some way based on the amount of shields instead. I would really like to know exactly how that works.

#11
Drayce333

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6/6/6/4/4 is the master race.

#12
count_4

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TheAdventurer29 
For those of you who don't know what damage reduction is, it is calculated based on the total amount of shields you have, and it provides with more effective HP.

Wait, what? You might want to rethink that...

Modifié par count_4, 25 octobre 2012 - 10:15 .


#13
megabeast37215

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5 in Tech Armor
6 in Annihilation Field
6 in Warp
5 in the Passive
4 in Fitness

Carry a shotgun.. and win.

#14
Kogia

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I've played the Fury a lot and I was quite keen to try out the AV, but I have to agree with the problems people are talking about. If you have a reasonable amount of Fury experience, were half decent with her and then try to play the AV like that it just feels like playing the Fury in slow motion. TA doesnt do a hugely better job of keeping you alive, especially if you were okay at dodging with the Fury.

I still really want to find a good way with the AV though, but building her as a more survivable Fury just means your team would be better served with a decent Fury who doesn't die as much.

Therefore Warp and it's debuff are the crucial aspect that set the kits apart, that's where the good builds will focus on, not just using Warp as a slow Throw.

Modifié par Kogia, 25 octobre 2012 - 10:24 .


#15
Brohak

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Kogia wrote...

I've played the Fury a lot and I was quite keen to try out the AV, but I have to agree with the problems people are talking about. If you have a reasonable amount of Fury experience, were half decent with her and then try to play the AV like that it just feels like playing the Fury in slow motion. TA doesnt do a hugely better job of keeping you alive, especially if you were okay at dodging with the Fury.

I still really want to find a good way with the AV though, but building her as a more survivable Fury just means your team would be better served with a decent Fury who doesn't die as much.

Therefore Warp and it's debuff are the crucial aspect that set the kits apart, that's where the good builds will focus on, not just using Warp as a slow Throw.


Finally, someone who makes sense.

#16
Coalmine

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I use the full house build for the capacity increase, and because I can do without the extra 125 shields if it gives me a faster recharge speed on warp.

#17
llandwynwyn

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I used 6/6/6/0/6 first for the same reasons, BE explosions don't need that passive. But the truth is that the AS won't make many explosions, she will rely on her pure powers and her weapon.
So, a 6/6/6/4/4 is good for that.

#18
TheAdventurer29

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My explanation of the damage reduction should give enough explanation. Damage reduction give you more effective HP and those with high total shields notice the mechanic more. Asari Valkyrie is not a slower version of Fury. She is almost as fast and feels like three times tougher. The reason I said to choose recharge than Pierce on Warp is that, once you detonated your explosion most of the enemies are mostly dead. Btw biotic explosion is much stronger than fire explosion in terms of damage.

#19
TheAdventurer29

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llandwynwyn wrote...

I used 6/6/6/0/6 first for the same reasons, BE explosions don't need that passive. But the truth is that the AS won't make many explosions, she will rely on her pure powers and her weapon.
So, a 6/6/6/4/4 is good for that.


Your first build is the best way to play her. SHE relies on her biotic explosion more than any SENTINELS. 

#20
AsheraII

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It's just the tech armor that completely puts me off. I've never been a fan of it in the first place because it's a short range power that definitely hurts your recharges.
I don't see the point to detonating it either. Why detonate Tech Armor, when you could detonate your Annihilation field instead to get explosions and deal way more damage? To me, it's more like an armor mod with weight penalty. With warp's long cooldown, I can do without weight penalties, thank you. I'm personally better off wearing an equipment bonus that bolsters my defenses.

Respeccing to 0/6/6/6/6 later today.

#21
TheAdventurer29

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AsheraII wrote...

It's just the tech armor that completely puts me off. I've never been a fan of it in the first place because it's a short range power that definitely hurts your recharges.
I don't see the point to detonating it either. Why detonate Tech Armor, when you could detonate your Annihilation field instead to get explosions and deal way more damage? To me, it's more like an armor mod with weight penalty. With warp's long cooldown, I can do without weight penalties, thank you. I'm personally better off wearing an equipment bonus that bolsters my defenses.

Respeccing to 0/6/6/6/6 later today.


With no tech armor, just go and play FURY instead.:lol:

#22
SOG TOUGH

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I'm rolling with a 6/6/6/5/6 build, yes, you heard right, a 6/6/6/5/6 build.

Works great on gold. :P

#23
llandwynwyn

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TheAdventurer29 wrote...

Your first build is the best way to play her. SHE relies on her biotic explosion more than any SENTINELS. 


Like I said, she doesn't make that many BE to justify no points in Valkyrie. Even with recharge on warp, she is a slow BE machine. I didn't enjoy playing her like I do the Fury.

#24
Guanxii

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I think you might be right about having to max fitness and use gear to get anything out of tech armor. I think I might respec my valkyrie and human sentinel to 66606... every other sentinel I have has maxed fitness.

Also with 200% recharge time I find I can have Durability on TA 6 and Pierce on Warp and have recharge speeds < 3 secs.... 2.6 I think which is just fine. Might be harder with 0 in passive though.

Modifié par Guanxii, 25 octobre 2012 - 11:52 .


#25
SOG TOUGH

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I was going for a 5,6,6,5,4 build though might I add.