Agreed. I specced to 6/6/6/0/6 when I got her, but remain unconvinved that explosions are the way to go. Making her a debuffer with high weapon damage seems to make more sense.llandwynwyn wrote...
Like I said, she doesn't make that many BE to justify no points in Valkyrie. Even with recharge on warp, she is a slow BE machine. I didn't enjoy playing her like I do the Fury.
Best Asari Valkyrie Builds and the truth about damage reduction
#26
Posté 25 octobre 2012 - 11:48
#27
Posté 25 octobre 2012 - 11:49
#28
Posté 25 octobre 2012 - 11:54
#29
Posté 25 octobre 2012 - 11:54
Logically, to me, does it not seem to pay off, but that got to do with my impression of Warp in effect. I agree that Throw would have been a better ability and also a better way to measure against say Fury, the Justicar, or other Adepts.
A modified Lash (to pull enemies into your annihilation field) or Reave would be my most prefered option though. Reave would also add better synergy and survivability that actually pays off in addition to the negative sides of Tech Armour.
On the other hand will this probably not change, so I rather hope for better luck next time.
#30
Posté 25 octobre 2012 - 11:56
Asari need to blow stuff up. I think there are at least half a dozen viable builds for the Valkerye. I think the real problems are not in the build but in ourselves. I think the Valkerye needs to be played well rather than built well.
#31
Posté 25 octobre 2012 - 11:57
TheAdventurer29 wrote...
Truth about damage reduction:
For those of you who don't know what damage reduction is, it is calculated based on the total amount of shields you have, and it provides with more effective HP. It is the same with any game which uses damage reduction system. In other words, the less shields, the less you will notice the damage reduction,
What's your source on this claim? As far as I know, enemy attacks do a flat amount of damage and damage reduction will reduce that by X%. I've never heard of the damage you receive being tied to the amount of hp you have. If you spec tech armor for 50% DR and you get hit with an attack that does 200 base damage, you're taking 100 damage whether you have 500 shields or 1500.
It's true that you will benefit more from DR with higher hp, but the amount of DR you get doesn't change. This mostly applies to high damage attacks (ravagers, rocket troopers, scions, etc) since having higher hp can stop your shield from gating and allow you take take another hit.
#32
Posté 25 octobre 2012 - 11:57
The Krauser wrote...
I use the 6/6/6/5/3 build and it's been working for me pretty good. I have a Phirrana on her at the moment but that's only because I don't have my Wraith maxed out otherwise, that would be on her. Incendiary ammo works great when bombing spawns. With a low cooldown on warp, with the AF, bosses go down like nothing. I specifically take this character to gold.
What do you do with tech armor and warp if you don't mind me asking?
#33
Posté 25 octobre 2012 - 11:59
#34
Posté 25 octobre 2012 - 12:00
Kogia wrote...
I've played the Fury a lot and I was quite keen to try out the AV, but I have to agree with the problems people are talking about. If you have a reasonable amount of Fury experience, were half decent with her and then try to play the AV like that it just feels like playing the Fury in slow motion. TA doesnt do a hugely better job of keeping you alive, especially if you were okay at dodging with the Fury.
I still really want to find a good way with the AV though, but building her as a more survivable Fury just means your team would be better served with a decent Fury who doesn't die as much.
Therefore Warp and it's debuff are the crucial aspect that set the kits apart, that's where the good builds will focus on, not just using Warp as a slow Throw.
Like what you're saying here..can you elaborate what build your using on the AV?
#35
Posté 25 octobre 2012 - 12:18
Modifié par Guanxii, 25 octobre 2012 - 12:22 .
#36
Posté 25 octobre 2012 - 12:53
Tech Armour: +5% DR, +30% Power/Force, Recharge Speed
AF: Radius, Movement, Damage (or whatever the non-duration option is)
Passive: Weapon Damage, Power, Weapon Damage
Fitness: All health and shields
Is it optimal? No, probably not...but I have fun with her.
For mobs....Strap on a Wraith VII, charge in, detonate AF, shoot whatever is still standing.
For bosses I'll try and find some cover or a wall near them, in order to prime them for my team and to soften them up a bit with AF detonations/leech, before emerging to finish them off.
Tech Armour is never off.
#37
Posté 25 octobre 2012 - 01:02
#38
Posté 25 octobre 2012 - 01:05
Zakk86 wrote...
Kogia wrote...
I've played the Fury a lot and I was quite keen to try out the AV, but I have to agree with the problems people are talking about. If you have a reasonable amount of Fury experience, were half decent with her and then try to play the AV like that it just feels like playing the Fury in slow motion. TA doesnt do a hugely better job of keeping you alive, especially if you were okay at dodging with the Fury.
I still really want to find a good way with the AV though, but building her as a more survivable Fury just means your team would be better served with a decent Fury who doesn't die as much.
Therefore Warp and it's debuff are the crucial aspect that set the kits apart, that's where the good builds will focus on, not just using Warp as a slow Throw.
Like what you're saying here..can you elaborate what build your using on the AV?
#39
Posté 25 octobre 2012 - 01:06
Guanxii wrote...
What do you guys consider a good/decent recharge time for warp? What should we be aiming for as the benchmark for a good build, e.g. 2.35 or 2.62?
As long as you're above +120% cooldown... you're fine.
200% is the most over rated thing in this game... the in game difference in like a quarter of a second... people actually take that instead of a good weapon. It's the dumbest thing I've seen in this game... the obsession with 200%...
A good gun (and there are a TON of them in that range) will do FAR more damage than having a quarter of a second shaved off your cooldown...
#40
Posté 25 octobre 2012 - 01:07
I don't know what I'd replace AF or Warp with. Replacing Warp with Throw would just make her a slow, cheap Fury knockoff. Replacing AF with Throw just means a Human Sentinel reskin. Pull? No. Shockwave? No. Stasis? No. Singularity? That could be interesting paired with AF. Cluster or Lift grenades in place of either seems interesting.
#41
Posté 25 octobre 2012 - 01:08
She doesn't have nearly the mobility of the Fury nor the BE range but she is a nightmare close up on the enemy. Incendiary, Warp, and AF DOT are incredible. Reegar kills everything up close and primes for fire explosions, acolyte gives me some ability to prime things at range for FE then follow up with warp which explodes them and applies DOT.
I couldn't justify going greater than 4 evos into fitness. She is still one of the toughest characters in multiplayer if you throw some shield gear on her without the extra fitness.
#42
Posté 25 octobre 2012 - 01:09
Kogia wrote...
um no, sorry, all I've done so far is figure out what doesn't feel right and where she isn't as good as the Fury, I've yet to get a handle on what her role is and where she shines. Happily report back if and when I do, I am optimistic though, that there is a way to build her so she isn't just a slower Fury.
Dedicated boss killer... debuffing with Warp AND AF... shooting things in the face, occasionally causing a Biotic Explosion.
Warp from distance, close the gap while shooting, detonate AF when you get close to make BE...
She's not like the Fury who barely needs a gun...
The Fury kills mooks better, the Valkyrie kills bosses better... that's how they're different.
#43
Posté 25 octobre 2012 - 01:09
Annihilation Field Damage/Damage Taken/Drain
Tech Armour Damage & Radius/Power Damage/Durability
Asari Valkyrie full in power damage and weapon damage
Fitness full shields
Really useful, with this build, is Incendiary Ammo for fire explosions.
The idea is very simply use your weapon, set fire explosion and detonate it with AF
And so on
In any emergency, detonate also Tech Armour
For sceptic people--> this build is even good on platinum, I had no bigger problems against Reaper yesterday, and it was the first Asari Valkyrie day. And no I wasn't the last one ;P I was second
I'm gonna try it today against Cerberus to see if it's deadly against big number of phantoms
#44
Posté 25 octobre 2012 - 01:13
#45
Posté 25 octobre 2012 - 01:15
kviksverd wrote...
I want to play her differently than the Fury, so I skip warp.
Tech Armour: +5% DR, +30% Power/Force, Recharge Speed
AF: Radius, Movement, Damage (or whatever the non-duration option is)
Passive: Weapon Damage, Power, Weapon Damage
Fitness: All health and shields
Is it optimal? No, probably not...but I have fun with her.
For mobs....Strap on a Wraith VII, charge in, detonate AF, shoot whatever is still standing.
For bosses I'll try and find some cover or a wall near them, in order to prime them for my team and to soften them up a bit with AF detonations/leech, before emerging to finish them off.
Tech Armour is never off.
Did this as my test run of the Valkryie, works pretty well. Not an ultimate kit to be sure, but it's a nice class than could be used with no good weapons if new people get it. Just run around pulsing AF explosions like a madman. Actually works wonders against Phantoms in cover.
#46
Posté 25 octobre 2012 - 01:16
Two quick points - (1) never skip Warp as it makes for a nice BE and works well with ammo powers for explosions; and (2) 35% DR does not mean 35% DR - it is actually less though offhand I can't remember the exact number.
#47
Posté 25 octobre 2012 - 01:22
#48
Posté 25 octobre 2012 - 01:22
TA:Durability,Power Damage,Recharge Speed
AF:Damage,Damage Taken,Drain
Warp:Detonate,Expose,Pierce
Training:Dam&Cap,Power Damage
Fitness:first 3 points obviously
I take the Talon with me but the Wraith is good also.
Equipment:Warp Ammo IV, Cyclonic Mod IV, Pistol III, Commando Package V
Weapon Mods: EB, AP Mod
#49
Posté 25 octobre 2012 - 01:24
And while she can still debuff, she's pretty lousy at it because TA makes her recharge for warp too long, while AF works only in melee range, though she's not a melee character. So she covers debuffs both at short and long range, but that stupid TA negates the long range one again.
#50
Posté 25 octobre 2012 - 01:34
Tech Armor: Durability, Power Damage, Durability
Annihilation Field: Radius, Damage Taken, Drain
Passive: Weapon Damage, Power Damage, Weapon Damage
Fitness: Defense all the way
She took me a few tries to find the proper gun for how I play, but I settled on the Piranha after trying the Claymore, Wraith and Raider. Those are all great guns, but I feel like the speed at which I have to react in close range with her necessitates a rapid fire option that forgives as I'm not a particularly great shot, and the Piranha just fits. I call her the Ardat-Yakshi, as she lives to drain the life of anything she comes across.





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