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Best Asari Valkyrie Builds and the truth about damage reduction


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#76
OuterRim

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kelly ripas bicep wrote...

OuterRim wrote...

Cyberfrog81 wrote...

llandwynwyn wrote...

Like I said, she doesn't make that many BE to justify no points in Valkyrie. Even with recharge on warp, she is a slow BE machine. I didn't enjoy playing her like I do the Fury.

Agreed. I specced to 6/6/6/0/6 when I got her, but remain unconvinved that explosions are the way to go. Making her a debuffer with high weapon damage seems to make more sense.


+1

If you want to play her like the Fury as the OP's setup suggests, then use the Fury. She's much better at it.

The Asari Sentinal's strength is playing her as a debuffer using a high DPS weapon. Spec fully in the Armour and Fitness and her high DR ability makes her work well in this role. In a team, she greatly benefits from having someone else activate her BEs.


Fact is, these are recycled powers, you can criticize that build as an inferior Fury, but if you want to focus on weapons you've got an inferior Destroyer.  If you want to focus on debuffing you've got an inferior Volus Engineer.  The arguments on here about build are indicative of the fact that she is a well-rounded class that is hard to play completely wrong, yet hard to dominate a match with. 



Although I don't even slightly agree with your comparisons with the Destroyer and Volus, I do agree she is a well-rounded class that really can't be played wrong (in the right hands). She fits best in a team.

#77
N7 Whiskey

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First off, you are wrong that a 6/6/6/4h4 build is bad. Secondly, you are detonating the combo all wrong. Warp >>> shoot during approach >>> detonate AF for 1100 damage + biotic exploion damage. Spawn is dead.

#78
UB3RD4NG

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I haven't seen my build(s) suggested yet so I'm gonna toss it in here:
3/6/6/6/5 or 5/6/6/6/3
Debuff on warp and AF, full weapon damage on passive. Equip a wraith or claymore and you are guaranteed to melt armor.

#79
UKStory135

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The Blue Tank of Death is awesome! I spec her 6/6/6/4/4 with full radius, damage taken, and drain on AF, and detonate, expose, pierce on warp. She is now one of the best debuffers in the game.

The HVB on either the Wraith or Piranha, along with the Acolyte give her a cooldown of 3.4 seconds on her warp, which meshes well with the weapons' cycle times. So you are basically firing or warping, all of the time.

Finally, she is tanky and has the best dodge in the game.

#80
MeLlamoDante

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TheAdventurer29 wrote...
6,6,6,0,6
Main Consideration:
Annihilation Field: Speed, Drain VERY IMPORTANT
Lv 5 expose is obviously very important. Recharge speed for level 6 Warp because you are not using it to weaken armor, you are using it detonate annihilation field which means Pierce is a waste! Recharge speed means you can detonate more frequently. THE reason for being wasted is because  most of the enemies are already dead by the time, you explode bioticexplosion on them.
For tech armor's level 6, both evolutions are very good!
Full fitness is needed which will be explained later!

The problem with that is you pick recharge speed and then skip out on the passives which increase weight capacity. Relying solely on BEs for damage is not what makes Biotic classes so good. It's BEs and the damage from things like Heavy Pistols that you shoot during cooldown. That inflates your DPS noticeably.
You're trying to maximize BE potential and play her like the fury. This class will never set off BEs as fast as a fury. Throw is simply a projectile that does little damage, but functions as an amazing detonator due to it's low cooldown. Warp is not the same thing. It weakens armor, increases damage, and can function as either a primer or detonator. Say you run a Talon with EB and AP mods. 50% armor weakening from warp and 65% AP means your shots will be doing a lot of damage to bosses.
Detonate, Expose, Pierce is the only way you should ever spec warp. 
EDIT: Run incendiary ammo with Warp and that'll increase DPS even more.

That being said, playstyle is not uniform across the playerbase. If you'd rather hamper your DPS, go right ahead. Meanwhile I'll support my team, and have the ability to carry them if I get stuck with some less than stellar PUGs.

Modifié par MeLlamoDante, 25 octobre 2012 - 04:28 .


#81
Zakk86

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Koenig888 wrote...

Have to disagree with OP. I just topped two Gold games with 66644. The passive helped with CD as I was using a Harrier with incendiary ammo.

Two quick points - (1) never skip Warp as it makes for a nice BE and works well with ammo powers for explosions; and (2) 35% DR does not mean 35% DR - it is actually less though offhand I can't remember the exact number.


What is the complete build you use, am intrigued to try it.

#82
mrcanada

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Schachmatt wrote...

mrcanada wrote...

count_4 wrote...

TheAdventurer29 
For those of you who don't know what damage reduction is, it is calculated based on the total amount of shields you have, and it provides with more effective HP.

Wait, what? You might want to rethink that...


No you might, that is exactly correct. The more health/shields you have, the more of a factor DR is.



/(a little) offtopic:

So my AJ 66644 build with reave specced for DR is not very effectiv? And shieldboosting gear/amps further enhance DR specced characters?


Huh? DR is ALWAYS effective, it is just more effective with the more shielding and health you have.

#83
mrcanada

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kelly ripas bicep wrote...

OuterRim wrote...

Cyberfrog81 wrote...

llandwynwyn wrote...

Like I said, she doesn't make that many BE to justify no points in Valkyrie. Even with recharge on warp, she is a slow BE machine. I didn't enjoy playing her like I do the Fury.

Agreed. I specced to 6/6/6/0/6 when I got her, but remain unconvinved that explosions are the way to go. Making her a debuffer with high weapon damage seems to make more sense.


+1

If you want to play her like the Fury as the OP's setup suggests, then use the Fury. She's much better at it.

The Asari Sentinal's strength is playing her as a debuffer using a high DPS weapon. Spec fully in the Armour and Fitness and her high DR ability makes her work well in this role. In a team, she greatly benefits from having someone else activate her BEs.


Fact is, these are recycled powers, you can criticize that build as an inferior Fury, but if you want to focus on weapons you've got an inferior Destroyer.  If you want to focus on debuffing you've got an inferior Volus Engineer.  The arguments on here about build are indicative of the fact that she is a well-rounded class that is hard to play completely wrong, yet hard to dominate a match with. 


This completely. No matter how you spec the Valkyrie, it is a poor persons something. Fury, Destroyer, TSentinel, whatever you want. It isn't as good as any of the characters that can already do all these things. The answer is try to do all of them as best as you can. The Asari is redundant and a little boring, but can be effective. Bottom line, there are just better characters at doing whatever build you are trying with her.

#84
mrcanada

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BuckshotSamurai wrote...

First off, you are wrong that a 6/6/6/4h4 build is bad. Secondly, you are detonating the combo all wrong. Warp >>> shoot during approach >>> detonate AF for 1100 damage + biotic exploion damage. Spawn is dead.


Doing this all the time is not really effective, so why detonate when there are a cluster of enemies? That idea makes sense for one or two targets, but there are generally more than that.

#85
Blissey1

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TheAdventurer29 wrote...

Lv 5 expose is obviously very important. Recharge speed for level 6 Warp because you are not using it to weaken armor, you are using it detonate annihilation field which means Pierce is a waste! Recharge speed means you can detonate more frequently. THE reason for being wasted is because  most of the enemies are already dead by the time, you explode bioticexplosion on them.


have to dissagree with you here. There's gonna be situations where a preatorian/Scion/banshee/etc is gonna be in a place where there's no cover for you to play hide and seek with while blowing it up(think the central area of firebase hydra). In these cases, you're probably not gonna be entering melee range, so you won't be blowing it up. But you can still warp them from range, and pierce will make those situations go quite a bit faster.

Modifié par Blissey1, 25 octobre 2012 - 05:15 .


#86
dabull1014

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 Try a 6/6/3/5/6 build. TA for detonate, melee, & DR, AF for damage, speed, & drain, fitness for melee, melee, shields, & rank 5 power damage passive.

#87
TheAdventurer29

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I don't understand you people! Asari is a Sentinel which represents a class of the jack of all trades! She is good everything but she is best at nothing! She can debuff at a certain degree with expose and recharge. She can run as fast as a drell with the annihilation field. She is as tough as turian with the tech armor. Her prowess in detonating her own explosion is only slightly slower than the Fury. Plus she has a very powerful dodge! She is a perfect mixture of everything just like the Paladin and Turian!

#88
mrcanada

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dabull1014 wrote...

 Try a 6/6/3/5/6 build. TA for detonate, melee, & DR, AF for damage, speed, & drain, fitness for melee, melee, shields, & rank 5 power damage passive.


Melee...........

#89
mrcanada

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TheAdventurer29 wrote...

I don't understand you people! Asari is a Sentinel which represents a class of the jack of all trades! She is good everything but she is best at nothing! She can debuff at a certain degree with expose and recharge. She can run as fast as a drell with the annihilation field. She is as tough as turian with the tech armor. Her prowess in detonating her own explosion is only slightly slower than the Fury. Plus she has a very powerful dodge! She is a perfect mixture of everything just like the Paladin and Turian!


She isn't as fast as a Drell or as durable as a Turian. This game isn't really about doing everything mediocre at high levels, it's about excelling at something and using that in conjunction with your team. Everyone is saying it's a decent character, but she is redundant and there are better options in every scenario.

#90
whalewhisker

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mrcanada wrote...

TheAdventurer29 wrote...

I don't understand you people! Asari is a Sentinel which represents a class of the jack of all trades! She is good everything but she is best at nothing! She can debuff at a certain degree with expose and recharge. She can run as fast as a drell with the annihilation field. She is as tough as turian with the tech armor. Her prowess in detonating her own explosion is only slightly slower than the Fury. Plus she has a very powerful dodge! She is a perfect mixture of everything just like the Paladin and Turian!


She isn't as fast as a Drell or as durable as a Turian. This game isn't really about doing everything mediocre at high levels, it's about excelling at something and using that in conjunction with your team. Everyone is saying it's a decent character, but she is redundant and there are better options in every scenario.


Exactly. I really dislike the Valkyrie. I see no reason in using her.

#91
GreenFalcon13

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TheAdventurer29 wrote...

3,6,6,5,6
Main Consideration:
Warp and annihilation field same as before
Although I said she doesn't need her passive but for those of you who want very powerful annihilation field, her passives are good and with Warp its like Best of Both Worlds
Full Fitness is still needed
35% damage reduction even at level 3 is noticeable on full fitness!

 Awesome build, just tryed it out! I was rocking 6/6/6/4/4 but it just wasn't cutting it for me.  Then I tryed 6/6/6/0/6, and I missed the weight bonus from the passive. I'm using the Scimitar and Acolyte, But I'll try out the Piranha.
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#92
Ashen One

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TheAdventurer29 wrote...

 Hi! 
After playing Valkyrie, i have to say she is the one of the best sentinels or (adept) in the game! I came to the forum and people are  building her so wrongly. Here's why! 6,6,6,4,4 build doesn't work. In fact it is a very bad build. She doesn't need her passive because she relies on combo biotic explosion exactly like the fury.


This is where you're wrong.

The Asari Valkyrie has two powers that debuff enemies, which is pretty much unique to the Valkyrie and the Volus Engineer. Warp will increase enemy damage taken by 15% from all sources, and so will Annihilation Field. (so everything, including your team's weapons/powers will deal 30% more damage) Warp also weakens armor.

6/6/6/4/4 allows you to max out both debuffs, maximize biotic combo damage, (not that it's overly important because the class is not meant to be played like the N7 Fury) further increase the power damage of AF detonations + DoT, and is pretty durable.

I mean, I shouldn't have to explain how stupidly weak something like a Brute, Scion, Atlas, Praetorian, ect.. becomes if you Warp it, walk up to it with AF on for the double debuff and empty a clip from a Reegar Carbine or Piranha with AP/Warp/Incendiary Ammo IV into it.

Modifié par Ashen Earth, 25 octobre 2012 - 10:27 .


#93
CitizenThom

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Guanxii wrote...

What do you guys consider a good/decent recharge time for warp? What should we be aiming for as the benchmark for a good build, e.g. 2.35 or 2.62?


I try to stay under 3 seconds, at worst under 4 seconds. You want to have a decent gun, and use warp as a secondary to the gun. It doesn't have to be a heavy gun, I go with an ULM/AP Talon. The burst fire of the Vindicator or the Hornet works pretty well too. Vindicator let me be the most multi-range character... I'd say any accurate Assault Rifle would be good for this.

And I'd say always take movement speed on Annihilation Field, not only to get close fast, but aso to retreat fast for better survivability.

edit: Just realised the Vindicator does worse dps than the Eagle... Might as well use the Eagle and get the 200%-50% or 200%-20%.

Modifié par CitizenThom, 26 octobre 2012 - 03:11 .


#94
Frozen Mind

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Many people playing Fury have problem to stay alive in close distance to enemy. Her evasive moves are nice because of a "teleport" capability, but animation is rather long and you're taking damage during it. And that is how Fury is less effective than Valkyrie for some people and their teammates. Dashing back+side is really fast. So it's again about gameplay style and skills.

For me Valkyrie is nice to annoy boss enemies forcing them to unsuccessful melee and stunning them with BEs. With Fury you have to be more careful for crossfire. Have Incendiary high ROF guy behind your back and enjoy armor melting bosses lured into a deadly trap.

#95
WiqidBritt

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6,6,6,4,4 works for me.
warp to weaken tough enemies and shoot to deal damage at a distance, AF+warp (and possibly shoot) to deal with smaller dudes that get too close.
Wouldn't say I use the class to run around setting up BEs with AF, but it's nice to have things that get too close basically auto prime for a detonation.

#96
masleslie

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Hmmn...?
I go 6/6/5/4/5 Check my N7HQ or link (although it juggles the order of the powers).
http://narida.pytalh...0@0@A@@@0@0@0@0

I play the Valkyrie a lot like the Fury - charging enemies & detonating combos. But i like to keep a little 'oomph' in powers without depending on combos all the time. Much as I love the Fury, her weakness (if you can call it that) was a lack of ranged power attacks. Unless you up Dark Channel which reduces the other powers or health/shields. The Valkyrie fixes all that by making a more flexible character.

I have played this build a number of times in silver & come first most of the time pretty comfortably.

#97
soultaker65

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I've been using a 6/6/6/3/5 build.

I'm starting to notice that Rank 6 fitness IMO is kind of useless on most non-tank characters, most of the time it only gives you an extra 125 Health/Shields.

Rank 5 fitness on the other hand will save you from death so much that IMO most 6/6/6/4/4 builds should be 6/6/6/3/5.

As for the Valkyrie I use her like I use the Human Sentinel with a little N7 Fury mixed in.

However using her like a tougher version of the Fury can get you in a lot of trouble, due to the fact that Warp will miss its target a lot more than Throw.

Since Warp doesn't have a Radius boost, moves slower than Throw, and the fact that even with 200% recharge, TA's rank 6 Recharge and Warp's rank 6 Recharge, Warp will still take about 2.5 seconds between each use, it will feel even worse than when Throw misses.

I'm not saying it can't work, but when I tried using her like that and Warp missed it really threw me off my game.

Modifié par soultaker65, 26 octobre 2012 - 11:17 .


#98
Hantaksk

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i go actually for 6-5-6-5-4

I dont see the reason to go full fitness unless you are beign careless, the damage reduction is superb between tech armor and annihilation field evo 6. I have yet to try a build using a melee specced asari valkyrie, going for evo 2-3 and 5 on fitness to incrase power damage after a heavy melee.

Quick question.
Once you detonate the field with warp, does the target remains warped? cause other than that i see no reason to max out warp besides the obvious evo 2 and 4, the cooldown can remain low if you use the right mods, and ive been using the disciple along with the acolyte on gold with consistents results, i have to change loadout on platinium tough... (until BW buffs the disciple :D )

#99
jordie3000

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BuckshotSamurai wrote...

First off, you are wrong that a 6/6/6/4h4 build is bad. Secondly, you are detonating the combo all wrong. Warp >>> shoot during approach >>> detonate AF for 1100 damage + biotic exploion damage. Spawn is dead.


I played a silver last night with another Valkyrie, and while most of it was the other person (they got there first), we still got a killstreak bumrushing that downstairs bit in Glacier. It was a pleasant surprise. 

#100
Steppdaddy2

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Equip cry/fire/disrupt ammo shoot- run in detonate TA boom cast warp boom detonate AF for ****s and gigs