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Best Asari Valkyrie Builds and the truth about damage reduction


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#101
TheAdventurer29

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Ashen Earth wrote...

TheAdventurer29 wrote...

 Hi! 
After playing Valkyrie, i have to say she is the one of the best sentinels or (adept) in the game! I came to the forum and people are  building her so wrongly. Here's why! 6,6,6,4,4 build doesn't work. In fact it is a very bad build. She doesn't need her passive because she relies on combo biotic explosion exactly like the fury.


This is where you're wrong.

The Asari Valkyrie has two powers that debuff enemies, which is pretty much unique to the Valkyrie and the Volus Engineer. Warp will increase enemy damage taken by 15% from all sources, and so will Annihilation Field. (so everything, including your team's weapons/powers will deal 30% more damage) Warp also weakens armor.

6/6/6/4/4 allows you to max out both debuffs, maximize biotic combo damage, (not that it's overly important because the class is not meant to be played like the N7 Fury) further increase the power damage of AF detonations + DoT, and is pretty durable.

I mean, I shouldn't have to explain how stupidly weak something like a Brute, Scion, Atlas, Praetorian, ect.. becomes if you Warp it, walk up to it with AF on for the double debuff and empty a clip from a Reegar Carbine or Piranha with AP/Warp/Incendiary Ammo IV into it.


Thanks for the tip! I will respec annihilation for debuff instead of movement speed. Now she can be an epic boss killer! :o

#102
Bioraxis

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Valkyrie is for weapons, not powers. You can get some serious weapon damage buffs from tech armor and Asari Valkyrie, and the warp + AF can get you tons more damage too. Built for debuffs with a Cerberus Harrier, you will rip EVERYTHING to shreds.

#103
Zmgo91

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wait somehow I am able to run a 6/6/6/5/6 build :o

#104
Hiero Glyph

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I'm curious why so many players are taking Pierce (Warp) at rank 6 when they are using a weapon attachment that ignores 90% of armor anyway? While I understand that having rank 6 grants a slight detonation bonus, in most cases those 6 points are better spent in other skills.

#105
Bioraxis

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I maxed Asari Valkarie (passive power) for weapons damage, power damage, weapons damage. Put 5 into fitness for durability and shield recharge. 3 into annihilation field for explosions in bad situations, 6 into warp as debuff, and 6 into tech armor for survivability (defense, power damage, defense). Warp to stun and debuff, then kill with the valiant (sniper). If they get close, then blow them up, and carry some light pistol/smg for backup.(I like the talon). Works on gold and platinum if you don't go balls out with the combo explosions. I don't know about equipment, just take the shield recharge. The strength of your shields doesn't really matter on platinum, you just need to have them back up fast so the shield gate protects you.

#106
Bioraxis

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Zmgo91 wrote...

wait somehow I am able to run a 6/6/6/5/6 build :o


It's a glitch that happens with the new chars. I think that sometimes it doesn't register the spent points when you leave the power customization and you get extra points to spend when you go back. I used to have a turian saboteur that I ran 6/6/6/6/6 with.:D at least it's a fun glitch, but you can get reported for it. Just promote when you can. It happens.

#107
I_pity_the_fool

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Warp will increase enemy damage taken by 15% from all sources


I'm pretty sure warp only increases weapon and power damage. There's a post from peddro showing that ammo power damage wasn't increased by warp's expose evolution.

I assume that power combos and melee aren't increased either.

#108
brazen_nl

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Is this our daily necro?