Mass Effect 4: First Contact.
#1
Posté 25 octobre 2012 - 07:11
Now, with that out of the way, we know that despite all of the debacle of the third game, there is still a lot to explore when it comes to the mass effect universe. That being said, I've always been interested in going backwards, and playing through Earth's first contact war. I think there could be so much potential, fighting through it and and showing everything that earned the Human's place in the universe. I think as an RPG mechanic, there would be a lot of interesting choices to be made as well, and leave a lot of room for the player to interact from fresh eyes.
((Discuss))
#2
Posté 25 octobre 2012 - 11:09
#3
Posté 25 octobre 2012 - 11:13
Going forward offer more possibilities and unkowns.
#4
Posté 25 octobre 2012 - 11:19
Prequels usually don't do well from what I've seen.
#5
Posté 25 octobre 2012 - 11:26
#6
Posté 25 octobre 2012 - 11:59
=======>>
and not
<<===X===
Just choose Destroy as canon and rebuild a story from that
#7
Posté 25 octobre 2012 - 12:02
Imagine! No matter what Shepard chose, the history of the Galaxy continued anyway. In the distant future, the Galaxy is peaceful and is in harmony, that completely differs from the basic set of circumstances in the trilogy. But the peace is just too perfect and some side-lined mathematicians say that something is utterly wrong in the Universe. It's like the choice Shepard made on the Citadell should have determined the course of history, but their studies show otherwise. They think that history took a certain course that it wasn't supposed to. And then, there is a young person who encounters a strange individual telling him/her to start digging. And he/she starts finding confusing clues that the harmony of the galaxy is not as perfect as everyone thinks.
Modifié par StarOfFlames, 25 octobre 2012 - 12:06 .
#8
Posté 25 octobre 2012 - 02:20
StarOfFlames wrote...
I share the opinion of my fellow commenters. I personally think the best would be to play somwehre after ME3 in the story line, in the distant future, where the choices Shepard made has no effect. As a matter of fact, it could be the theme of the game, howcome the choices in ME3 doesn't affect the development of the Galaxy.
Imagine! No matter what Shepard chose, the history of the Galaxy continued anyway. In the distant future, the Galaxy is peaceful and is in harmony, that completely differs from the basic set of circumstances in the trilogy. But the peace is just too perfect and some side-lined mathematicians say that something is utterly wrong in the Universe. It's like the choice Shepard made on the Citadell should have determined the course of history, but their studies show otherwise. They think that history took a certain course that it wasn't supposed to. And then, there is a young person who encounters a strange individual telling him/her to start digging. And he/she starts finding confusing clues that the harmony of the galaxy is not as perfect as everyone thinks.
Wow, that's actually a really good idea, and would fit in very well with the trilogy. A mysterious force has been changing the course of history from the very beginnning, changing and folding it to what they want. And it's your characters job to uncover the mystery and solve it.
That reminds me of ME1, and I honestly think it's the best way the series could go from here...
#9
Guest_Finn the Jakey_*
Posté 25 octobre 2012 - 02:32
Guest_Finn the Jakey_*
It would just be Halo: Reach but with Turians instead of Elites and Volus instead of Grunts.
#10
Posté 25 octobre 2012 - 03:03
#11
Posté 25 octobre 2012 - 03:32
#12
Posté 25 octobre 2012 - 03:43
Conclusion: Prequels can be good, because they actually can tell a new story, contrary to what some may say.
#13
Posté 25 octobre 2012 - 04:36
#14
Posté 25 octobre 2012 - 04:46
StarOfFlames wrote...
I share the opinion of my fellow commenters. I personally think the best would be to play somwehre after ME3 in the story line, in the distant future, where the choices Shepard made has no effect. As a matter of fact, it could be the theme of the game, howcome the choices in ME3 doesn't affect the development of the Galaxy.
Imagine! No matter what Shepard chose, the history of the Galaxy continued anyway. In the distant future, the Galaxy is peaceful and is in harmony, that completely differs from the basic set of circumstances in the trilogy. But the peace is just too perfect and some side-lined mathematicians say that something is utterly wrong in the Universe. It's like the choice Shepard made on the Citadell should have determined the course of history, but their studies show otherwise. They think that history took a certain course that it wasn't supposed to. And then, there is a young person who encounters a strange individual telling him/her to start digging. And he/she starts finding confusing clues that the harmony of the galaxy is not as perfect as everyone thinks.
Now thi is a great idea. I would like to reserve this game now if at all possible. You Sir are a genius.
#15
Posté 25 octobre 2012 - 05:10
Finn the Jakey wrote...
Whats the point? There'd be no exploring or anything else we like the ME series for,
It would just be Halo: Reach but with Turians instead of Elites and Volus instead of Grunts.
No exploring? They found the mass effect! And the Mars ruins! There's plenty to explore.
#16
Posté 25 octobre 2012 - 05:16
#17
Posté 25 octobre 2012 - 05:54
ziloe wrote...
Now, with that out of the way, we know that despite all of the debacle of the third game, there is still a lot to explore when it comes to the mass effect universe. That being said, I've always been interested in going backwards, and playing through Earth's first contact war.
((Discuss))
A "lot to explore"? Dude, during the First Contact War the humans had THREE colonies (according to Revelation) and they hadn't explored any alien territory yet with the exception of a presumably uninhabited system on the edge of Turian space.
Not only that, but the War only really took place on Shanxi and ended quickly when the Council races realized the humans had a much more massive military force than they thought. Eden Prime was not involved. Terra Nova was not involved. Arcturus Station was not involved. Sol was not involved.
The game would feel hilariously stunted compared to previously expansive ME titles. And beyond that, it would literally be writing themselves into a corner before they even start writing.
I'm sorry, but this is a really, really bad idea.
#18
Posté 25 octobre 2012 - 06:12
Kabooooom wrote...
ziloe wrote...
Now, with that out of the way, we know that despite all of the debacle of the third game, there is still a lot to explore when it comes to the mass effect universe. That being said, I've always been interested in going backwards, and playing through Earth's first contact war.
((Discuss))
A "lot to explore"? Dude, during the First Contact War the humans had THREE colonies (according to Revelation) and they hadn't explored any alien territory yet with the exception of a presumably uninhabited system on the edge of Turian space.
Not only that, but the War only really took place on Shanxi and ended quickly when the Council races realized the humans had a much more massive military force than they thought. Eden Prime was not involved. Terra Nova was not involved. Arcturus Station was not involved. Sol was not involved.
The game would feel hilariously stunted compared to previously expansive ME titles. And beyond that, it would literally be writing themselves into a corner before they even start writing.
I'm sorry, but this is a really, really bad idea.
However, everything is still new to the one you're playing. And isn't that what an RPG is? You have to remember there is 25 years to play with, before the events of ME1.
#19
Posté 25 octobre 2012 - 06:15
1) There is no enemy more threatening or epic than the Reapers.
2) There was no galactic conflict as expansive as the Reapers.
3) Human influence was still in its infancy.
I just don't think it would make a very good game. The Rachni Wars would be better, but then there are no humans and that would probably be determined to not be a very good selling point.
Yes, that is what an RPG is, but if you are making a sequel trilogy to a sci-fi trilogy that was immense and epic to begin with, you better follow it up with something equally or more immense and epic.
#20
Posté 25 octobre 2012 - 06:42
Kabooooom wrote...
Then it wouldn't be the first Contact War, it would be an entirely new story. That could potentially work, except you run into other problems:
1) There is no enemy more threatening or epic than the Reapers.
2) There was no galactic conflict as expansive as the Reapers.
3) Human influence was still in its infancy.
I just don't think it would make a very good game. The Rachni Wars would be better, but then there are no humans and that would probably be determined to not be a very good selling point.
Yes, that is what an RPG is, but if you are making a sequel trilogy to a sci-fi trilogy that was immense and epic to begin with, you better follow it up with something equally or more immense and epic.
Exactly. And I just don't think anything can compete with the Reapers. Just like how that last gawd awful Indiana Jones movie introduced aliens. Like, after that, you can't go any further with the franchise. So that's why I think origins would be more interesting.
#21
Posté 25 octobre 2012 - 07:53
And as far as nothing topping the reapers.... please. You guys lack vision. Have you guys ever read Lovecraft? Or some other scifi out there. They can come up with way scarier stuff than the reapers.
Modifié par Armass81, 25 octobre 2012 - 07:58 .
#22
Posté 25 octobre 2012 - 07:57
#23
Posté 25 octobre 2012 - 09:44
#24
Guest_Arcian_*
Posté 25 octobre 2012 - 11:57
Guest_Arcian_*
#25
Posté 26 octobre 2012 - 12:25
WILL TIM GET WHAT HE WANTS?
WILL SHEP SAVE THE GALAXY IN A FINAL SHOWDOWN?
WILL SHEP SAVE HIS LOVE?
OR WILL HARBINGER HAVE THE FINAL LAUGH?
find out fall 2014
MASS EFFECT 4 - RESURRECTION





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