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Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)


189 réponses à ce sujet

#26
fatmancory

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A map with Elcors on fire wear haywire cannons on their back running around say "loud agonizing scream, It burns.

The guns will constantly try to shoot at you and you can get stomped on by the elcors.

#27
Bryan Johnson

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A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel

#28
Cyonan

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Map is as dark as they said Firebase Giant originally was. Only source of light is player flashlights.

Every unit is a Banshee regardless of what faction you pick.

Or random lightning strikes would work, too.

#29
davidman92

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Goddess. Every wave is an objective wave and every objective is the center hack. And it's always against Geth.

More realistically, I'd love to see London in the day during a Reaper Destroyer attack. The lasers could strip shields. Health damage would probably be too hazardous.

#30
Rokayt

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A map where rocks fall, causing people to randomly die.

#31
fatmancory

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


This an'nt mario party.




A map with a falling reaper. You can only survive if you stand exactly on the right spot and use a ragged krogan speced for sheilds and health and have the best sheild gear on. Theres only enough room for one player. This happens every round before enimeies spawn in.

#32
GeneralMoskvin_2.0

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I still want Harbinger as a hazard, like in the trailer. Every collector, if on the map, becomes possessed and you get orbital attacks if not in a shelter.

#33
fatmancory

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davidman92 wrote...

Goddess. Every wave is an objective wave and every objective is the center hack. And it's always against Geth.

More realistically, I'd love to see London in the day during a Reaper Destroyer attack. The lasers could strip shields. Health damage would probably be too hazardous.


If they added reaper shoots it would have to one hit kill you no matter what.

#34
Rokayt

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A Map where the floor is replaced with crate suspended by cords connected to the ceeling. The enemies take a backseat to the players jumping from crate to crate to avoid hitting the end of the line, as these crates move, and the one at the end of the line is getting dropped down a bottomless pit.

#35
3XT3RM1N4TUS

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel

Still easier than ME1 Mako driving with a controller.

#36
ollpet

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Firebase hydra: The lower lvls of the map randonly get flooded and everyone dies!

#37
GhostShadow115

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


Make... this... happen... please...

#38
Los Aukilani

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i like the idea of reaper hazard, and possibly something like rising and falling water/lava/acid levels that get flooded..

#39
Rokayt

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ollpet wrote...

Firebase hydra: The lower lvls of the map randonly get flooded and everyone falls through the floor and respawns at the LZ...

Fixed. :innocent:

#40
3XT3RM1N4TUS

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Rokayt wrote...

ollpet wrote...

Firebase hydra: The lower lvls of the map randonly get flooded and everyone falls through the floor and respawns at the LZ...

Fixed. :innocent:


Hey, looks like there is already hazard Hydra!

#41
Exicuren

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Some poisonus gas has been leaked from the laboratories in Sur'Kesh, some areas will be unnaccesible after a period of time and it has similar patterns like in hazard ghost. If any allied unit gets exposed for a prolonged time, it dies, this only applies to organic units (either enemies or allies; and yes, geth are inmune to that).

#42
Rokayt

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Rio: The Crates doors close, and massive carrier ships bearing the WalMart Logo pick up the crates and fly off to ????, instantly booting the players inside of the crates at the time.

#43
Zimek

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A spontanous Eric Fagnan spawn chasing players and nerfing their weapons!

#44
3XT3RM1N4TUS

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Zimek wrote...

A spontanous Eric Fagnan spawn chasing players and nerfing their weapons!

Happens nearly every week on BSN.

#45
Frozen Mind

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Shepard!
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#46
GeneralMoskvin_2.0

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Zimek wrote...

A spontanous Eric Fagnan spawn chasing players and nerfing their weapons!


Except for Kishock users and drell/old turian players.

#47
Aetika

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 Ok, on serious note. How about the Reaper beam from London on London. Just like in SP. It shoots every few seconds with loud noise and ground is shaking, messing up your aim. I know I would hate it. Just like in SP. :devil:

#48
Rokayt

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Aetika wrote...

 Ok, on serious note. How about the Reaper beam from London on London. Just like in SP. It shoots every few seconds with loud noise and ground is shaking, messing up your aim. I know I would hate it. Just like in SP. :devil:


Of course, you could fire a cobra missile at it to make it shut up for two minutes.

#49
OoTOMBSoO

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extraction level: if no team member is there at the start of wave then all of the enemies spawn there and you have to push them out of it.

#50
GroverA125

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Have orbital strikes.airstrikes occur during combat.

Before you debunk this, I do not mean permanently. A sort of reactor-like setup. After so long in the match, our operator may say "you have in orbital strike/airstrike inbound, get to cover!" and make some doors lock down after a reasonable amount of time, then decimate the outside in such a manner that anything there will be downed.

It'd work well on maps with occasional external environments. Perhaps not on any of our maps, but I could imagine a large military bunker map would make this work pretty well. It would make locking down outside a bad idea, and limit the movement of players.