Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)
#26
Posté 25 octobre 2012 - 08:59
The guns will constantly try to shoot at you and you can get stomped on by the elcors.
#27
Posté 25 octobre 2012 - 09:00
#28
Posté 25 octobre 2012 - 09:00
Every unit is a Banshee regardless of what faction you pick.
Or random lightning strikes would work, too.
#29
Posté 25 octobre 2012 - 09:00
More realistically, I'd love to see London in the day during a Reaper Destroyer attack. The lasers could strip shields. Health damage would probably be too hazardous.
#30
Posté 25 octobre 2012 - 09:02
#31
Posté 25 octobre 2012 - 09:03
Bryan Johnson wrote...
A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel
This an'nt mario party.
A map with a falling reaper. You can only survive if you stand exactly on the right spot and use a ragged krogan speced for sheilds and health and have the best sheild gear on. Theres only enough room for one player. This happens every round before enimeies spawn in.
#32
Posté 25 octobre 2012 - 09:03
#33
Posté 25 octobre 2012 - 09:03
davidman92 wrote...
Goddess. Every wave is an objective wave and every objective is the center hack. And it's always against Geth.
More realistically, I'd love to see London in the day during a Reaper Destroyer attack. The lasers could strip shields. Health damage would probably be too hazardous.
If they added reaper shoots it would have to one hit kill you no matter what.
#34
Posté 25 octobre 2012 - 09:04
#35
Posté 25 octobre 2012 - 09:05
Still easier than ME1 Mako driving with a controller.Bryan Johnson wrote...
A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel
#36
Posté 25 octobre 2012 - 09:06
#37
Posté 25 octobre 2012 - 09:07
Bryan Johnson wrote...
A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel
Make... this... happen... please...
#38
Posté 25 octobre 2012 - 09:08
#39
Posté 25 octobre 2012 - 09:08
Fixed. :innocent:ollpet wrote...
Firebase hydra: The lower lvls of the map randonly get flooded and everyone falls through the floor and respawns at the LZ...
#40
Posté 25 octobre 2012 - 09:10
Rokayt wrote...
Fixed. :innocent:ollpet wrote...
Firebase hydra: The lower lvls of the map randonly get flooded and everyone falls through the floor and respawns at the LZ...
Hey, looks like there is already hazard Hydra!
#41
Posté 25 octobre 2012 - 09:11
#42
Posté 25 octobre 2012 - 09:12
#43
Posté 25 octobre 2012 - 09:13
#44
Posté 25 octobre 2012 - 09:14
Happens nearly every week on BSN.Zimek wrote...
A spontanous Eric Fagnan spawn chasing players and nerfing their weapons!
#45
Posté 25 octobre 2012 - 09:15

#46
Posté 25 octobre 2012 - 09:15
Zimek wrote...
A spontanous Eric Fagnan spawn chasing players and nerfing their weapons!
Except for Kishock users and drell/old turian players.
#47
Posté 25 octobre 2012 - 09:15
#48
Posté 25 octobre 2012 - 09:16
Aetika wrote...
Ok, on serious note. How about the Reaper beam from London on London. Just like in SP. It shoots every few seconds with loud noise and ground is shaking, messing up your aim. I know I would hate it. Just like in SP.
Of course, you could fire a cobra missile at it to make it shut up for two minutes.
#49
Posté 25 octobre 2012 - 09:19
#50
Posté 25 octobre 2012 - 09:20
Before you debunk this, I do not mean permanently. A sort of reactor-like setup. After so long in the match, our operator may say "you have in orbital strike/airstrike inbound, get to cover!" and make some doors lock down after a reasonable amount of time, then decimate the outside in such a manner that anything there will be downed.
It'd work well on maps with occasional external environments. Perhaps not on any of our maps, but I could imagine a large military bunker map would make this work pretty well. It would make locking down outside a bad idea, and limit the movement of players.





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