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Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)


189 réponses à ce sujet

#51
Persona RED

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A map with Legos all over the ground.

The Yahg homeworld during mating season.

A map in which you had to pleasure a platoon of Turians with absolutely no lubricant.

A Krogan Daycare, and they all have a heavy melee.


And one serious one:
Being on a Rannoch map whilst a Reaper is ravaging the planet not far away, occasionally shooting a beam across the map.

#52
GeneralMoskvin_2.0

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Persona RED wrote...

A map with Legos all over the ground.

The Yahg homeworld during mating season.

A map in which you had to pleasure a platoon of Turians with absolutely no lubricant.

A Krogan Daycare, and they all have a heavy melee.


By the spirits, make it happen Bioware.

#53
3XT3RM1N4TUS

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Persona RED wrote...
A map with Legos all over the ground.

The game would be unplayable!

Modifié par 3XT3RM1N4TUS, 25 octobre 2012 - 09:24 .


#54
Josh.de

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Rokayt wrote...

Rio: The Crates doors close, and massive carrier ships bearing the WalMart Logo pick up the crates and fly off to ????, instantly booting the players inside of the crates at the time.


Posted Image Best laugh so far, hahaha, awesome! Posted Image

#55
SlimJim0725

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Bryan Johnson wrote...

Enemies would not spawn all together in 1 place, they would come down from the sky like the brutes do in sp right next to the player :P


My only thoughts would be "Oh crap! A brute!"

#56
Sulliv9

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Bryan Johnson wrote...

Rokayt wrote...

Bryan Johnson wrote...

Enemies would not spawn all together in 1 place, they would come down from the sky like the brutes do in sp right next to the player :P


Theif! You have violated the law. :lol:


Fine then, take Firebase London make the hack always in the middle of the map, and double its duration. Also the extraction zone is moved to that spot as well.


Thats just evil.

#57
Rokayt

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Firebase Vancouver: Satellite receivers are strategically placed around the map. As they get shot, the players begin to get static on their screen, and suffer more and more simulated lag.

In addition, the map grows more demonic, developing an art style similar to Diablo II..

When all the Receivers are destroyed, The big red himself spawns, with his red lightning attack in its un-nerfed state, and the ability to randomly cause the players screens to go black..............................................................................................................................

#58
MotorWaffle

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Falling meteor husks, like in SP
Reaper beams
Actualy collector swarms that, instead of just going around the map, chases the player who must make it to a safe room in time before the doors shut (like the reactor hazard, but you WANT to be inside)

Finally, Volus rolling down stairs and ramps like bowling balls, incapping anyone in their way.

#59
Dilandau3000

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel

That wouldn't be noticeably harder than the regular Mako driving in ME1. Posted Image

#60
Reaganstorme

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Firebase Condor: orbiral debris strikes randomly, causing all players and enemies to stagger on impact at the same time. This wouldn't necessarily be a strike on the map, but visibly nearby so that you could see them coming in if you were looking up.

Firebase Jade: after the devastation of the Cerberus raid, all the consoles on the map have a field effect of sparking and draining shields from time to time. This is forshown by a sudden burst of obscuring smoke from the consoles, and then the electric burst effects kick in.

Firebase Goddess: Interior lighting flickers off for minutes as power cuts out, but the setting sun provides (just) enough light to see by as it shines in from the outside, making plenty of hidey holes for enemies to spawn unseen. <Banshee scream>! This would also showcase the various beautiful priming effects of the various powers (biotics, tech, fire, etc) as they would have their illumination effect become a light source.

Firebase Vancouver: the building below the rooftop is on fire, causing billowing smoke to cascade out the farious air vents on the roof and drift across the battlefield. Occasionally sections of roof would become too hot (with a visible fire effect) and cause damage to players draining shields and eventually damaging health when they cross those zones. These zones would be cooled again by non-damaging rain that is lightly falling, with sizzling clouds of steam produced.

Firebase London: sections of adjacent buildings spawn snipers in windows or ledges (Nemesis, Marauders, Rocket troopers, or Collector Captains) that are not part of the regular wave budget. They would persist through actual wave completion much the same way swarmers, drones and swarms do, but still count towards kill counts, etc.

Firebase Rio: the complex has begun to collapse down the side of the river dam, causing the whole level to be played on a tilt. Movement "up" the tilted sections of map would recieve a small but noticable movement speed penalty, but movement "down" the tilt would receive a corresponding bonus.

#61
LePetitRobot

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Quicksand and crocodiles.

#62
Rokayt

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Firebase Ghost: All enemies in every wave will be replaced by the wave number in husks, and the occasional possessed abomination.

#63
Diogo Marzo

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Fire base giant, to add to the nighttime have random and hungry packs of varren come through attacking everything.

#64
Aetika

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Reaganstorme wrote...

Firebase Vancouver: the building below the rooftop is on fire, causing billowing smoke to cascade out the farious air vents on the roof and drift across the battlefield. Occasionally sections of roof would become too hot (with a visible fire effect) and cause damage to players draining shields and eventually damaging health when they cross those zones. These zones would be cooled again by non-damaging rain that is lightly falling, with sizzling clouds of steam produced.


I like this one a lot. But I would just make it so the smoke limits visibility, crawling over the roof like...well like the smoke :)

#65
Rokayt

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Any map:

Massive eyeballs spawn out of nowhere and start sucking you in, if you touch one, you die instantly.

Other massive eyeballs spawn as well, to shoot crates at you rapidly to stagger you.

#66
ThatGuyThatPlaysThisGame

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The hazard is that a magical blue light slowly scans over random parts of the map randomly killing what ever it touches the entire mission

Modifié par ThatGuyThatPlaysThisGame, 25 octobre 2012 - 10:05 .


#67
Catastrophy

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Rio: The place gets a bar already. On top of the central bunker with the best view on the whole map.

Hazard? No admittance to banshees, brutes and the likes, but there's always the little folk at the door. Nothing a good bouncer can't handle.
No, it's just very comfy there and you can look at the scenery, sip your Mojito and chill out a bit as long as the bouncer handles the thing allright.
Things would become ugly otherwise.

#68
Skunktrain

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Firebase London: every other wave football enthusiasts swarm the street setting fire to everything.

#69
shumworld

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Harbinger attacking.

#70
PsychoXR-20

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Firebase Hydra - Flooded, reduced movement speed at all times.

Firebase Rio - Lots and lots of falling debris from ships that were shot down by the two cannons. Debris would do a tremendous amount of damage if you get hit.

Firebase Vancouver - High winds continuously push players and enemies out of cover.

#71
DESTRAUDO

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


When i read that my brain instantly converted it into this format inside my head.


http://www.quickmeme.com/meme/3rhz89/

#72
thearbiter1337

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5 Sovereign class Reapers drop down to kill you

#73
Rapidfire Widow

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3XT3RM1N4TUS wrote...

Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel

Still easier than ME1 Mako driving with a controller.


Mako was the bomb. Hits like a truck, takes more pounding than a w**** in the red light district of Amsterdam, it's basically a glider if you tap the booster butto in mid flight. Also, it climbs pretty steep slopes. I made that Mako DANCE I was so good at it. ME4 needs to bring it back in a pvp minigame, I would dominate anyone. In fact if I could I'd challenge a Dev in a 1 v 1 Mako battle to the death.

#74
Rapidfire Widow

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Rio: enemies every where edition. On non objective waves, low tier troops can spawn in addition to the spawn budget. They have +60% movement speed, and there's 2-3 waves of 7 low tier enemies. Not really challenging, but hey Hazards are meant to distract you/deny areas more than actually significantly harm you.

Modifié par Rapidfire Widow, 25 octobre 2012 - 10:38 .


#75
Kirrahe Airlines CEO

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An English Gamer wrote...

Hydras damn would burst causing a tidal wave that you must surf in order to out-score the enemies.
Be careful though. Dat Atlas has mad surfin' skills like you wouldn't believe!


Surf it ala Escape from L.A. style? Anyway, Jade would have a really bad hurricane and if caught in the wrong spot on the map, you can get swept off the map and die. Dangerous winds and heavy rain will persist throughout the map. The only enemies that can't be picked up are armored targets.