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Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)


189 réponses à ce sujet

#101
Das Rouse

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How about one where your weapons are replaced by a slingshot and some Angry Birds? Just saying.

#102
Aetika

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KetchupRUS wrote...

Rising water on Rio :D Forcing players to evacuate the lower levels of the map.


That would be quite brutal. Upper levels are only those suicidially open bridges Posted Image

#103
LeandroBraz

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Rio or Hydra (or Goddess, or Jade =P), A defensive AI has gone rogue on the map, setting traps and random turrets all over it (releasing some LOKI mechs, maybe =D)

No, really. Bioware should totally do anything related to rogue AIs, it's a classic hazard environment from ME..

#104
silentwindfr

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london: a reaper death ray

#105
Andreadg89

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Tuchanka, firebase Giant.

Wave 3, 6 and 10 will have 4 treshew maws along with normal enemies, and the objective will be to kill the threshew maws just like normal targets. Missiles doesn't instantly kill them.

#106
Andreadg89

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Tuchanka, firebase Giant.

Wave 3, 6 and 10 will have 4 treshew maws along with normal enemies (maybe substituting big bosses like banshees or primes), and the objective will be to kill the threshew maws just like normal targets. Missiles doesn't instantly kill them.

Sorry for double post

Modifié par Andreadg89, 25 octobre 2012 - 12:44 .


#107
ryanshowseason3

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London - Sniper units in the surrounding buildings marauders and cannibals, perhaps stationary gun emplacements in the buildings perhaps one on top of the bridge for player use. Make it completely exposed to incoming fire though.

Rio - debris falling from space. Give players a targeting reticule showing where incoming debris will be landing so they can try to avoid it. Hurt enemies and allies alike.

Hydra - Switch to flood the lower courtyard section with water staggering then slowing anything in it. Make it hurricane season too with periodic lightning. Other switches around the map to bring up lightning rods. Areas struck will cause shields to immediately gate on enemies and allies.

Condor - Solar radiation, put the sun at a low angle to cast long shadows and make the sun deplete shields like in me2

Jade - Yahg/varren containment failure. They attack nearest ally or enemy. Also collapse a balcony or two to make a new path.

goddess - building collapse. Have the ceiling and parts of the building start falling down, let the player also shoot sections to bring them down on enemies for instant kills.

Vancouver - superstructure failure. Have the building start to lean and sway periodically. Have a few floors collapse once in a while too and everyone staggers. No actual damage though.

#108
-Tentei-

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A bombardment or meteor shower hazard, like when you kill that reaper on tuchanka and it steps on you. Like that except it knocks out half shields/half health every hit.

#109
Terrapin

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Reaper Indoctrination Device Hazard

Reaper forces have emplaced Indoctrination Artifacts to aid in converting local populations.  These artifacts cause rapid indoctrination effects.  When a player comes within 20-30 meters, they start taking mild DOT, suffer reduced accuracy, slower movement speed, and increased cooldowns due to the mental effort required to resist the reapers.  The artifacts also act as barrier generators for nearby enemies.  These artifacts can be temporarily disabled through hacking them, but this only lasts for 30-60 seconds, after which they reactivate.

Husks spawn with all enemy factions on this hazard, as an addition to or apart from the normal spawn budget, a result of the local populace being affected by the artifacts.

The artifacts are located in the areas most commonly used for cover, forcing players to repeatedly hack the artifacts or go with a mobile team strategy.

#110
Mythicrose

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Proximity mine hazard.

Geth/Cerebus/Collector transport ships strafe the warzone while dropping proximity mines. Mines can also be tripped by their own forces.

#111
TheThirdRace

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


hahahaha! that was awesome!

#112
Terrapin

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bump

#113
THE Terry

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Bryan Johnson wrote...

Rokayt wrote...

Bryan Johnson wrote...

Enemies would not spawn all together in 1 place, they would come down from the sky like the brutes do in sp right next to the player :P


Theif! You have violated the law. :lol:


Fine then, take Firebase London make the hack always in the middle of the map, and double its duration. Also the extraction zone is moved to that spot as well.


How do you sleep at night? On a water bed of childrens tears!?

#114
DesioPL

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Firebase Glaicer Hazard is awesome ! Electrical Swarms kill everyone ! RUN ! :P

#115
Mozts

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


Now that sounds... Problematic.

#116
DullahansXMark

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meleander wrote...

I think aerial bombardment would be awesome.


But there's no time for that!

#117
Blarg

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Firebase Vancouver during a thunder storm. Both you and the enemies are at risk of being hit by lightning, which can drop all your shields (or all the enemies shields) or kill you/the enemies if you possess no shields.

Basically, the RNG store with a vengeance.

#118
davidthepanda

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give banshees vacuum cleaners to suck you in from 100 feet away

#119
guitarsniper

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Corrosive cloud: it doesn't do damage, but when it touches you your weapons and shields are all debuffed till the end of the match, and the debuffs stack.

#120
Beeno4Life

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whalewhisker wrote...

A Harvester shooting from above!

ENEMY HARVESTER ABOVE!

#121
Flexx4400

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On all maps randomly Will Ferrell appears and tells you a joke

#122
Rokayt

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DullahansXMark wrote...

meleander wrote...

I think aerial bombardment would be awesome.


But there's no time for that!


They made time.... After they got you on the ground.

#123
bob2.0

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How about some nightmare fuel from Arkham Horror?
Works for any map, best against Reapers or Collectors.

So the Doom Track becomes a countdown clock, extract before it hits zero or the mission is scrubbed.
And the Terror Track can begin to impose permanent debuffs on all players and reduce the effectiveness of consumables. As the Terror Track continues to fill out, there is an increasing limit to the number of enemies in play, at maximum Terror there is no limit.

And maps are played with a single player style low light mode, with flashlights.

Modifié par bob2.0, 25 octobre 2012 - 07:43 .


#124
ultima2006

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how about a lava spitting volcano in the background with small pieces of lava rocks coming from the sky, also, black ash is blown into the map, which affects visibility and if a player/enemy has no shields/barriers, health will be slowly reduced

#125
Krakefer.ch

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Micrometeor rain. Random falls on the map. Effect is like a frag grenade but without the beeeeep.