Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)
#126
Posté 25 octobre 2012 - 07:57
Hazard Rio: A temporal rift opens and deposits a 21st century marine who instantly dies from massive exposure to engaging storytelling.
#127
Posté 25 octobre 2012 - 07:58
fixed:wub:Terrapin wrote...
Reaper Indoctrination Device Hazard
Reaper forces have emplaced Indoctrination Artifacts to aid in converting local populations. These artifacts cause rapid indoctrination effects. When a player comes within 20-30 meters, ...players loose control of their character for a brief moment and start using their powers/weapons against the other team members
Edited to make it easy to read.
Modifié par ultima2006, 25 octobre 2012 - 08:00 .
#128
Posté 25 octobre 2012 - 08:12
Hydra - Being a former Quarian colony, A Geth Prime shows up with all enemies.
Goddess - Asari location, A Banshee shows up with all enemies.
Jade - Salarian. Sleeping gas traps created by the salarian stgs are active and can put you down if you step on them.
London - A large reaper ship is moored in one location and though stationary randomly fires off it;s ray.
Rio - Tsunami waves Due to reapers firing large objects into the ocean once every game wave or so a large ocean wave rolls in and knocks you off your feet and incapacitates you for a few seconds.
Vancouver - earthqaukes/tremors due to increased seismic activity. Wobbles the screen a chance of debris to fall from the sky.
#129
Posté 25 octobre 2012 - 08:14
Jade - Tropical Storm
Hydra - (Unlikely) Flash Flooding
#130
Posté 25 octobre 2012 - 08:15
SuperTacoKing wrote...
I made a thread similar to this.
Jade - Tropic Thunder.
Hydra - (Unlikely) Flash Flooding
Dis would be bad a** s***
#131
Posté 25 octobre 2012 - 08:19
A storm with lighting and semi reduced visibility the lowers levels have waist deep water that slow movement.
Condor:
Damaged instalations with fire here and there (that does damage) with a pair of Reapers in the distance shooting lazors at flying turian ships and will occasionally shot the map.
Extraction waves take a minute longer in this map.
Jade:
Rain and reduced visibility.
Goddess:
Asari voices in the intercom begging for help while they get overrun by reaper forces (banshee screams). I went with psycological hazard for that one.
I give my concent for bioware to use those ideas as they see fit and renounce my rights to these ideas, this post will remain in its orininal state without changes making clear my legal intentions towards these ideas.
#132
Posté 25 octobre 2012 - 08:22
ultima2006 wrote...
fixed:wub:Terrapin wrote...
Reaper Indoctrination Device Hazard
Reaper forces have emplaced Indoctrination Artifacts to aid in converting local populations. These artifacts cause rapid indoctrination effects. When a player comes within 20-30 meters, ...players loose control of their character for a brief moment and start using their powers/weapons against the other team members
Edited to make it easy to read.
I considered having that be the effect, but it seemedlike it would be too difficult to implement within the current game system and I wanted something that could at least hypothetically be actually implemented.
#133
Posté 25 octobre 2012 - 09:29
#134
Posté 25 octobre 2012 - 09:38
#135
Posté 25 octobre 2012 - 09:45
#136
Posté 25 octobre 2012 - 09:49
#137
Posté 25 octobre 2012 - 09:54
Bryan Johnson wrote...
A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel
You're an evil evil man.....
#138
Posté 25 octobre 2012 - 10:00
Bryan Johnson wrote...
A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel
that...would suck
but Harvesters dropping Reapers would be a pretty sweet map, lower the amount of brutes and banshees and have the players have to fight against the Harvesters
#139
Posté 25 octobre 2012 - 10:09
GeneralMoskvin_2.0 wrote...
A giant seeker swarm that makes your game crash when you shoot at it.
Oh, that already exists, nevermind.
Hahahahaha.... I wish there were a like button on these threads.
#140
Posté 25 octobre 2012 - 10:11
#141
Posté 25 octobre 2012 - 10:16
#142
Posté 25 octobre 2012 - 10:18
Players would fight in a rural/small suburban town, while friendly Tanks/Makos are rolling through the town and firing at Reapers in the distance. The real hazard would be that the Reapers would sometimes(if/when hit by a tank) fire on the tanks while their moving through the playing field.
Either destroying the tank, or the Tank moving(avoiding) and the laser destroying parts of the environment.
Just a thought.
#143
Posté 25 octobre 2012 - 10:22
#144
Posté 25 octobre 2012 - 10:25
Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.
Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.
Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.
#145
Posté 25 octobre 2012 - 10:29
Hydra: Hurricane
Jade: Containment Breach (reskin a Brute to look like Yaagh and have it attack... well... everything)
Condor: Bombardment
Rio: Mardi Gras
#146
Posté 25 octobre 2012 - 10:46
Imagine one falling in the middle of your hack while you're trying kill enemies and now you have to stay on the opposite side of the zone to avoid getting hurt.
Random drops that hurt us and enemies. You win some and you lose some.
(btw - this is by no means my most extreme idea, but fun none-the-less)
#147
Posté 25 octobre 2012 - 10:48
LandoCalrisian wrote...
The door at the back of Glacier opens to reveal - a giant spacedisco dance club! Drunken, dancing Asari stumble around the map. If you come within 2 metres of any of them, you're overtaken by the urge to dance and your character is dance-locked for 4 seconds. Same goes for enemies.
Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.
Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.
Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.
This may be the best one yet...
#148
Posté 26 octobre 2012 - 12:13
LandoCalrisian wrote...
The door at the back of Glacier opens to reveal - a giant spacedisco dance club! Drunken, dancing Asari stumble around the map. If you come within 2 metres of any of them, you're overtaken by the urge to dance and your character is dance-locked for 4 seconds. Same goes for enemies.
Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.
Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.
Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.
LOLz
I was on the phone reading this and had to fight the laughter.
#149
Posté 26 octobre 2012 - 12:49
#150
Posté 26 octobre 2012 - 01:10
Vs Reapers... wave data: # of enemies per wave is increased by 400% no canibals ever spawn.





Retour en haut






