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Hazard map brainstorming. Think of the most hazardous hazard you can. (Guys, Dis Is Bad A** S***.)


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#126
Installation17

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Hazard Jade: A yahg and his pack of circus varren wander the area, stuffing players and enemies into a cannon and shooting them across the map.

Hazard Rio: A temporal rift opens and deposits a 21st century marine who instantly dies from massive exposure to engaging storytelling.

#127
ultima2006

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Terrapin wrote...

Reaper Indoctrination Device Hazard

Reaper forces have emplaced Indoctrination Artifacts to aid in converting local populations.  These artifacts cause rapid indoctrination effects.  When a player comes within 20-30 meters,  ...players loose control of their character for a brief moment and start using their powers/weapons against the other team members

fixed:wub:
Edited to make it easy to read.

Modifié par ultima2006, 25 octobre 2012 - 08:00 .


#128
Beerfish

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Condor - Being on a moon of Palaven, extra marauders spawn with all enemies.
Hydra - Being a former Quarian colony, A Geth Prime shows up with all enemies.
Goddess - Asari location, A Banshee shows up with all enemies.
Jade - Salarian. Sleeping gas traps created by the salarian stgs are active and can put you down if you step on them.
London - A large reaper ship is moored in one location and though stationary randomly fires off it;s ray.
Rio - Tsunami waves Due to reapers firing large objects into the ocean once every game wave or so a large ocean wave rolls in and knocks you off your feet and incapacitates you for a few seconds.
Vancouver - earthqaukes/tremors due to increased seismic activity. Wobbles the screen a chance of debris to fall from the sky.

#129
ChatmanJay

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I made a thread similar to this.
Jade - Tropical Storm
Hydra - (Unlikely) Flash Flooding

#130
Rokayt

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SuperTacoKing wrote...

I made a thread similar to this.
Jade - Tropic Thunder.
Hydra - (Unlikely) Flash Flooding


Dis would be bad a** s***

#131
Chaoswind

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Hydra:

A storm with lighting and semi reduced visibility the lowers levels have waist deep water that slow movement.

Condor:

Damaged instalations with fire here and there (that does damage) with a pair of Reapers in the distance shooting lazors at flying turian ships and will occasionally shot the map.
Extraction waves take a minute longer in this map.

Jade:

Rain and reduced visibility.

Goddess:

Asari voices in the intercom begging for help while they get overrun by reaper forces (banshee screams). I went with psycological hazard for that one.



I give my concent for bioware to use those ideas as they see fit and renounce my rights to these ideas, this post will remain in its orininal state without changes making clear my legal intentions towards these ideas.

#132
Terrapin

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ultima2006 wrote...

Terrapin wrote...

Reaper Indoctrination Device Hazard

Reaper forces have emplaced Indoctrination Artifacts to aid in converting local populations.  These artifacts cause rapid indoctrination effects.  When a player comes within 20-30 meters,  ...players loose control of their character for a brief moment and start using their powers/weapons against the other team members

fixed:wub:
Edited to make it easy to read.


I considered having that be the effect, but it seemedlike it would be too difficult to implement within the current game system and I wanted something that could at least hypothetically be actually implemented.

#133
spaceling

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Space hamster infestation.

#134
mybudgee

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Geth Armature/Harvester/mini-reaper/gunships

#135
vGriMz

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Broken Communications: The Announcer's voice is 100 times louder, constantly repeats himself and gives you wrong information.

#136
GrundyzMoshPit

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Ships crashing constantly by being shot down by the cannons on Rio

#137
Vlandis

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


You're an evil evil man.....

#138
Tymathee

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Bryan Johnson wrote...

A map where you have to drive the mako through an obstacle course (where the sides are mines), and each player controls a wheel


that...would suck

but Harvesters dropping Reapers would be a pretty sweet map, lower the amount of brutes and banshees and have the players have to fight against the Harvesters :wub:

#139
Verwuverhuven

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GeneralMoskvin_2.0 wrote...

A giant seeker swarm that makes your game crash when you shoot at it.

Oh, that already exists, nevermind.



Hahahahaha.... I wish there were a like button on these threads.

#140
N1GHTHeR0

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After countless times of orbital bombardment not being available, Admiral Hackett finally issues the order but the bombardment consist of Thresher Maws.

#141
Moxy_Pirate

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Everyone hits "Ready" in the lobby, the game begins to load. You then get a black screen with a message box that says "Waiting for other players..." You turn off your console and cry into a pillow.

#142
TookYoCookies

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It'd be cool to see a new map.. Maybe based in the american midwest, or on the Elcor planet.. Somewhere with a great plains-ish feel.

Players would fight in a rural/small suburban town, while friendly Tanks/Makos are rolling through the town and firing at Reapers in the distance. The real hazard would be that the Reapers would sometimes(if/when hit by a tank) fire on the tanks while their moving through the playing field.
Either destroying the tank, or the Tank moving(avoiding) and the laser destroying parts of the environment.

Just a thought. :D

#143
SterlingPhoenix

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Praetorians that shoot BANSHEES at you!

#144
LandoCalrisian

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The door at the back of Glacier opens to reveal - a giant spacedisco dance club! Drunken, dancing Asari stumble around the map. If you come within 2 metres of any of them, you're overtaken by the urge to dance and your character is dance-locked for 4 seconds. Same goes for enemies.

Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.

Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.

Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.

#145
ZerebusPrime

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London: Slow falling ash

Hydra: Hurricane

Jade: Containment Breach (reskin a Brute to look like Yaagh and have it attack... well... everything)

Condor: Bombardment

Rio: Mardi Gras

#146
Verwuverhuven

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My idea is space debris/ meteors/ something falling from the sky and starting off too hot to be near and after a while it cools off and does less damage. It'll take from shields first and if you refuse to move away it'll start in on health. It falls randomly. Maybe one every 0.8 - 1.5 levels. No more than three at a time. It falls in a random place and is about 3 feet wide. It's small enough that it doesn't trap people in a certain area of the map. This could make objectives more challenging so maybe an extra 15% xp or something. For rendering purposes, it could glow bright red/white when it first falls and slowly change color. FBW has heat shimmers so we could add those as well. After it gets to the point where it's cooled completely it could just desintegrate(like a banshee). So the consoles don't have to keep a growing number of meteors rendered.

Imagine one falling in the middle of your hack while you're trying kill enemies and now you have to stay on the opposite side of the zone to avoid getting hurt.

Random drops that hurt us and enemies. You win some and you lose some.

(btw - this is by no means my most extreme idea, but fun none-the-less)

#147
Verwuverhuven

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LandoCalrisian wrote...

The door at the back of Glacier opens to reveal - a giant spacedisco dance club! Drunken, dancing Asari stumble around the map. If you come within 2 metres of any of them, you're overtaken by the urge to dance and your character is dance-locked for 4 seconds. Same goes for enemies.

Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.

Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.

Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.


This may be the best one yet...

#148
kbatman74

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LandoCalrisian wrote...

The door at the back of Glacier opens to reveal - a giant spacedisco dance club! Drunken, dancing Asari stumble around the map. If you come within 2 metres of any of them, you're overtaken by the urge to dance and your character is dance-locked for 4 seconds. Same goes for enemies.

Shooting a dance-locked enemy is back for your karma, doing so increases your chance of being stunlocked by 10% for the next 20 seconds.

Some of the Asari intermittently spill their drinks and/or vomit. Your speed (and enemies') is reduced by 15% when walking on these areas.

Banshees are immune to dance effects, but brutes and ravagers are not. Praetorians death rays become rainbow life rays and restore your shields.


LOLz

I was on the phone reading this and had to fight the laughter.

#149
ewarwoowars

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how about a blackhole or local star going supernova. with the map slowly being destroyed wave by wave.

#150
comrade8472

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Condor: low gravity. & crashed ships that have multiple explosions. as the fire in their cargo bays ignite very explosive ordance. and they also are leaking plasma that catches fire.

Vs Reapers... wave data: # of enemies per wave is increased by 400% no canibals ever spawn.