Absolutely loving the atmosphere on White and Glazier. And I'm already missing the rain from Ghost. If these hazard variations of the familiar levels were made permanent, I wouldn't blame you, Bioware. And I have a feeling I'm not alone on this.
I wish the hazard levels were permanent
Débuté par
steamcamel
, oct. 25 2012 08:52
#1
Posté 25 octobre 2012 - 08:52
#2
Posté 25 octobre 2012 - 08:55
Yes, I agree!
Please BioWare, put these awesome maps up permanently this coming Tuesday! You could remove the additional experience reward on all but two, but keep it on a cycle like you are at the moment but instead of getting two new maps every Tuesday, we'll get two different maps with the additional experience bonus.
Please BioWare, put these awesome maps up permanently this coming Tuesday! You could remove the additional experience reward on all but two, but keep it on a cycle like you are at the moment but instead of getting two new maps every Tuesday, we'll get two different maps with the additional experience bonus.
#3
Posté 25 octobre 2012 - 09:00
Agreed, these maps are just too good to be limited to a weekly change, at the very least change them every 2-3 days.
#4
Posté 25 octobre 2012 - 09:02
My thoughts.
When they've completed to rotation of hazard maps. Don't have them as an option. Instead make it a random chance that a selected/generated map will be its hazard variant.
Yes/no?
Edit- y'know, just to keep us on our toes
When they've completed to rotation of hazard maps. Don't have them as an option. Instead make it a random chance that a selected/generated map will be its hazard variant.
Yes/no?
Edit- y'know, just to keep us on our toes
Modifié par GriM_AoD, 25 octobre 2012 - 09:02 .
#5
Posté 25 octobre 2012 - 09:04
Lots of people seem to agree, and have their fingers crossed about this.
I hope they do hazard maps for the other maps too.
The two-map rotation may be, just my thinking here you understand, a way to both test these things out and also make sure they're not lost by having them all out at once. Same with released the new characters one a week now. More focus.
I hope they do hazard maps for the other maps too.
The two-map rotation may be, just my thinking here you understand, a way to both test these things out and also make sure they're not lost by having them all out at once. Same with released the new characters one a week now. More focus.
Modifié par DamonD7, 25 octobre 2012 - 09:05 .





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