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Achievments for completing the game on Nightmare


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#76
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Yeah, I do like Golems of Amgarrak and DAO DLC that rewarded the player with in-game items. I also like ME1 insanity playthrough rewards the player with a unique Xbox Gamertag picture.

Unique rewards are also great. In general, I like being rewarded for overcoming challenges.

Modifié par scyphozoa, 25 octobre 2012 - 08:54 .


#77
Sarquindi

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scyphozoa wrote...

Achievements are great because they give me something to do after I have already finished a game. 

^This was my thought.  I like achievements.  Not because I want to show the world what I have done, but because they give me something to work towards after finishing the game.  After going through Origins about a billion times (on 360 and then PC) I decided to finally go back and get the nightmare achievements. I don't see an issue with there being a nightmare achievement for those who want one.  And not having the achievement doesn't make someone less of a gamer.  Some people play games for the story, some for the role playing, and I like to play them for a challenge.  It's nice to have something for everyone. Image IPB 

#78
DreamwareStudio

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"Nightmare"

Achievements are fine. I like them, but the best achievement EA could provide is making the nightmare level truly difficult rather than the joke of a cakewalk it was with DA 2 and DA:O. I would suggest something along the lines of BG 2 SOA:

Novice
Normal
Core (slightly harder than normal)
Hard
Insane

Doing it this way would keep everyone pretty much happy.

Oh, and balance the game. One of my worst peeves with recent games is how easy it gets toward the end, to the point where you can practically sleepwalk through the adversaries.

Modifié par google_calasade, 25 octobre 2012 - 10:10 .


#79
Todd23

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I think Nightmare should be much more difficult than Origins (play through the whole thing without switching characters all the time). But much more doable than DA2 (Having to run away and slowly pick them off on normal incounters).

#80
DreamwareStudio

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Todd23 wrote...

I think Nightmare should be much more difficult than Origins (play through the whole thing without switching characters all the time). But much more doable than DA2 (Having to run away and slowly pick them off on normal incounters).


I didn't find DA 2 at all hard. There was very little strategy needed. Ninja drops and waves does not make a game challenging; those merely make it god-awful repetitious and boring.

As for Origins, on nightmare level I took my warden and Leliana and used those two to decimate Flemith. The other high dragon was fairly breezy (I was on level 16 or 18, I think, when I went back to the mountaintop and faced it). The only challenge I got from that game was when I did the Sacred Ashes quest first. Getting through the tunnels was a blast. Oh, and the Deep Roads. That was one of my favorite parts of the game but probably because I made it more challenging than what it was. I would not allow my party to go back and get more poultices or to heal injuries. That mad dash across the bridge = pure joy. So was facing the Ancient Darkspawn.

Speaking of Darkspawn, could they go back to their previous incarnation rather than look like methed out versions of Skeletor?

Modifié par google_calasade, 25 octobre 2012 - 11:43 .


#81
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Filament wrote...

I think achievements should be visually represented by an e-peen that gets a little longer for every achievement you acquire.


ROLF

Personally, I like achievements because they encourage me to play in ways I may not normally play and I always seem to get something beneficial out of trying different things. I probably would never play any game on the hardest difficulty but I have played ME, ME2, and Origins on the hardest mostly because there were achievements for it.

Modifié par PurebredCorn, 25 octobre 2012 - 11:09 .


#82
shimoyake

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I think I must being playing Dragon Age wrong... I always end up dropping the difficulty back down to at least Normal, no matter how much I manipulate stats or party members or tactics.

I don't mind Nightmare achievements, personally. They motivate me to have that many more playthroughs. I somehow managed to get all of them for DA:O, after all, though I can't even remember how. In-game rewards are beyond awesome and are something I hope to see in DA:3. Selling my Reaper's Cudgel at the start of every Origins run gives me so much more flexibility financially; I don't know what I'd do without it.

#83
MagmaSaiyan

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honestly i like difficult achievements(if they are possible), but when i have to change the way i like to play, such as change to a higher difficulty to get an achievement, i feel that it ends up making game less fun cause its not letting me play like i want to.

#84
Scott Sion

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scyphozoa wrote...

Yeah, I do like Golems of Amgarrak and DAO DLC that rewarded the player with in-game items. I also like ME1 insanity playthrough rewards the player with a unique Xbox Gamertag picture.

Unique rewards are also great. In general, I like being rewarded for overcoming challenges.


Even a weapon the next time you play through the game would be nice. I don't think it should be worth so much though. I've had that as my gamer pic since I beat ME1 on Insanity. Image IPB

#85
WhiteThunder

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relhart wrote...

Can't you just change the difficulty in DA on the fly? I have distinct memories of starting DAO out on normal my first time through and ramping the difficulty up as I went along. Maybe that was all a fever dream.
My point is, you could play the entire game on casual and then just switch over to Nightmare for the end boss.
I like achievements, but only for things like discovering hidden Easter eggs, or beating optional bosses, the "Grats on tying your shoe!" achievements tend to irk me.


It knows whether you've changed the difficulty at all during the game.

#86
MorningBird

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I DO like achievements, but I've never unlocked all of the achievements in a single game ever... so.... XD Missing out on one 'Nightmare' achievement doesn't really bother me.

#87
marshalleck

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There should be an achievement for this. I still use my N7 gamer picture from the first Mass Effect

#88
Scott Sion

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Bump

#89
Battlebloodmage

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I never understand the appeal of achievements, but if it gives people a sense of accomplishment for being awesome at playing video games, it wouldn't hurt to add them. I don't think it would waste a lot of resources anyway, so I don't see why not.

#90
Doctoglethorpe

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If you need a pointless little achievement bleep-bloop to drive you to complete a challenge, then you need to reasses what it means to be a gamer. 

The reward is in the effort itself young padawan. 

#91
Svanhildr

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No :<

#92
ioannisdenton

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How about creative achievements and trophies and NOT grinding ones?

#93
LukeBLT

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Achievements for completing a game on the hardest setting suck. When I see them I pretty well immediately give up on trying to get all achievements ( also ones for collecting 100 random objects).

#94
freche

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Achievements like : Do X, Y times are quite boring.
Achievements should be things that require something extra, like:
Complete X with only one character.
Complete X without Y happening.
Complete X without using Y.
Find every X in the game.
etc.

#95
WhiteThunder

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One of my favorite achievements was the one for making a basketball shot in DE:HR.

And I don't get the problem with difficulty based achievements. If you don't want to play on the highest difficulty, don't play on the highest difficulty, it doesn't matter if you don't get every achievement.

Or play as an Arcane Warrior/Blood Mage, that basically sets the game back to Normal.

Modifié par WhiteThunder, 05 novembre 2012 - 06:54 .


#96
Scott Sion

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Doctor Moustache wrote...

If you need a pointless little achievement bleep-bloop to drive you to complete a challenge, then you need to reasses what it means to be a gamer. 

The reward is in the effort itself young padawan. 


I don't NEED achievments, but they're fun to collect.

ioannisdenton wrote...

How about creative achievements and trophies and NOT grinding ones?


How about challenging achievments and not easy ones that require no effort whatsoever. Getting an achievment for for beating a game on Nightmare is a lot better then getting one for crafting an item. The fact that you can get an achievment for going from point A to point B and not get one for beating the game on the highest difficulty is a bit ridiculous.

#97
Imp of the Perverse

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scyphozoa wrote...

Yup, I love having tough achievements to work for. I was disappointed that DA2 didn't have a hard/nightmare difficulty achievement.


Yup, I like achievements for two reasons, first for getting me to do things I'd otherwise overlook or just avoid because it isn't my usual thing, and second for giving me something to challenge myself with. Some of my favorites were the object rho related one for DA2's arrival dlc, foxiest of the hounds and pacifist for DXHR, factory zero for its dlc, the golumns of amgarrak insanity one. If they're too easy it doesn't feel like much of an "achievement."

I also like when there are optional, sort of hidden, really difficult parts in games, like that object rho fight, avoiding capture by Ser Cauthrien in DAO, saving the pilot in DHXR (one of the best imo), Gaxkang, Xebenkeck, and Hybris. Good stuff.

Modifié par Imp of the Perverse, 06 novembre 2012 - 05:39 .


#98
SpEcIaLRyAn

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This notion that only real gamers play on Nightmare or Higher difficulties is not something I agree with. I would play Higher difficulties but right now I don't have time. So I play on Normal. The case of DA2 well I wanna get through that game as soon as possible when I play for obvious reasons. Maybe one Day I will try a higher difficulty. As Origins is a classic Bioware game and I can definitely see myself playing it again in the future like Kotor. Right now I find that battles would take too long to finish if I kept pausing all the time. I do pause here and there to issue commands but usually I rely on my teams tactics to do their own thing. This helps me become more engaged in the combat. Its how I like to play which is fine. Just like people who play on Nightmare and pause after every attack they make or who just use a more tactical approach. These ways of playing are fine too.

To answer the OP I don't necessarily think it needs to have a Nightmare Achievement. People will play the difficulty that gives them the most enjoyment out of the game. Although I would not mind if they had an achievement or trophy for it as those who don't want to play on a higher difficult may give it try if they care about achievements. For me when it comes to achievements I get them all for games I personally feel I would enjoy going for them. Like Lego games where the bulk of the game is unlocking things. Or even in a open world game that has collectibles and secret missions and stuff. Anyway thats my 2 cents Do with it what you will.

#99
Zeta42

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I really don't understand why DA doesn't have an achievement for beating the game on the highest difficulty. It was fun in Mass Effect, and DA is even more challenging on Nightmare. DA3 must have an achievement for that.

#100
Scott Sion

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Bump