Unique rewards are also great. In general, I like being rewarded for overcoming challenges.
Modifié par scyphozoa, 25 octobre 2012 - 08:54 .
Guest_Guest12345_*
Modifié par scyphozoa, 25 octobre 2012 - 08:54 .
^This was my thought. I like achievements. Not because I want to show the world what I have done, but because they give me something to work towards after finishing the game. After going through Origins about a billion times (on 360 and then PC) I decided to finally go back and get the nightmare achievements. I don't see an issue with there being a nightmare achievement for those who want one. And not having the achievement doesn't make someone less of a gamer. Some people play games for the story, some for the role playing, and I like to play them for a challenge. It's nice to have something for everyone.scyphozoa wrote...
Achievements are great because they give me something to do after I have already finished a game.
Modifié par google_calasade, 25 octobre 2012 - 10:10 .
Todd23 wrote...
I think Nightmare should be much more difficult than Origins (play through the whole thing without switching characters all the time). But much more doable than DA2 (Having to run away and slowly pick them off on normal incounters).
Modifié par google_calasade, 25 octobre 2012 - 11:43 .
Guest_PurebredCorn_*
Filament wrote...
I think achievements should be visually represented by an e-peen that gets a little longer for every achievement you acquire.
Modifié par PurebredCorn, 25 octobre 2012 - 11:09 .
scyphozoa wrote...
Yeah, I do like Golems of Amgarrak and DAO DLC that rewarded the player with in-game items. I also like ME1 insanity playthrough rewards the player with a unique Xbox Gamertag picture.
Unique rewards are also great. In general, I like being rewarded for overcoming challenges.
relhart wrote...
Can't you just change the difficulty in DA on the fly? I have distinct memories of starting DAO out on normal my first time through and ramping the difficulty up as I went along. Maybe that was all a fever dream.
My point is, you could play the entire game on casual and then just switch over to Nightmare for the end boss.
I like achievements, but only for things like discovering hidden Easter eggs, or beating optional bosses, the "Grats on tying your shoe!" achievements tend to irk me.
Modifié par WhiteThunder, 05 novembre 2012 - 06:54 .
Doctor Moustache wrote...
If you need a pointless little achievement bleep-bloop to drive you to complete a challenge, then you need to reasses what it means to be a gamer.
The reward is in the effort itself young padawan.
ioannisdenton wrote...
How about creative achievements and trophies and NOT grinding ones?
scyphozoa wrote...
Yup, I love having tough achievements to work for. I was disappointed that DA2 didn't have a hard/nightmare difficulty achievement.
Modifié par Imp of the Perverse, 06 novembre 2012 - 05:39 .