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Nerf the Superman ghost


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#276
IElitePredatorI

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I haven't even unlocked him yet... Leave him alone!

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Modifié par IElitePredatorI, 26 octobre 2012 - 12:17 .


#277
Happy Shepard

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Oh, btw. Some of those nerfers might confuse actual TGI users with guys who abuse that glitch where you can have a 6/6/6/6/6 biuld.

I'm pretty sure that most "OP" TGI games are because the character has every power and passive tree maxed.

I won't call any nerfer a whiny n00b, but let me ask you this: Why this sudden interest in nerfs? In the last couple of weeks, there were only two small nerfs (Piranha/Carnifex), but nobody created threads complaining about the GI or the TGI. On the contrary, everybody seemed to be happy with all those buffs. It's 3 weeks after the DLC was released and all of a sudden you people start advocating nerfs for the TGI. Why wasn't this a topic 2 weeks ago?

You know what i think? You're toys (Destroyer/Demolisher) were "broken" by BioWare and now you want "justice" by getting the TGI and possibly the GI nerfed.

I might've listened to a reasonable and sane argument, but this smells like butthurt. You can't be taken serious with hyperbolic arguments and comparing the Ghost to superman.

What also might be possible: Trolling and being trolled by other posters and actually thinking those trolls were correct with their "superman=ghost" rants.

#278
OuterRim

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lfc19titles wrote...

SalvationThroughDestruction wrote...

Weren't you playing as a Ghost on Platinum/Hydra with me? ^^


Lmao, yes, but I play him sometimes because he is wayy OP

the dude is bad ass, did you see my black gear on him? I still want him nerfed, I will keep using him...

the guy is wayyyy OP


So you belive the Ghost is OP but  you play him anyway? Don't believe in challenging yourself? Use another character, problem solved.

#279
synapsefire

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Wow, quite a flame war going on here..

For what it's worth the Ghost is an extremely well designed kit in the sense that it's really fun to play, the same goes for the GI. But I grow tired of the brutally OP kits pretty quickly, which is why I've had a long break from the GI and infiltrators in general (until recently that is). It's also the reason I went with missiles on my Destroyer, the faceroll builds are just not interesting to me.

For me the game is more about making/finding/designing surprising, interesting and/or challenging builds. But all kits aren't created equal and I am a proponent of balance in ALL games.

However, it's way too early to cry for nerfs on the Ghost, and if it bothers you this much to have them in your Platinum games I suggest you do some solos to cool off. I can see that people get frustrated playing their weird builds in Bronze/Silver /Gold with some QMI nuking every spawn with 8 Arc Grenades etc. but I like to keep the OP kits around for Platinum.

#280
SoundWraith

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Any player that stuck around this long will see that BW balances stuff based on over-usage of certain kits and weapons to prevent stagnation. As long as the TGI sees rampant play, it is going to be changed some time down the road. It's not so much as it is OP but it has many things going well for it, with little drawbacks in return. Not hard to speculate which weapons might be affected along with the eventual change.

#281
Eelectrica

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TommyNg wrote...

I agree the nerf of ghost , he is an unbalance , out of control character , even noob can be a jetpack flying superman using him

Wow. So this is what full retard looks like.

#282
Esther

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SoundWraith wrote...

Any player that stuck around this long will see that BW balances stuff based on over-usage of certain kits and weapons to prevent stagnation. As long as the TGI sees rampant play, it is going to be changed some time down the road. It's not so much as it is OP but it has many things going well for it, with little drawbacks in return. Not hard to speculate which weapons might be affected along with the eventual change.


Rampant play?
In all the matches I have recently played I came across exactly two TGI's. I don't see it being overused really. 

#283
Dunmer of Redoran

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1Magnolie wrote...

SoundWraith wrote...

Any player that stuck around this long will see that BW balances stuff based on over-usage of certain kits and weapons to prevent stagnation. As long as the TGI sees rampant play, it is going to be changed some time down the road. It's not so much as it is OP but it has many things going well for it, with little drawbacks in return. Not hard to speculate which weapons might be affected along with the eventual change.


Rampant play?
In all the matches I have recently played I came across exactly two TGI's. I don't see it being overused really. 


I'd say I get a Turian Ghost in at least a third of the rooms I host on Platinum. Translation: that's a lotta ghosts!

#284
LeandroBraz

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lfc19titles wrote...

Stim Pack should only restore 2 bars worth of shields max, no need to make it invincible

Geth Inf, should have his weight carry decreased, also have his passive nerfed, especially his weapon passive


but the whole idea of the ability is to make him invencible for a couple of seconds, take it out, it will become an AR with amount limit.

#285
St3v3H

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TommyNg wrote...

FatalionPanic wrote...

TommyNg wrote...

I agree the nerf of ghost , he is an unbalance , out of control character , even noob can be a superman using him


and that is bad why?
because you get your credits faster and easier?
the game takes less time to complete?

I'm lost here.




I play for fun , not credit , I need variety , seeing every people using infiltrator on gold is boring . You go to gold lobby and check it out


That is just wrong. You make it sound like people exclusively play Infiltrators. I see alot of variation in my lobbies so everything is fine. Just because you've seen people use the Ghost very effectively doesn't mean everyone will score 140k with him. I find it unfair to cry for nerfs on characters that may be powerful but not OP because not everyone has the same skill level. And for those not having the time to get better at the game is still nice to have at least a couple characters that are powerful enough to allow mistakes without getting killed right away.

#286
Clips7

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IElitePredatorI wrote...

I haven't even unlocked him yet... Leave him alone!

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This!!...shaddap with all of this nerfing talk and give others a chance to unlock the character...Image IPB

#287
Wolfsbladex

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A Shield nerf will not happen due to major collateral damage (Havoc being affected). The most that can logically happen is a base damage reduction (from 12.50 to maybe 7.50) to the stim packs. Their unique cloak will not be touched for it being just that. That and anything lower than 20% bonus damage for an AR... they'd buff it before nerfing it.

#288
LeandroBraz

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Platinum will always have a couple of builds that dominate, that are by far the most used,you can't take only platinum to show that the char need nerf. Bioware did platinum to be hard, they knew that players would appeal to the strongest builds possible. The question is: is it becoming that common on gold? At least on PC, I'm not seeing that amount of ghosts, and I don't remember seeing one using the harrier...

#289
X M3TH0D1C4L X

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I think more people complain on this forum than actually playing the game. Its quite astounding.

If the Ghost needs balancing, Bioware will determine that when the time comes.

#290
bob2.0

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My personal opinion is that TC is a crutch (insert condescending wonka pic), and has always been a mistake.
Does the GI need detuning? Maybe. I don't play infiltrators, but I know that the GI has weaknesses built into it.
Now with the Ghost, mechanically there isn't really anything the soldier characters can do that another character of another class cannot do better.
The Ghost has no weaknesses whatsoever and lots of folks seem to be okay with this.

#291
Esther

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DaftArbiter wrote...

1Magnolie wrote...

SoundWraith wrote...

Any player that stuck around this long will see that BW balances stuff based on over-usage of certain kits and weapons to prevent stagnation. As long as the TGI sees rampant play, it is going to be changed some time down the road. It's not so much as it is OP but it has many things going well for it, with little drawbacks in return. Not hard to speculate which weapons might be affected along with the eventual change.


Rampant play?
In all the matches I have recently played I came across exactly two TGI's. I don't see it being overused really. 


I'd say I get a Turian Ghost in at least a third of the rooms I host on Platinum. Translation: that's a lotta ghosts!


Nope. Can't say the same. Mostly when I play with randoms it's meat ball party... 

#292
LeandroBraz

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X M3TH0D1C4L X wrote...

I think more people complain on this forum than actually playing the game. Its quite astounding.

If the Ghost needs balancing, Bioware will determine that when the time comes.


Most probably are on their jobs, have nothing to do, and are waiting to go home and actually play the game..

 I totally agree, on time, Bioware will look at it, there's no rush, the character is new. Maybe they won't even see it as OP..

#293
ryanshowseason3

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Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

#294
Esther

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LeandroBraz wrote...

X M3TH0D1C4L X wrote...

I think more people complain on this forum than actually playing the game. Its quite astounding.

If the Ghost needs balancing, Bioware will determine that when the time comes.


Most probably are on their jobs, have nothing to do, and are waiting to go home and actually play the game..

 I totally agree, on time, Bioware will look at it, there's no rush, the character is new. Maybe they won't even see it as OP..


A practical approach. How dare you. 

#295
Wolfsbladex

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Now that I think about it, I can't see a damage nerf happening to the stim packs either. Why? That means you will be opting to nerf Adrenaline Rush because it can be used near endlessly every 2.5 seconds with a **70% damage bonus with 100% shield strength for 6(?) seconds**. Unlike a grenade, that power is unlimited as well as capable of regaining some sheilds on use. Put a Harrier on this guy, better yet a PPR.

*Prepares to watch the rage*

#296
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

 

There's no place for political correctness on the internet.

#297
Vassar

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Heres a funny idea, rather than nerfing classes, make underpowered classes.....better. There, I said it, it needed to be said.

#298
X M3TH0D1C4L X

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LeandroBraz wrote...

X M3TH0D1C4L X wrote...

I think more people complain on this forum than actually playing the game. Its quite astounding.

If the Ghost needs balancing, Bioware will determine that when the time comes.


Most probably are on their jobs, have nothing to do, and are waiting to go home and actually play the game..

I totally agree, on time, Bioware will look at it, there's no rush, the character is new. Maybe they won't even see it as OP..

Hadn't looked at it from that point, seeing as I don't have a PC at work. LOL.

But I agree. The character is new. And to me, the character seems really powerful when paired with one of the UR assault rifles only, which is completely plausible since they are UR. His stim packs help his survivability greatly, but I don't think they are OP considering a Scion can shield gate me in one shot with an active stim pack. That is 4000 shields down the drain in one shot.

An atlas takes a missile + 2 cannon shots to do the same. So I say if they nerf the stim packs, they should look at the Scion's cannon damage as well.

Modifié par X M3TH0D1C4L X, 26 octobre 2012 - 01:16 .


#299
Guest_Lord_Sirian_*

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Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

#300
M1_KEE_PS3

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As ever in "nerf" arguments it's not the character that's at fault it's the possible loadout combinations that are making something "over-powered" Although as has been pointed out in a purely co-op game where everyone shares the spoils what actually is "over-powered"?

Anyway - consider two scenarios - Firstly there's the likes of me. Playing since launch, N7 in rating in 4 figures blah blah blah. The only thing I haven't maxed is the ultra rares, my Harrier's level 5 and if I amp it as far as it'll go and throw in some high level consumables then I can make gold feel like bronze, and if I hit a stim pack, cloak and shoot in rapid sequence I can melt down a couple of brutes faster than somebody can detonate a grenade.

Then consider the newer player who got lucky and a ghost dropped in one of the 1st PSPs they managed to save for,They don't have level 5 everything to throw on a gun and the best gun they've got is a low level phaeston or similar. So what if a stim pack will give them 4000 shields? Maybe that might just let em kill that pesky possessed bad collector nasty that just wasted their entire team in the blink of an eye.

So I say nerf the ghost? yeah sure nerf it for me but not the newer player - that ain't a possibility so don't nerf it at all....

When I started playing this game the pile of stuff you could have was tiny in comparison to what's out there now. Hence I leveled stuff at a sensible rate and felt like I was achieving something as my choice of weapons/gear got wider/better. I played bronze for quite a while because at the time a veteran pack could only gonna drop half a dozen weapons/gears and that 15000 creds would get you somewhere. Now that;s not true. there's so much stuff on the pile half or more of it neglected and ignored. Buying a veteran pack takes two bronze games and iif you are that new guy then t's not that likely to level something you've already got - it's gonna throw some new level 1 something at you, and that level 1 something probably isn't very useful until you get it up to level 4 or 5. So, is it any wonder that more new players seem to chance their arm in higher difficulties? Seems to me they just wanna be like everyone else - earn lots of credits and get some decent stuff to use. If that means using a very agile character with high health and a good weapon skills to get the mission done and earn the reward then power to em and let em have fun.
Don't like it? make your game private and don't try to impose your own perspective on the tens of thousands of others who've paid their money and want to enjoy their game.