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Nerf the Superman ghost


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#301
bob2.0

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Wolfsbladex wrote...

Now that I think about it, I can't see a damage nerf happening to the stim packs either. Why? That means you will be opting to nerf Adrenaline Rush because it can be used near endlessly every 2.5 seconds with a **70% damage bonus with 100% shield strength for 6(?) seconds**. Unlike a grenade, that power is unlimited as well as capable of regaining some sheilds on use. Put a Harrier on this guy, better yet a PPR.

*Prepares to watch the rage*


How about HSol's get TC and ARush gets buffed to give 2000 shields as baseline? And ARush gets further buffed to always have a 3 second cd regardless of weapon weight?
Also: ARush gives 100% of base shields. My builds don't take duration evo on ARush anyway.

You must not play HSol with a ****post like that. :D

Modifié par bob2.0, 26 octobre 2012 - 01:26 .


#302
X M3TH0D1C4L X

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Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.

#303
Guest_Lord_Sirian_*

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X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.

 

The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised.

#304
X M3TH0D1C4L X

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Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.



The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised.

Yea I wouldn't be surprised either. But the Scion bug, its probably working as intended, just like the Rocket Troopers, etc. :P

That is one reason I love using the Ghost against Collectors. Because he has much better survival against that cannon. Even with the packs, it can still get quite frustrating.

But I fear the same. most likely there will be nerfs to the Ghost, and probably to the Harrier, which I really don't want to see. Its one of the best balanced ARs in the game. Not to mention the only gun worth being called an assault rifle.

#305
GhostShadow115

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DNC Protoman...? Is that you...?

#306
Guest_Lord_Sirian_*

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X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.



The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised.

Yea I wouldn't be surprised either. But the Scion bug, its probably working as intended, just like the Rocket Troopers, etc. :P

That is one reason I love using the Ghost against Collectors. Because he has much better survival against that cannon. Even with the packs, it can still get quite frustrating.

But I fear the same. most likely there will be nerfs to the Ghost, and probably to the Harrier, which I really don't want to see. Its one of the best balanced ARs in the game. Not to mention the only gun worth being called an assault rifle.

 

Yeah, anything that they can't be bothered to fix = working as intended.

The fact that they buffed Cryo Explosions just hours after we did a 12:47 Glacier run with no rockets with them shows how clueless they are about the innumerable combinations that can be super-effective in this game.

I also believe they could not even beat Platinum and believed it was unbeatable when they released it. :lol:

#307
ryanshowseason3

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Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

 

There's no place for political correctness on the internet.


Or common decency it seems, but thats why we have ban hammers instead.

#308
JLoco11

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Interesting... OP has completed 44 waves with the Ghost, a total of 4 complete games and 4 extra waves.

Yet, he's become an advocate for a nerf on a class that can heal himself when he's completed 200 waves as a Volus Engineer! Irony at it's finest

#309
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

 

There's no place for political correctness on the internet.


Or common decency it seems, but thats why we have ban hammers instead.

 

People are going to say stuff on the internet that you find offensive. Best get used to it. Getting outraged for outrage's sake is stupid.

#310
X M3TH0D1C4L X

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Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.



The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised.

Yea I wouldn't be surprised either. But the Scion bug, its probably working as intended, just like the Rocket Troopers, etc. :P

That is one reason I love using the Ghost against Collectors. Because he has much better survival against that cannon. Even with the packs, it can still get quite frustrating.

But I fear the same. most likely there will be nerfs to the Ghost, and probably to the Harrier, which I really don't want to see. Its one of the best balanced ARs in the game. Not to mention the only gun worth being called an assault rifle.



Yeah, anything that they can't be bothered to fix = working as intended.

The fact that they buffed Cryo Explosions just hours after we did a 12:47 Glacier run with no rockets with them shows how clueless they are about the innumerable combinations that can be super-effective in this game.

I also believe they could not even beat Platinum and believed it was unbeatable when they released it.

Precisely, and I agree, And Cryo Explosion buff wasn't the first time they did something like that. If you remember the Piranha, they buffed it when it was released, and then they go and nerf it twice afterwards once they saw how people were managing to use it on the GI and Destroyer.

BTW, that was a great run with the cryo explosions. Loved the video. We should play sometime.

#311
Guest_Lord_Sirian_*

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X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

X M3TH0D1C4L X wrote...

Lord_Sirian wrote...

Methodical - Scion damage is bugged and does 2x as much damage as it is supposed to.

Well, this explains a lot. They should do something about this before touching the Ghost.

But in any case, I don't think the Ghost needs any adjustments yet. Its still a new character. I would be in support of a nerf to his stim pack shields IF they can do it without harming the Havoc. But I have a feeling that won't be possible.



The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised.

Yea I wouldn't be surprised either. But the Scion bug, its probably working as intended, just like the Rocket Troopers, etc. :P

That is one reason I love using the Ghost against Collectors. Because he has much better survival against that cannon. Even with the packs, it can still get quite frustrating.

But I fear the same. most likely there will be nerfs to the Ghost, and probably to the Harrier, which I really don't want to see. Its one of the best balanced ARs in the game. Not to mention the only gun worth being called an assault rifle.



Yeah, anything that they can't be bothered to fix = working as intended.

The fact that they buffed Cryo Explosions just hours after we did a 12:47 Glacier run with no rockets with them shows how clueless they are about the innumerable combinations that can be super-effective in this game.

I also believe they could not even beat Platinum and believed it was unbeatable when they released it.

Precisely, and I agree, And Cryo Explosion buff wasn't the first time they did something like that. If you remember the Piranha, they buffed it when it was released, and then they go and nerf it twice afterwards once they saw how people were managing to use it on the GI and Destroyer.

BTW, that was a great run with the cryo explosions. Loved the video. We should play sometime.

 

Thanks. :) Sure thing, just send me a friend request on Origin. Same name as here.

#312
Kenadian

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ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

 

There's no place for political correctness on the internet.


Or common decency it seems, but thats why we have ban hammers instead.


Not to defend the comment, but I doubt many people would give as much of a **** if he said "Does he know WW2 happened yet?" or something along those lines. It's not a matter of it involving so many dead innocents, it's a "too soon" thing.

#313
CronisN7

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you know what would me me laugh... if BW came out next week and increased the TC cloak AR dmg to like 35% and left the stims alone. id just lol so hard at the people crying for a nerf.

#314
ryanshowseason3

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Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord Chun wrote...

Rifneno wrote...

megabeast37215 wrote...

Turian Ghost is gonna get it... it will just take some time. It took them months to realize Destroyer and Demolisher were OP.


My favorite was the carnifex nerf 6 months after it was a concern.  Fagnan's team is stuck in a time warp or something.  I wonder if the know about 9/11 yet.


not funny or cool 


Seriously this kind of post is not classy at all. You just tried to incorporate the death of thousands of innocent people into your multiplayer balance argument.

:sick:

Sickening, your lack of tact is astounding.

 

There's no place for political correctness on the internet.


Or common decency it seems, but thats why we have ban hammers instead.

 

People are going to say stuff on the internet that you find offensive. Best get used to it. Getting outraged for outrage's sake is stupid.


Not for outrage's sake.
Lack of objection often leads one to think they are right, correct or their behavior is acceptable.

#315
ryanshowseason3

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Kenadian wrote...
Not to defend the comment, but I doubt many people would give as much of a **** if he said "Does he know WW2 happened yet?" or something along those lines. It's not a matter of it involving so many dead innocents, it's a "too soon" thing.


I doubt a WW2 vet would think the same way, but you're right. We're way more sensitive to what is in our own experience I suppose... Don't know what to think of that.

#316
Urdnot_SahVaj

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Yes! Let's nerf a class working as intended!! Nerf all the things!!!

The ghost is meant to dish out all that damage with all his survivability. Is it really so bad to have a class be good at what it is meant to do? Can you all never be satisfied? He does not need any form of nerf. He is fine the way he is. Stim Pack works perfectly fine, it is meant to full restore shields and offer some damage boost after use. There is no need to tamper with that. And if people still want nerfs on TC then that's sad. Leave the infiltrator class alone. Hell I don't even like the class, not my playstyle.

#317
Liefglinde

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Lord_Sirian wrote...
The devs have shown time and time again that they care very little about the bugs that make the experience worse for the player. (Such as the Scion bug). But they have shown GREAT interest in fixing bugs that advantage the player in any way or nerfing so called 'overpowered' weapons/classes.

Don't hold your breath for a Scion fix. But if the Ghost isn't nerfed in the next 2 weeks I will be very surprised


So much this. Credit glitch? Insta-ban and fix! Missile glitch? Insta-ban and several attempted fixes! Kishock headshots? Fixed. Geth Primes taking headshots? Fixed.

Geth Hunters shooting while incapacitated? Geth Rocket Troopers shooting 4 rockets at a time? Pyros shooting further than the visual shows? "That's not high on our priority list."

On topic: Lol.

Modifié par Liefglinde, 26 octobre 2012 - 03:02 .


#318
SapientesGladio

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Is this real life?

#319
kr3g

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Here is nothing to nerf.

May be only lower stimpacks shiield boost from 4000 to 3000, but nothing else.

#320
Davorulez01

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Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Nerf the Turian Ghost
Everyone else is asking for this nerf, also the nerf is inevitable, I might as well aboard this bandwagon.:devil::devil::devil:

I made a spam of a thread moments ago with all that you see above, word for word sort of, you know how much time wasted in formatting all those colors in, Who cares?!!

#321
DarkSpooky

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The Ghost is fine, those stim packs won't keep you from death if you really walk into a ****ed up situation. The TC nerf they did before made it quite balanced, combined with rank 6 rifle damage instead of sniper damage, we actually see a good rifleman kit.

#322
Urdnot_SahVaj

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DarkSpooky wrote...

The Ghost is fine, those stim packs won't keep you from death if you really walk into a ****ed up situation. The TC nerf they did before made it quite balanced, combined with rank 6 rifle damage instead of sniper damage, we actually see a good rifleman kit.


But the community doesn't like nice things and we can't have nice things so as much as i want to finish the blood pack challenge I'm going to enjoy this very good class while I still can.

#323
CronisN7

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Urdnot_SahVaj wrote...

DarkSpooky wrote...

The Ghost is fine, those stim packs won't keep you from death if you really walk into a ****ed up situation. The TC nerf they did before made it quite balanced, combined with rank 6 rifle damage instead of sniper damage, we actually see a good rifleman kit.


But the community doesn't like nice things and we can't have nice things so as much as i want to finish the blood pack challenge I'm going to enjoy this very good class while I still can.


ikr... makes me wonder if half the people who play this game are emo

#324
RedJohn

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It's funny, the Turian Ghost is so powerful that I haven't see the first outscore my basic human soldier yet....

and I'm not a score master.

#325
capn233

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Lots of weird arguments and misstatements. I would expect nothing less on BSN.

The Ghost does a lot of damage and as long as you have thermal clips packs, should have shields. Probably will get a token nerf in the near future. So some of you will feel vindicated.

The disparity between how useful shields and health are at higher levels in this game versus how useful wall-hack, debuff, and a bunch of weapon bonuses are is why people still think GI is overpowered. I am not so sure there is anything more that should be done to GI at this point. Nobody really makes any decent suggestions about that, they just say GI is OP and should be nerfed.

Krogan Vanguard does not put out more damage than a TGI. That is a fairly absurd statement. The Reegar example doesn't hold water since you can spec a TGI into Rank 4 cloak for Damage, go full damage on Stim Packs, and run the Reegar. Just because you have AR bonus at Rank 6 cloak doesn't mean you are limited to ARs only... KV can get to a clump of enemies faster, and has more innate durability. But Charge isn't a huge damage dealer unless you are detonating combos. It only does decent damage if you ragdoll an enemy and hit them into an object. You can get plenty of fire explosions with Overload though.

There was also an interesting example about a Drell Adept vs a Vorcha earlier. Funny, I thought Drell Adept was one of the most powerful biotics in the game. A weak pistol... well were Reave and grenades involved? :)