Aller au contenu

Photo

Nerf the Superman ghost


  • Ce sujet est fermé Ce sujet est fermé
493 réponses à ce sujet

#326
Urdnot_SahVaj

Urdnot_SahVaj
  • Members
  • 270 messages

CronisN7 wrote...

Urdnot_SahVaj wrote...

DarkSpooky wrote...

The Ghost is fine, those stim packs won't keep you from death if you really walk into a ****ed up situation. The TC nerf they did before made it quite balanced, combined with rank 6 rifle damage instead of sniper damage, we actually see a good rifleman kit.


But the community doesn't like nice things and we can't have nice things so as much as i want to finish the blood pack challenge I'm going to enjoy this very good class while I still can.


ikr... makes me wonder if half the people who play this game are emo


Sensing some masochism in the community. They don't want to play unless the class can only shoot water guns and throw pillows on platinum. oh well, will be enjoying my good classes while they are still at their prime. Kind of like a filipino woman before she hits late 30s or so hehe.

#327
XTR3M3

XTR3M3
  • Members
  • 1 066 messages
ya, let's just nerf everything and make every class and every weapon do the exact same damage so that the crybabies won't cry....no....wait....then they will cry about that. I guess someone using a Ghost must have outscored the OP and he got butthurt about it.

I have an idea...let's spam "fix the problems like shadow strike not working on Atlas'" or "fix the vault animation so that it works every time" threads instead of "let's nerf (insert whatever BS thing here)" at the DEVs so we can have them fixing broken things instead of things that aren't.

Modifié par XTR3M3, 26 octobre 2012 - 03:24 .


#328
Eelectrica

Eelectrica
  • Members
  • 3 772 messages
If you compare Turian ghost to QMI - QMI has tac scan to debuff, Arc grenades to destroy all things and of course tactical cloak for damage and some survivabilty. Of course he can throw as many grenades as possible whilst using TC for increased damage on powerful arc grenades.

Turian ghost as TC to buff assault rifles slightly, overload to chip away at shields, and 'grenade' for survivability and a minor damage buff if chosen.

One kills things faster, the other is better at surviving - balanced.

Simply put whiners have been looking for something to cry about and now they've found something.

If Bioware elects to make a change, well that's their choice to make. I can see them possibly adjusting the final evolution of TC from 10 seconds to 5 seconds bonus which would bring it inline with havoc strike. Although havoc strike give 25% for 5 seconds.

Modifié par Eelectrica, 26 octobre 2012 - 03:28 .


#329
Das Rouse

Das Rouse
  • Members
  • 3 518 messages

JLoco11 wrote...

Interesting... OP has completed 44 waves with the Ghost, a total of 4 complete games and 4 extra waves.

Yet, he's become an advocate for a nerf on a class that can heal himself when he's completed 200 waves as a Volus Engineer! Irony at it's finest


Irony or hypocrisy?

#330
kingvenom41392

kingvenom41392
  • Members
  • 713 messages
theres nothing wrong with the character it perfectly balanced get over the fact that you suck and the world will not change neither will that nerf thats not gna happen

#331
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

capn233 wrote...

Lots of weird arguments and misstatements. I would expect nothing less on BSN.

The Ghost does a lot of damage and as long as you have thermal clips packs, should have shields. Probably will get a token nerf in the near future. So some of you will feel vindicated.

The disparity between how useful shields and health are at higher levels in this game versus how useful wall-hack, debuff, and a bunch of weapon bonuses are is why people still think GI is overpowered. I am not so sure there is anything more that should be done to GI at this point. Nobody really makes any decent suggestions about that, they just say GI is OP and should be nerfed.

Krogan Vanguard does not put out more damage than a TGI. That is a fairly absurd statement. The Reegar example doesn't hold water since you can spec a TGI into Rank 4 cloak for Damage, go full damage on Stim Packs, and run the Reegar. Just because you have AR bonus at Rank 6 cloak doesn't mean you are limited to ARs only... KV can get to a clump of enemies faster, and has more innate durability. But Charge isn't a huge damage dealer unless you are detonating combos. It only does decent damage if you ragdoll an enemy and hit them into an object. You can get plenty of fire explosions with Overload though.

There was also an interesting example about a Drell Adept vs a Vorcha earlier. Funny, I thought Drell Adept was one of the most powerful biotics in the game. A weak pistol... well were Reave and grenades involved? :)

 

I said equal or exceed. Notice the 'equal' in that phrase. Theoretical DPS =/= actual in-game use anyway, and since a Kroguard can simply charge into his intended target, he makes far better use of the Reegar than a TGI ever could. Both classes are easy to play and easy to do well on. But neither of them are 'overpowered'. They are simply good classes that have sensible skill synergies.

And high shields and health actually are very helpfull unless you're getting shot by a Scion, in which case it just laughs and one shots your shields even though you have 4500 shields and 75% DR.

#332
F1NG3RZ-

F1NG3RZ-
  • Members
  • 124 messages
When everybody's ass is lying on the floor after a sneaky possessed abomination gets into a crowded hack area and the 1 guy left standing is a turian ghost running round picking your mess up, will you still ask 4 a nerf! O.o
ps. this topic needs a NERF!

#333
Eelectrica

Eelectrica
  • Members
  • 3 772 messages

Lord_Sirian wrote...

capn233 wrote...

Lots of weird arguments and misstatements. I would expect nothing less on BSN.

The Ghost does a lot of damage and as long as you have thermal clips packs, should have shields. Probably will get a token nerf in the near future. So some of you will feel vindicated.

The disparity between how useful shields and health are at higher levels in this game versus how useful wall-hack, debuff, and a bunch of weapon bonuses are is why people still think GI is overpowered. I am not so sure there is anything more that should be done to GI at this point. Nobody really makes any decent suggestions about that, they just say GI is OP and should be nerfed.

Krogan Vanguard does not put out more damage than a TGI. That is a fairly absurd statement. The Reegar example doesn't hold water since you can spec a TGI into Rank 4 cloak for Damage, go full damage on Stim Packs, and run the Reegar. Just because you have AR bonus at Rank 6 cloak doesn't mean you are limited to ARs only... KV can get to a clump of enemies faster, and has more innate durability. But Charge isn't a huge damage dealer unless you are detonating combos. It only does decent damage if you ragdoll an enemy and hit them into an object. You can get plenty of fire explosions with Overload though.

There was also an interesting example about a Drell Adept vs a Vorcha earlier. Funny, I thought Drell Adept was one of the most powerful biotics in the game. A weak pistol... well were Reave and grenades involved? :)

 

I said equal or exceed. Notice the 'equal' in that phrase. Theoretical DPS =/= actual in-game use anyway, and since a Kroguard can simply charge into his intended target, he makes far better use of the Reegar than a TGI ever could. Both classes are easy to play and easy to do well on. But neither of them are 'overpowered'. They are simply good classes that have sensible skill synergies.

And high shields and health actually are very helpfull unless you're getting shot by a Scion, in which case it just laughs and one shots your shields even though you have 4500 shields and 75% DR.


Exactly! Somehow people are confusing powers that actually synergise as being 'overpowered.'

Somehow because a character can survive a few shots from a basic trooper he's overpowerd? Kroguard for all his tankiness is still very suscepitable to Banshees because he's not exactly quick on his feet. I've given up taking the reegar against Reapers. Much prefer the wraith/acolyte combo or hurricane/acolyte.

It seems people like seeing teammates die? I know not why this is so. I guess getting those revive medals is all important huh?

Modifié par Eelectrica, 26 octobre 2012 - 03:41 .


#334
KiraTsukasa

KiraTsukasa
  • Members
  • 4 953 messages
I stopped reading when OP said that the sniper rifle damage on tactical cloak should be reduced, while talking about the turian ghost.

#335
capn233

capn233
  • Members
  • 17 361 messages

Lord_Sirian wrote...

I said equal or exceed. Notice the 'equal' in that phrase. Theoretical DPS =/= actual in-game use anyway, and since a Kroguard can simply charge into his intended target, he makes far better use of the Reegar than a TGI ever could.

Nice backpedaling.  Is it equal?  No.  Is he more durable?  In some ways.  After neither has a thermal clip pack he is definitely more durable.

In addition it was a dubious argument to begin with.  Vanguard in combination with the Reegar.  Reegar is still probably too light for the damage output.  But I still don't agree that abusing that synergy out damages a Ghost.  Or necessarily equals it unless the Ghost is largely out of position and the Krogan has LOS of a spawn.  Or you are in a Geth heavy wave / game.

#336
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

capn233 wrote...

Lord_Sirian wrote...

I said equal or exceed. Notice the 'equal' in that phrase. Theoretical DPS =/= actual in-game use anyway, and since a Kroguard can simply charge into his intended target, he makes far better use of the Reegar than a TGI ever could.

Nice backpedaling.  Is it equal?  No.  Is he more durable?  In some ways.  After neither has a thermal clip pack he is definitely more durable.

In addition it was a dubious argument to begin with.  Vanguard in combination with the Reegar.  Reegar is still probably too light for the damage output.  But I still don't agree that abusing that synergy out damages a Ghost.  Or necessarily equals it unless the Ghost is largely out of position and the Krogan has LOS of a spawn.  Or you are in a Geth heavy wave / game.

 

I'm not backpedalling. Nice attempt to twist my words though. You could work for Fox News.

#337
DAFerelden91

DAFerelden91
  • Members
  • 258 messages
Hmm, how about nerfing everything in the game? Nerf the banshee, phantom, primes and other bosses so they can be taken down by just one shot. Then, nerf every characters to a point where you gets wasted instantly when you get shot once. After that, nerf the gameplay screen until everything is black and you can't see anything except hearing the voices and the sounds of the game. Nerf every gun in the game until they give -200% cooldown bonus to every character. How does that sound?

#338
TommyNg

TommyNg
  • Members
  • 800 messages

Eelectrica wrote...

TommyNg wrote...

I agree the nerf of ghost , he is an unbalance , out of control character , even noob can be a jetpack flying superman using him

Wow. So this is what full retard looks like.


Fcuk off and go back to your bronze , only idiot like you need overpower character to play

#339
capn233

capn233
  • Members
  • 17 361 messages

Lord_Sirian wrote...

I'm not backpedalling. Nice attempt to twist my words though. You could work for Fox News.

So I am twisting your words?  You even pointed out "I said equal or exceeds."  Why did you even add the exceeds portion if you only meant equal?

And I disagree that it even equals except under certain circumstances.  This reminds me of the claim that Hurricane does more damage on GI than the Piranha.  That was also not true except sort of in the circumstance of against basic targets.

If you want to talk about spin, how about implying that there are so many classes that out damage a Ghost that it can't possibly be overpowered?  Then lumping in the Krogan and saying, "well it equals it... " 

Even if I spotted you that one, it is only because of one exploitable weapon synergy that shouldn't exist in the game.  Namely a weapon that out damages essentially everything and requires no aim, and yet is still light enough that you have reasonable charge cooldowns.

edit:  To get past this part, and back to the topic of the thread, the Ghost is probably slightly overpowered.  I don't know that it matters if it is overpowered in "reality."  If their data shows way too many people running it for too long it will get some sort of nerf.  Likely a token nerf that hardly matters, but people will become completely histrionic and vow not to play the character, so the data will show less Ghost play time and everyone will assume that the mission was accomplished.

Modifié par capn233, 26 octobre 2012 - 04:12 .


#340
zRz Tyr

zRz Tyr
  • Members
  • 1 150 messages
ffs, he's not superman!....... He's Batman!

#341
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests
I said 'equal or exceed' because some of the classes I listed DO exceed the TGI's damage output.

Context matters, my son.

#342
zRz Tyr

zRz Tyr
  • Members
  • 1 150 messages

TommyNg wrote...

Eelectrica wrote...

TommyNg wrote...

I agree the nerf of ghost , he is an unbalance , out of control character , even noob can be a jetpack flying superman using him

Wow. So this is what full retard looks like.


Fcuk off and go back to your bronze , only idiot like you need overpower character to play


Is that going to help your "Nerf overpowered characters" cause?

Edit: To the other guy: Is that going to help your cause?

Modifié par zRz Tyr, 26 octobre 2012 - 04:13 .


#343
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests
And the Hurricane is better on a GI than the Piranha. Just saying. ;)

#344
ThatGuyThatPlaysThisGame

ThatGuyThatPlaysThisGame
  • Members
  • 1 660 messages
No BioWare stop nerfing fun

#345
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 109 messages

Lord_Sirian wrote...

And the Hurricane is better on a GI than the Piranha. Just saying. ;)



If you've got a really responsive mouse or great aim. Which most most most people do not.

#346
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 109 messages
Oh and

Lord_Sirian wrote...

capn233 wrote...

Lord_Sirian wrote...

I said equal or exceed. Notice the 'equal' in that phrase. Theoretical DPS =/= actual in-game use anyway, and since a Kroguard can simply charge into his intended target, he makes far better use of the Reegar than a TGI ever could.

Nice backpedaling.  Is it equal?  No.  Is he more durable?  In some ways.  After neither has a thermal clip pack he is definitely more durable.

In addition it was a dubious argument to begin with.  Vanguard in combination with the Reegar.  Reegar is still probably too light for the damage output.  But I still don't agree that abusing that synergy out damages a Ghost.  Or necessarily equals it unless the Ghost is largely out of position and the Krogan has LOS of a spawn.  Or you are in a Geth heavy wave / game.

 

I'm not backpedalling. Nice attempt to twist my words though. You could work for Fox News.


"Pre-patch Quarian Male Infiltrator? Cloak goes on, cloak goes off. You can't explain that."

#347
yurksaa

yurksaa
  • Members
  • 136 messages
Some people don't understand that this is a war..I'd love "OP" characters on my side.0/5

#348
sonofabumdooda

sonofabumdooda
  • Members
  • 604 messages
oh yes sir we have no bananas
no bananas but we do have a gun
no, no sir not with that banana
that banana is the source of your fun.

can't we all just get along.

#349
capn233

capn233
  • Members
  • 17 361 messages

Lord_Sirian wrote...

I said 'equal or exceed' because some of the classes I listed DO exceed the TGI's damage output.

Context matters, my son.


In response to the statement that the Kroguard can't out damage a Ghost:

"Reegar with incendiary ammo and weapon synergy begs to differ. "

Yeah context does matter.

Lord_Sirian wrote...

And the Hurricane is better on a GI than the Piranha. Just saying. ;)

Given that "better" can mean whatever you want it to mean, sure.  It doesn't do more damage or kill anything other than basics any faster.  Javelin is better than both of those though.  Just sayin.

Modifié par capn233, 26 octobre 2012 - 04:21 .


#350
RedJohn

RedJohn
  • Members
  • 7 164 messages

TommyNg wrote...

Eelectrica wrote...

TommyNg wrote...

I agree the nerf of ghost , he is an unbalance , out of control character , even noob can be a jetpack flying superman using him

Wow. So this is what full retard looks like.


Fcuk off and go back to your bronze , only idiot like you need overpower character to play


1. Don't be disrespectful with others, that's bad and you should feel bad.

2. Don't call other noobs when you have a thread telling that you can only play infiltrators because other classes don't have good characters..... because in that way it seems you are the only noob here :lol:

Modifié par RedJohn, 26 octobre 2012 - 04:23 .