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Nerf the Superman ghost


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#26
lfc19titles

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Miclotov wrote...

Why complain about things being "op" in a pure co-op game at all?
That makes only sense if something is really gamebreaking, not because some kid isn't 1st on the scoreboard.


It is gamebreaking

Consider that 100 plat games per day are successful (random number)

with this nerf, that would be reduced but a decent amount, it must be done to balance the game

#27
lfc19titles

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Lord Chun wrote...

I'm sorry but GIs have been nerfed several times its not going to happen agin. I don't play one as HM mode hurts my eyes and no I'm not kidding I hate playing the geth with HM mode and not using it is just a waste. So I don't play them


They may have been nerfed several times but still, you can see they are OP, they need a damage reduction

#28
Lord Chun

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Where can you give the GI a damage reduction without hurting another class?

#29
Rifneno

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Lord Chun wrote...

Where can you give the GI a damage reduction without hurting another class?


When did they start caring about hurting other builds?

#30
HusarX

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Miclotov wrote...

Why complain about things being "op" in a pure co-op game at all?


Some people are stupid, some people are trollin'.

#31
PaperAlien

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My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.

#32
Lord Chun

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Rifneno wrote...

Lord Chun wrote...

Where can you give the GI a damage reduction without hurting another class?


When did they start caring about hurting other builds?

I'm  giving them the benefit of the doubt after the GE thing

Modifié par Lord Chun, 25 octobre 2012 - 11:27 .


#33
lfc19titles

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PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.


A simple fix...

Rank 4, REMOVE the 40 percent damage bonus to 30 percent...

in the final rank increase sniper rifle damage by 10 percent

thus nerfing both the damage output of the ghost and GI

#34
tCruzin4lyfe

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Whining about more nerfs lol? Give it a rest or play another game. Ghost and GI are fine the way they are. They are meant to deal damage so what's the problem?

#35
Klokos

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HusarX wrote...

Miclotov wrote...

Why complain about things being "op" in a pure co-op game at all?


Some people are stupid, some people are trollin'.


Now, are you the former or latter ?

#36
megabeast37215

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Rifneno wrote...

Lord Chun wrote...

Where can you give the GI a damage reduction without hurting another class?


When did they start caring about hurting other builds?


When they bent the GE over the table and rammed it up his induction port...

#37
Lathlaer

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I've been reading a lot of comments like "nerfing x on class y will render class z which also has x completely useless".

Can someone please explain to me how is it that Bioware can make unique Tactical Cloak progression for the Ghost or different grenade damage for two different classes (I believe one of the updates changed this) but cannot, say, nerf StimPacks for Ghost without nerfing them for Havoc?

I'm not taking sides on this debate, just want to know what is the reasoning behind this.

#38
PaperAlien

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lfc19titles wrote...

PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.


A simple fix...

Rank 4, REMOVE the 40 percent damage bonus to 30 percent...

in the final rank increase sniper rifle damage by 10 percent

thus nerfing both the damage output of the ghost and GI

That is one of the ways it could go ahead. Although it wouldn't affect Ghost much because he's primarily an AR user, and he'd stay about the same. The problem with that guy is that he has both firepower and durability, so something else would need to be changed. I like Turians though so I don't particularly mind... yet.

#39
Bleachrude

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*Shrug*

I doubt the GI will see a nerf. The GI was better than the destroyer in terms of pure DPS, however, that doesn't change the fact that the destroyer was way more popular to use than the GI.

The GI has a very high DPS but you had to be willing to be a literal glass cannon (IME, I've seen way more unsuccessful GIs than Destoryers...) or forego that using cyclonic modulator

#40
Lord Chun

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lfc19titles wrote...

PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.


A simple fix...

Rank 4, REMOVE the 40 percent damage bonus to 30 percent...

in the final rank increase sniper rifle damage by 10 percent

thus nerfing both the damage output of the ghost and GI

That's still 70% if you take the damage evo which most GIs do and who when playing a GI goes past that. Most are rocking a piranha no? Same goes for the ghost just replace piranha with harrier.
So 10% isn't enough to make it a unfavored class. The nerf to TC would have to be so hard that they would be unplayable for damage . Make the TC damage evo 50% total and then maybe then will you see the GI not be overpo powered

#41
BerzerkGene

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Hmm no. Pretty sure a few dragoons up the butt would screw most Ghosts and the GI has been the same for a very long time, while the destroyer is new, and the nerf was minor, but the RoF bonus was one of the reasons i even used it. The destroyer's missile launcher even got a buff.

Plus they fill different roles, The Ghost isn't supposed to be a tank(although you can kind of make him one) He's basically stealth ops. The Destroyer is straight up assault/artillery.

Also its about balancing, not nerfing. You don't hear people griping how the volus is made of paper or has mediocre damage output, because thats how they are. Turians are naturally tougher than humans and probably more used to wars, so their increased shields/health and stim pack makes sense(why they have a limited number of them doesn't really, they carry a whole bunch of crap they don't use but not a few more stims?)

#42
Lord Chun

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Lathlaer wrote...

I've been reading a lot of comments like "nerfing x on class y will render class z which also has x completely useless".

Can someone please explain to me how is it that Bioware can make unique Tactical Cloak progression for the Ghost or different grenade damage for two different classes (I believe one of the updates changed this) but cannot, say, nerf StimPacks for Ghost without nerfing them for Havoc?

I'm not taking sides on this debate, just want to know what is the reasoning behind this.


its a DLC character and the TC that was made has different ini files to the old TC. Where as stim packs are shared ini with the havok
Edit this is all stored server side so we get weekly balance changes with no patch

Modifié par Lord Chun, 25 octobre 2012 - 11:38 .


#43
GreatBlueHeron

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Annomander wrote...

Because....

The crying that the little girls did over the Destroyer adjustment....

....would be nothing in comparison to the undending tears that the little girls would shed if they balanced infiltrators finally....

On a side note:

The ghost with harrier actually does more burst damage than the GI piranha build, when you take into account both TC rank 6 AR evo and the 27.5% damage from stim packs, + weapon damage from armiger legion.


You have something against females?  What's with the "little girls" comments? 

#44
Elindile

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Lathlaer wrote...

I've been reading a lot of comments like "nerfing x on class y will render class z which also has x completely useless".

Can someone please explain to me how is it that Bioware can make unique Tactical Cloak progression for the Ghost or different grenade damage for two different classes (I believe one of the updates changed this) but cannot, say, nerf StimPacks for Ghost without nerfing them for Havoc?

I'm not taking sides on this debate, just want to know what is the reasoning behind this.


if this is correct the in me saying this within the ame code tc and hm are litteraly pointing to the same powers within the game. however its still possible to make two different powers. i.e. tc for ghost with the same name but point to a different line of code..

i.e. tc1. name=tactical cloak ..power=* etc.
tc2 name=tactical cloak.. power* etc

just an example.. that by no means the ways its written im sure 


PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.




this was done some time ago when they reduced base cloak time and changed evo 1 for time/damage

Modifié par Elindile, 25 octobre 2012 - 11:43 .


#45
lfc19titles

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PaperAlien wrote...

lfc19titles wrote...

PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.


A simple fix...

Rank 4, REMOVE the 40 percent damage bonus to 30 percent...

in the final rank increase sniper rifle damage by 10 percent

thus nerfing both the damage output of the ghost and GI

That is one of the ways it could go ahead. Although it wouldn't affect Ghost much because he's primarily an AR user, and he'd stay about the same. The problem with that guy is that he has both firepower and durability, so something else would need to be changed. I like Turians though so I don't particularly mind... yet.


Yup, the above will still take 10 percentr damage off both

Nerfing the packs to restoring 1 shield, 2 on upgrade woul also balance him out imo

the guy has more than durability, he is like a glitched character with refresher packs giving him huge shields and firepower

#46
lfc19titles

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BerzerkGene wrote...

Hmm no. Pretty sure a few dragoons up the butt would screw most Ghosts and the GI has been the same for a very long time, while the destroyer is new, and the nerf was minor, but the RoF bonus was one of the reasons i even used it. The destroyer's missile launcher even got a buff.

Plus they fill different roles, The Ghost isn't supposed to be a tank(although you can kind of make him one) He's basically stealth ops. The Destroyer is straight up assault/artillery.

Also its about balancing, not nerfing. You don't hear people griping how the volus is made of paper or has mediocre damage output, because thats how they are. Turians are naturally tougher than humans and probably more used to wars, so their increased shields/health and stim pack makes sense(why they have a limited number of them doesn't really, they carry a whole bunch of crap they don't use but not a few more stims?)


You forget, they get hugely increased shields and a huge weapon damage boost on top of tactical cloak and their passive

it is not right, healing of shields to the point where they are easily better (yes I used the word better) than other classes by far on Plat level requires balance.

Yes you can use other classes but with the ghost, he can deal more damage than every other, also has the most shields and constant restoring of them making him just to simply put it

unbalanced

#47
Rifneno

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Lord Chun wrote...

Rifneno wrote...

Lord Chun wrote...

Where can you give the GI a damage reduction without hurting another class?


When did they start caring about hurting other builds?

I'm  giving them the benefit of the doubt after the GE thing


Heh.  Hope that works out for you.  I'm done with giving them the benefit of the doubt.  And following up "we're looking into the difficulty increase" with nerfing two of the most popular classes is only the latest in a long string of examples why.

#48
FeralJester616

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Chaoswind wrote...

Thid thread again...

turian ghost will get nerfed, bioware needs to do some testing first, they don't just wake up one day and decide to change some numbers to see what happens.

GI cannot be nerfed anymore without hurting other characters, and the GI is hardly the rolfstomp machine it was, yes is tied as the second best infiltrator with the QMI, but the ghost is the new king.

Destroyer is still the king of soldiers, but its limited movement makes other soldier kits relevant... And the demolisher is as great as ever and the only thing that got nerfed is grenades spawn from under the tent while camping.


At this point I stoped reading.

Its all this crying about stuff being OP that is ruining this game.
It a bleedin CoOp game people, I wonder if any of you know what that means.

So someone else is able to kill stuff quicker than your fave class, guess what... Thats a good thing.
Them killing them means you didn't need to and more importantly, it didn't get the chance to kill you.
Get over it. No matter what some things will always kill quicker, thats just the way it is.

Nerfing either the GI or TI will hurt other classes. Do any of you even think of that? 

#49
lfc19titles

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Lord Chun wrote...

lfc19titles wrote...

PaperAlien wrote...

My view is still that TC can be changed in a way that doesn't hurt anything that doesn't need to be hurt.


A simple fix...

Rank 4, REMOVE the 40 percent damage bonus to 30 percent...

in the final rank increase sniper rifle damage by 10 percent

thus nerfing both the damage output of the ghost and GI

That's still 70% if you take the damage evo which most GIs do and who when playing a GI goes past that. Most are rocking a piranha no? Same goes for the ghost just replace piranha with harrier.
So 10% isn't enough to make it a unfavored class. The nerf to TC would have to be so hard that they would be unplayable for damage . Make the TC damage evo 50% total and then maybe then will you see the GI not be overpo powered


Maybe but remember, we need to balance snipers as well, they cannot really afford another nerf on TC, so 10 either way is a start but I agree

maybe a passive nerf, take out 5 percet of their wep damage from there could fix the balance?

#50
megabeast37215

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FeralJester616 wrote...

Its all this crying about stuff being OP that is ruining this game.
It a bleedin CoOp game people, I wonder if any of you know what that means.

So someone else is able to kill stuff quicker than your fave class, guess what... Thats a good thing.
Them killing them means you didn't need to and more importantly, it didn't get the chance to kill you.
Get over it. No matter what some things will always kill quicker, thats just the way it is.

Nerfing either the GI or TI will hurt other classes. Do any of you even think of that? 


Did you ever think that having a GI or a TI in every game hurts other classes? It makes them obsolete... on Gold anyway.