zorinho20 wrote...
Guess what guys,I like to play Volus characters.It is refreshing experience.
You should try it sometimes.
Yeah, my current favorites are the Ghost, Volus Adept, and Paladin. I just got the Volus Engineer and Asari Sentinel last night, I haven't got to try them yet. Playing as a Volus is incredibly rewarding if you can help your team out.
The thing I don't get is, the Turian Ghost isn't a kit for everyone, so nerfing it only hurts the people who enjoy it. Overload isn't the most popular power in the world (although it's a good one), and his Tactical Cloak enhances assault rifles, which have been an underpowered weapon class up to this point (UR rifles nothwithstanding).
The stim pack is powerful, I'll admit; I won't cry if they give it a SLIGHT nerf. But seriously, what is the point in nerfing all the characters until their individual strengths are gone? The Demolisher sucks as a class if you're not camping (or have all the ammo boxes on the map to yourself), and yet it's been nerfed so that the one thing it had going for it (grenades) is less effective. The Destroyer is a great class, but absolutely terrible if you like to be able to manuever at all, which is why I thought his firepower was justified. Apparently not.
The problem is, there are plenty of characters that can make a gun or two awesome; that neither makes the class broken, nor does it make the gun broken. Everyone on the pro-nerf side of the Ghost issue has been arguing that a Ghost with a Harrier X will kill all--What WON'T kill all with a Harrier X, and how many people actually HAVE one? Sure, there are people lucky enough (I've got a Scorpion VII, so I at least have a great go to weapon for a couple characters) to have a high level Harrier or PPR, but this isn't the norm, and thus shouldn't be treated as such.