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Nerf the Superman ghost


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#176
Guest_Lord_Sirian_*

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CmnDwnWrkn wrote...

Lord_Sirian wrote...

CmnDwnWrkn wrote...

Lord_Sirian wrote...

ryoldschool wrote...

Sirian - I am a bit confused by your signature and how it relates to this discussion, which to me indicates that you actually play the GI a lot?

Your argument reminds me of the thread my friend capn233 posted saying that the GI + Piranha was a terrible combination and to avoid it at all cost. He made that thread before they nerfed it the first time, and yes he was sarcastic, because he told me how powerful it was.....

 

I do play the GI quite often. It's my favourite class. But it is far from the only class I use. And it is far from overpowered. 

My signature is a reference to people like the OP who believe/assert that playing a GI takes no skill.


Quite often = 99% of the time.

Clearly you wouldn't think the GI is OP, given how much you play it.  You haven't played the other classes enough to have any basis for comparison!

 

That's quite the obvious troll you have going there sonny. Might want to attempt to disguise it a bit next time if you're after a proper reaction. :whistle:


No trolling dude, just calling it like I see it.  You're an "extremely good player" in your own mind, which is all that's important.  

 

If you're genuinely not trolling then your posts are even more amusing. Especially seeing as your assertions about how much I play the GI (99% of the time you said) can be quickly disproven simply by looking at my manifest.

#177
Guest_Jiovanie-_*

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lfc19titles wrote...

Jiovanie- wrote...

The Destroyer was nerfed, so that gives incentive to nerf the Turian Infiltrator? That's a weak argument; I'm starting to think that very few people on this forum are capable of making cohesive arguments. I'm beginning to think that ME3's MP should become a PVP at this rate.


Where on earth did you get this?

my post was a shock, I expected the ghost to be nerfed ASAP as that class is a game breaker, then the GI slightly, eventually the destroyer as well. Demooooo was a bit of an out of the blue for me.

But no is the aswer to your question, I do not expect an automatic nerf because of the destroyer, infact I rarely use him, I expect them to prioritise the issues that need fixing first that need it

I have read every post you made on here in regards to balanced changes you feel are necessary for the Geth Infiltrator and the Turian Infiltrator. 

None of your arguments are cohesive in any manner. If you're going to state something, do so with proper evidence. You have no data to show for it; you have simply given opinions, which are not stated in a factual way. The GI apparently has a very high damage output, elusiveness(TC), and then there's the enhanced sensory ability; however, you give up half your durability in exchange for this. There is also Proximity mine. I don't see how that makes the GI "overpowered". It doesn't obselete any of the other Infiltrators because I see other Infiltrators quite regularly especially the Salarian + BW combo. 

The Turian Infiltrator apparently has a high damage output, a great CC ability, and he also has his Stimpacks for more damage or durability + instant shield regen. His health does not get replenished alongside his shields; to use the point of improving your gameplay just defeats your argument about him being "overpowered". If a level of skill is required to use him effectively, then he is not "overpowered". That would simply provide a theory that he has a learning curve. 

Gamebreaking is having one TGI on any sort of team on a Platinum game and successfully extract 100% of the time. I doubt that that is the case here. 

#178
Dracian

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Do not forget to nerf also the Human Infiltrator...

#179
Krakefer.ch

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OMG I almost snapped. STFU with your nerf this nerf that bull****.

#180
lfc19titles

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Jiovanie- wrote...

lfc19titles wrote...

Jiovanie- wrote...

The Destroyer was nerfed, so that gives incentive to nerf the Turian Infiltrator? That's a weak argument; I'm starting to think that very few people on this forum are capable of making cohesive arguments. I'm beginning to think that ME3's MP should become a PVP at this rate.


Where on earth did you get this?

my post was a shock, I expected the ghost to be nerfed ASAP as that class is a game breaker, then the GI slightly, eventually the destroyer as well. Demooooo was a bit of an out of the blue for me.

But no is the aswer to your question, I do not expect an automatic nerf because of the destroyer, infact I rarely use him, I expect them to prioritise the issues that need fixing first that need it

I have read every post you made on here in regards to balanced changes you feel are necessary for the Geth Infiltrator and the Turian Infiltrator. 

None of your arguments are cohesive in any manner. If you're going to state something, do so with proper evidence. You have no data to show for it; you have simply given opinions, which are not stated in a factual way. The GI apparently has a very high damage output, elusiveness(TC), and then there's the enhanced sensory ability; however, you give up half your durability in exchange for this. There is also Proximity mine. I don't see how that makes the GI "overpowered". It doesn't obselete any of the other Infiltrators because I see other Infiltrators quite regularly especially the Salarian + BW combo. 

The Turian Infiltrator apparently has a high damage output, a great CC ability, and he also has his Stimpacks for more damage or durability + instant shield regen. His health does not get replenished alongside his shields; to use the point of improving your gameplay just defeats your argument about him being "overpowered". If a level of skill is required to use him effectively, then he is not "overpowered". That would simply provide a theory that he has a learning curve. 

Gamebreaking is having one TGI on any sort of team on a Platinum game and successfully extract 100% of the time. I doubt that that is the case here. 


Wrong, you clearly have not used the ghost, until you do, then respod.

he gets insane shields, he can get for example 2000 instantly (spammed if he wished to do so)

At the same time he can get a big damage boost

Put that with the TC, you get incredible damage

that is incredible damage with 2000 shields instantly restored, these can be spammed

you are also inv, therefore your team players will likely take more of the enemies

Little skill is required to use him, you spam two powers and shoot, I have seen it plenty of times, I have tested it, not responded like you with not doing it yourself.

#181
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Dracian wrote...


Do not forget to nerf also the Human Infiltrator...

I will stop playing if they nerf my favorite character in this game that I've been using since the demo. That'd be outrageous. 

#182
lfc19titles

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Dracian wrote...


Do not forget to nerf also the Human Infiltrator...


If the Human Inf got an instant 2000 or more shield boost 4 times a round at his own wish on top of that

yes, he would need nerfing as well, but guess what, he does not need it

#183
Tristam25

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Stim packs for Turian, yes. Infiltrators should not be tanks. However, you must consider that this is more of a Guerrila fighter, not an Infiltrator, per sey. He is geared toward Assault Rifles.

Geth Infiltrator? STAY AWAY FROM MY GETH. I use it with a Javelin, even before Sniper Rifle Buffs. I don't abuse the Piranha with him. Stop trying to punish the many for the actions of a few.

#184
Jay_Hoxtatron

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Yes, Sirian is obviously a GI user only

Is this a GI? Weird, seems like a Drell to me

Anyhow, Sirian is one of the best PC players as of now. While his posts can be quite inflammatory and provocatory at times, it is still amusing to see people thinking that he plays on Silver or Bronze. Yeah, you're such a scrub Sirian :).

#185
Guest_Jiovanie-_*

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lfc19titles wrote...

Jiovanie- wrote...

lfc19titles wrote...

Jiovanie- wrote...

The Destroyer was nerfed, so that gives incentive to nerf the Turian Infiltrator? That's a weak argument; I'm starting to think that very few people on this forum are capable of making cohesive arguments. I'm beginning to think that ME3's MP should become a PVP at this rate.


Where on earth did you get this?

my post was a shock, I expected the ghost to be nerfed ASAP as that class is a game breaker, then the GI slightly, eventually the destroyer as well. Demooooo was a bit of an out of the blue for me.

But no is the aswer to your question, I do not expect an automatic nerf because of the destroyer, infact I rarely use him, I expect them to prioritise the issues that need fixing first that need it

I have read every post you made on here in regards to balanced changes you feel are necessary for the Geth Infiltrator and the Turian Infiltrator. 

None of your arguments are cohesive in any manner. If you're going to state something, do so with proper evidence. You have no data to show for it; you have simply given opinions, which are not stated in a factual way. The GI apparently has a very high damage output, elusiveness(TC), and then there's the enhanced sensory ability; however, you give up half your durability in exchange for this. There is also Proximity mine. I don't see how that makes the GI "overpowered". It doesn't obselete any of the other Infiltrators because I see other Infiltrators quite regularly especially the Salarian + BW combo. 

The Turian Infiltrator apparently has a high damage output, a great CC ability, and he also has his Stimpacks for more damage or durability + instant shield regen. His health does not get replenished alongside his shields; to use the point of improving your gameplay just defeats your argument about him being "overpowered". If a level of skill is required to use him effectively, then he is not "overpowered". That would simply provide a theory that he has a learning curve. 

Gamebreaking is having one TGI on any sort of team on a Platinum game and successfully extract 100% of the time. I doubt that that is the case here. 


Wrong, you clearly have not used the ghost, until you do, then respod.

he gets insane shields, he can get for example 2000 instantly (spammed if he wished to do so)

At the same time he can get a big damage boost

Put that with the TC, you get incredible damage

that is incredible damage with 2000 shields instantly restored, these can be spammed

you are also inv, therefore your team players will likely take more of the enemies

Little skill is required to use him, you spam two powers and shoot, I have seen it plenty of times, I have tested it, not responded like you with not doing it yourself.

-My manifest would prove you incorrect considering I have all of the current Infiltrators unlocked, and I've had him since the DLC came out. o.0 Your argument here has been renderered false. :]
-You generally can't have acces to his full durability without making sacrifices. It cannot be spammed; I have tried, and it does not work.
-Why is his damage boost gamebreaking for you? I'd like to know why.
-TC gives you incredible damage on any offensive power or weapon. That's what it's for.
-Again, his stim packs cannot be spammed; I have tried.
-I don't see how this last point is relevant. Please explain why it is relevant, and I will refute this point as well.

#186
MajorStupidity

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Nerf stimpack and it will harm the poor havok soldier. You know everyone's favorite poor mans vanguard.

#187
codename2o2

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-woops, wrong thread-

Modifié par codename2o2, 25 octobre 2012 - 09:10 .


#188
Dracian

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lfc19titles wrote...

Dracian wrote...


Do not forget to nerf also the Human Infiltrator...


If the Human Inf got an instant 2000 or more shield boost 4 times a round at his own wish on top of that

yes, he would need nerfing as well, but guess what, he does not need it


So, following your reasoning (an infiltrator should not have an instant shield boost), I also propose a Salarian Infiltrator nerf, as well as a Shadow nerf. Plus, a new game mechanic should be implemented in order to prevent Volus from playing with infiltrators.

OK, I got it : 42 waves completed as a Turian Ghost, but only 2 Extractions. You know, I mean no offense... I understand you can have troubles getting used to the Ghost, but seriously, it's not because you lack skills that you have to whine here.

#189
Guest_MastahDisastah_*

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you know that a volus adept can go around with 1,3-1.5k shields at constant 90% damage reduction (which should be around 67%) while delivering 2-2.5k dps and having a quick cloak to get off hairy situations? And don't forget the possible 45% debuff that spikes the damage up to 3k+ dps (still with 67% damage reduction)! Completely OP!

Modifié par MastahDisastah, 25 octobre 2012 - 10:03 .


#190
Jay_Hoxtatron

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Dracian wrote...

lfc19titles wrote...

Dracian wrote...


Do not forget to nerf also the Human Infiltrator...


If the Human Inf got an instant 2000 or more shield boost 4 times a round at his own wish on top of that

yes, he would need nerfing as well, but guess what, he does not need it


So, following your reasoning (an infiltrator should not have an instant shield boost), I also propose a Salarian Infiltrator nerf, as well as a Shadow nerf. Plus, a new game mechanic should be implemented in order to prevent Volus from playing with infiltrators.

OK, I got it : 42 waves completed as a Turian Ghost, but only 2 Extractions. You know, I mean no offense... I understand you can have troubles getting used to the Ghost, but seriously, it's not because you lack skills that you have to whine here.



So OP is an awful player? What a surprise. :whistle:

#191
Mr Goodcat

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op is butthurt because he cant use him so wants him nerfed. PATHETIC. any body who wants him nerfed needs to grow up hes good as he is. i am of the opinion that any one asking for nerfs against characters or enemies is either really fekin stupid, really awful at the game or butthurt as they cant come top on a team based mp. i have seen no arguments AT ALL that does not fit 1 of those 3 points.

#192
enigmagtx

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Are you one of thoes I can't get on top of the in game LB *which has nothing to do with the money or xp you get from each game* people are you? Only ppl that cry about something being OP are ppl mad that can't try to show off in a game and have like 100,000 points at the end of each game. If you want to be on top of a *gone after the game is over* LB then just host a private and play with your friends that suck big time at the game.

#193
landylan

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Tactical cloak is still OP. All infiltrators are like that.

#194
Kenadian

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Lord_Sirian wrote...

CmnDwnWrkn wrote...

Lord_Sirian wrote...

CmnDwnWrkn wrote...

Lord_Sirian wrote...

ryoldschool wrote...

Sirian - I am a bit confused by your signature and how it relates to this discussion, which to me indicates that you actually play the GI a lot?

Your argument reminds me of the thread my friend capn233 posted saying that the GI + Piranha was a terrible combination and to avoid it at all cost. He made that thread before they nerfed it the first time, and yes he was sarcastic, because he told me how powerful it was.....

 

I do play the GI quite often. It's my favourite class. But it is far from the only class I use. And it is far from overpowered. 

My signature is a reference to people like the OP who believe/assert that playing a GI takes no skill.


Quite often = 99% of the time.

Clearly you wouldn't think the GI is OP, given how much you play it.  You haven't played the other classes enough to have any basis for comparison!

 

That's quite the obvious troll you have going there sonny. Might want to attempt to disguise it a bit next time if you're after a proper reaction. :whistle:


No trolling dude, just calling it like I see it.  You're an "extremely good player" in your own mind, which is all that's important.  

 

If you're genuinely not trolling then your posts are even more amusing. Especially seeing as your assertions about how much I play the GI (99% of the time you said) can be quickly disproven simply by looking at my manifest.


Sirian plays many classes. He's also a player more than good enough to back up his cocky attitude and silly accent.

Jay_Hoxtatron wrote...

Yes, Sirian is obviously a GI user only

Is this a GI? Weird, seems like a Drell to me

Anyhow,
Sirian is one of the best PC players as of now. While his posts can be
quite inflammatory and provocatory at times, it is still amusing to see
people thinking that he plays on Silver or Bronze. Yeah, you're such a
scrub Sirian :).


Pretty much this. The man outscores Jay regularly. I only outscore either of them if they lag like hell or play with crap setups.

Modifié par Kenadian, 25 octobre 2012 - 11:52 .


#195
Haus of Dye

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Leave the assault rifle damage buff alone. They can nerf the stimpacks fine.

#196
Kenadian

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Haus of Dye wrote...

Leave the assault rifle damage buff alone. They can nerf the stimpacks fine.


That would be an absolutely horrible way of nerfing him, if they even were going to do that. The Havoc is in no need of a nerf. Stim Packs shouldn't and won't be touched.

#197
ASmoothCriminalx

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So, people who enjoyed two particular classes get angry when those classes get nerfed. And now they want to nerf other powerful classes that people use out of spite.. that's the real question. Why?

Although I didn't see the Destroyer as an easy mode class because of maneuverability, the Demolisher definitely was. TGI can be god-like when in the right hands on host. Off-host he is pretty susceptible to lag and can easily go down if the same rambo playstyle is used.

The GI though? I don't think it needs to be adjusted any further. The reason why I can go out and do well with the class is because I have teammates as moving decoys. On solo or when I'm the focus of the enemies, you really do feel the effects of being a glass cannon. And although there are a lot of players who can do well with him, there are plenty who can't.

#198
ASmoothCriminalx

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Kenadian wrote...

Haus of Dye wrote...

Leave the assault rifle damage buff alone. They can nerf the stimpacks fine.


That would be an absolutely horrible way of nerfing him, if they even were going to do that. The Havoc is in no need of a nerf. Stim Packs shouldn't and won't be touched.

I just saw this one comment of yours so that is all I can judge. This character is great in the way that he can make the subpar ARs useful. I really don't want to lose that niche that he fills.

Modifié par ASmoothCriminalx, 26 octobre 2012 - 12:16 .


#199
Kenadian

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ASmoothCriminalx wrote...

Kenadian wrote...

Haus of Dye wrote...

Leave the assault rifle damage buff alone. They can nerf the stimpacks fine.


That would be an absolutely horrible way of nerfing him, if they even were going to do that. The Havoc is in no need of a nerf. Stim Packs shouldn't and won't be touched.

I just saw this one comment of yours so that is all I can judge. This character is great in the way that he can make the subpar ARs useful. I really don't want to lose that niche that he fills.


And the Havoc should not lose the one thing he has going for him, his survivability. See the problem with demanding nerfs to a class? Yea, this is why we don't nerf. We can't have nice things.

#200
Guest_Lord_Sirian_*

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Jay_Hoxtatron wrote...

Dracian wrote...

lfc19titles wrote...

Dracian wrote...


Do not forget to nerf also the Human Infiltrator...


If the Human Inf got an instant 2000 or more shield boost 4 times a round at his own wish on top of that

yes, he would need nerfing as well, but guess what, he does not need it


So, following your reasoning (an infiltrator should not have an instant shield boost), I also propose a Salarian Infiltrator nerf, as well as a Shadow nerf. Plus, a new game mechanic should be implemented in order to prevent Volus from playing with infiltrators.

OK, I got it : 42 waves completed as a Turian Ghost, but only 2 Extractions. You know, I mean no offense... I understand you can have troubles getting used to the Ghost, but seriously, it's not because you lack skills that you have to whine here.



So OP is an awful player? What a surprise. :whistle:

 

:lol: Shocking.