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Nerf the Superman ghost


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#201
Optimisticalman

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Lord_Sirian wrote...

Jay_Hoxtatron wrote...

Dracian wrote...

lfc19titles wrote...

Dracian wrote...


Do not forget to nerf also the Human Infiltrator...


If the Human Inf got an instant 2000 or more shield boost 4 times a round at his own wish on top of that

yes, he would need nerfing as well, but guess what, he does not need it


So, following your reasoning (an infiltrator should not have an instant shield boost), I also propose a Salarian Infiltrator nerf, as well as a Shadow nerf. Plus, a new game mechanic should be implemented in order to prevent Volus from playing with infiltrators.

OK, I got it : 42 waves completed as a Turian Ghost, but only 2 Extractions. You know, I mean no offense... I understand you can have troubles getting used to the Ghost, but seriously, it's not because you lack skills that you have to whine here.



So OP is an awful player? What a surprise. :whistle:

 

:lol: Shocking.


Hot air insults with no substance to back them up at it's finest.

And this is from the group of kids that call themselves elite right? Oh, what was it.....Team Arelex? Right?

Note: Elite in a co-op game is the funniest thing i have heard since an A student in special education.

Okay.......dumber. Image IPB

Modifié par Optimisticalman, 26 octobre 2012 - 04:49 .


#202
Tommy 9un

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lfc19titles wrote...

Stim Pack should only restore 2 bars worth of shields max, no need to make it invincible

Geth Inf, should have his weight carry decreased, also have his passive nerfed, especially his weapon passive


Go play a collecters map with a ghost then tell me his stim packs make him invincible or try going up against a
Dragoon or phantom! Why to people think a stim pack that lasts a max of 9 seconds makes a character invincible is beyond me. Also he is the elite of the turian army he should be a little awsome! I hate the way that every one plays against a few people using the ghost with harrier x and thinks he is over powered every ****ing class is over powered with a bloody harrier x it's the best assault rifle in the game, not every one has a harrier x and for those of us who don't the ghost is a good character not the tank you assume he is.

#203
Operator m1

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Tommy 9un wrote...

lfc19titles wrote...

Stim Pack should only restore 2 bars worth of shields max, no need to make it invincible

Geth Inf, should have his weight carry decreased, also have his passive nerfed, especially his weapon passive


Go play a collecters map with a ghost then tell me his stim packs make him invincible or try going up against a
Dragoon or phantom! Why to people think a stim pack that lasts a max of 9 seconds makes a character invincible is beyond me. Also he is the elite of the turian army he should be a little awsome! I hate the way that every one plays against a few people using the ghost with harrier x and thinks he is over powered every ****ing class is over powered with a bloody harrier x it's the best assault rifle in the game, not every one has a harrier x and for those of us who don't the ghost is a good character not the tank you assume he is.


The OP suggested changes that will hurt kits that isn't TGI, and GI more than anyone else.

Let these stupid ass threads die. If anything gets nerfed, it's not because of these idiots.

Modifié par Operator m1, 26 octobre 2012 - 06:18 .


#204
Tommy 9un

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Operator m1 wrote...

Tommy 9un wrote...

lfc19titles wrote...

Stim Pack should only restore 2 bars worth of shields max, no need to make it invincible 

Geth Inf, should have his weight carry decreased, also have his passive nerfed, especially his weapon passive


Go play a collecters map with a ghost then tell me his stim packs make him invincible or try going up against a
Dragoon or phantom! Why to people think a stim pack that lasts a max of 9 seconds makes a character invincible is beyond me. Also he is the elite of the turian army he should be a little awsome! I hate the way that every one plays against a few people using the ghost with harrier x and thinks he is over powered every ****ing class is over powered with a bloody harrier x it's the best assault rifle in the game, not every one has a harrier x and for those of us who don't the ghost is a good character not the tank you assume he is.


The OP suggested changes that will hurt kits that isn't TGI, and GI more than anyone else.

Let these stupid ass threads die. If anything gets nerfed, it's not because of these idiots.

Your right we should just let them die but if we don't voice our opinion all Bioware is going to see is a lot of brats who aren't getting there own way stamping there feet about nerfs. I just sick of the mentality of a lot of people on bsn moaning they had a nerf of character A so character B needs nerfing, its just a hate campaign against any character which now has the possibility to our score them. I say possibility because every damn one of the nerf the ghost threads has the ghost was using the harrier x or had any number of high level equipment on, that's not a fair argument for nerfing a character equipment and high level rare weapons is suppost to improve them. 

Modifié par Tommy 9un, 26 octobre 2012 - 06:34 .


#205
lfc19titles

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Wow a lot of angry users, don't worry you can go back to silver or gold to train up on balanced classes

#206
lfc19titles

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Wow lord sirian is so secure he called two friends to troll this thread to save his op class lol

#207
Jay_Hoxtatron

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lfc19titles wrote...

Wow lord sirian is so secure he called two friends to troll this thread to save his op class lol



Doesn't change the fact that you're a crappy player :lol:


Dracian wrote...


So, following your reasoning (an infiltrator should not have an instant shield boost), I also propose a Salarian Infiltrator nerf, as well as a Shadow nerf. Plus, a new game mechanic should be implemented in order to prevent Volus from playing with infiltrators.

OK, I got it : 42 waves completed as a Turian Ghost, but only 2 Extractions. You know, I mean no offense... I understand you can have troubles getting used to the Ghost, but seriously, it's not because you lack skills that you have to whine here.


A 50% extraction rate with such an OP character.... Mhh, is he OP or are you just bad?

#208
GroverA125

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Geth are not overpowered, anyone saying so is missing the point.

They have an intense tradeoff for their high power. Far less shields, and muich less health than any other race out there. They recieve buffs from HM that counter the negatives they recieve.

On platinum, the shield gate and health gate timers are 0.01 seconds. That means that any weapon with a RoF of over 100 rounds per second will just about miss a single one due to this gate. For a basic weapon, lets say 700 Rounds per minute, they won't lose anything by that gate.
Johnny basic-troop can pretty much down a Geth instantly with one-two bursts. A centurion will drop them with a short burst of their weapons. A marauder will take them out before he even knows he's started firing.

They are strong because they are the glassiest of the glass cannons. If you weaken them, you're kind of taking away the point of them. Players don't exactly choose him because he's overpowered, they choose him because his skillset and niche are perfect for the job. On platinum you will not be wanting to take many bullets at all, and the GI follows that rule perfectly.

The only thing OP about him is that he is capable of firing a PM out and still shoot with cloak bonuses. If/once Bioware fix that issue, his usage will decrease substantially, as will the Ghost and SI (for those who have neither of the others).

At best, all you're going to achieve from this whine thread is a slight decrease to the effectiveness of hunter mode, that, or a severe decrease to the effectiveness of cloak (again, which you all cried your hearts out about). The slight decrease in HM will have little to no effect on his usage, he'll still be the fastest killer out there (he has to be, that's his niche as glass cannon king). The alternative is a heavy nerf to proximty mine, which will negatively affect a lot of characters out there, not just your precious GI and TI.

There's nothing much to be done without negatively affecting everyone else. And DM was nerfed because it, to quote a Bioware employee: "Made it impossible to balance the other weapons correctly", something which the TI and GI don't do so severely.

#209
cuzIMgood

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OP brings up a legitimate argument, people should probably stop riding his nuts. No one cares how many online buddies you call on to bash him because you are too stupid to make a real counter argument.

Also, to the people who think that people make threads about nerfs because they were outscored, are mad, or don't have the character. You are the most ignorant of all.

#210
Neurion19

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Nerf the Krogan. A full-rage Krogan can deal over 4600 damage with their heavy melee while having tremendous survivability. The KroGuard is more invincible than a GI or TI thanks to Rage, Barrier and Charge.

See? I can make ridiculous demands, too. Any kit can be OP. TGI being an invincible (overstatement of the year on BSN, BTW) DPS machine is heavily dependent on a specific loadout (Harrier, PPR, or Saber) and constant use of consumables (Grenade gear, Thermal Packs, etc) and camping ammo boxes.

You can make any kit as powerful as the TGI if you follow the same formula: Optimize loadout, tailor consumables to maximize damage output. Why is it OP on the TGI and not on the Turian Soldier? Or the Fury? Or the Drell Adept? Or the Salarian/Quarian Engineers?

TL;DR = STFU and stop crying for nerfs. You are seeing what you want to see, not because it is actually there, but because you've got scoreboard envy.

#211
Operator m1

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cuzIMgood wrote...

OP brings up a legitimate argument, people should probably stop riding his nuts. No one cares how many online buddies you call on to bash him because you are too stupid to make a real counter argument.

Also, to the people who think that people make threads about nerfs because they were outscored, are mad, or don't have the character. You are the most ignorant of all.


1: Hyperbole never makes a legitimate arguement. His opening statement was full of it.

2: He suggests nerfs that'll do far more colateral damage than what it's worth to fix his own observations.

3: Bioware is not going to act on crap threads like this. Anything they do is not influenced by crap like this, It will not make a difference, let it die.

#212
CronisN7

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jd19 wrote...

Nerf the Krogan. A full-rage Krogan can deal over 4600 damage with their heavy melee while having tremendous survivability. The KroGuard is more invincible than a GI or TI thanks to Rage, Barrier and Charge.

See? I can make ridiculous demands, too. Any kit can be OP. TGI being an invincible (overstatement of the year on BSN, BTW) DPS machine is heavily dependent on a specific loadout (Harrier, PPR, or Saber) and constant use of consumables (Grenade gear, Thermal Packs, etc) and camping ammo boxes.

You can make any kit as powerful as the TGI if you follow the same formula: Optimize loadout, tailor consumables to maximize damage output. Why is it OP on the TGI and not on the Turian Soldier? Or the Fury? Or the Drell Adept? Or the Salarian/Quarian Engineers?

TL;DR = STFU and stop crying for nerfs. You are seeing what you want to see, not because it is actually there, but because you've got scoreboard envy.


this^^

the OP doesnt seem to get that the TGI is not unique. there are a tun of classes that have high survivability and absolutely stomp the TGI potential damage. Especially since the buffs to tech explosions. not only that but the TGI is dependant on ULTRA RARE WEAPONS which very few people in the grand scheme of things have maxed out.

TGI doesnt even top the scoreboard most of the time. people who get out scored by the TGI are just playing poorly or not good to begin with. :whistle:

#213
Mr Goodcat

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envy plain and simple. you are bad at the game so want a character who you perceives beats you nerfed when in actual fact it is because you are useless

#214
lfc19titles

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Mr Goodcat wrote...

envy plain and simple. you are bad at the game so want a character who you perceives beats you nerfed when in actual fact it is because you are useless


WOw, what a way to twist it, in other words, you can't handle higher levels, therefore you need a man OP character

you are what you post it seems

if not then support me in balancing OP classes so we can more skilful players only on plat using balanced classes

If I was bad, I would not say a thing and just use these OP classes but that is not right

just yesterday I did 2 plat games , 1 was a success and 1 was not, we used normal classes adepts and sentinals

no OP

#215
Mr Goodcat

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lfc19titles wrote...

Mr Goodcat wrote...

envy plain and simple. you are bad at the game so want a character who you perceives beats you nerfed when in actual fact it is because you are useless


WOw, what a way to twist it, in other words, you can't handle higher levels, therefore you need a man OP character

you are what you post it seems

if not then support me in balancing OP classes so we can more skilful players only on plat using balanced classes

If I was bad, I would not say a thing and just use these OP classes but that is not right

just yesterday I did 2 plat games , 1 was a success and 1 was not, we used normal classes adepts and sentinals

no OP


lol you need to go and check my stats etc in the HQ kid and see which classes i use alot im sure the TG is in there as i used him for the AR challenge but if you look properley you will see my favourite is the SI. as for not being able to handle higher levels lol just a big BIG lol. why do people presume that if you dont agree you must be bad at the game. i think im in the top 200 in the uk for challenges which suggests i can play many styles, many characters and all difficulties.
 every time you post you are wrong what does that feel like? pretty bad i expect.

#216
sareth_65536

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CronisN7 wrote...

the OP doesnt seem to get that the TGI is not unique. there are a tun of classes that have high survivability and absolutely stomp the TGI potential damage. 

at least 3 examples please if you say "a ton"

#217
lfc19titles

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Mr Goodcat wrote...

lfc19titles wrote...

Mr Goodcat wrote...

envy plain and simple. you are bad at the game so want a character who you perceives beats you nerfed when in actual fact it is because you are useless


WOw, what a way to twist it, in other words, you can't handle higher levels, therefore you need a man OP character

you are what you post it seems

if not then support me in balancing OP classes so we can more skilful players only on plat using balanced classes

If I was bad, I would not say a thing and just use these OP classes but that is not right

just yesterday I did 2 plat games , 1 was a success and 1 was not, we used normal classes adepts and sentinals

no OP


lol you need to go and check my stats etc in the HQ kid and see which classes i use alot im sure the TG is in there as i used him for the AR challenge but if you look properley you will see my favourite is the SI. as for not being able to handle higher levels lol just a big BIG lol. why do people presume that if you dont agree you must be bad at the game. i think im in the top 200 in the uk for challenges which suggests i can play many styles, many characters and all difficulties.
 every time you post you are wrong what does that feel like? pretty bad i expect.


I am delighted you use the SI, I really am a fan, look my point was to not have a dig but to show you, it is only fair classes should be near equal, of course not the same but 1 not vastly better than the rest

what we have here is that situation, I am not asking for loads, he still gets to keep his shield restores and weapon boost, just nerfed a bit which is what should be done.

People should use skill to survive, tactics and team work. Not superman packs that give 2 huge bonuses with an invisible cloak giving another huge one with it

#218
Guest_Lord_Sirian_*

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sareth_65536 wrote...

CronisN7 wrote...

the OP doesnt seem to get that the TGI is not unique. there are a tun of classes that have high survivability and absolutely stomp the TGI potential damage. 

at least 3 examples please if you say "a ton"

 

Kroguard
Destroyer (even after nerf)
Krosent
Paladin 
Krosol
Batsol

All high durability characters whose total damage output can equal or exceed the TGI.

#219
neon skink

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please stop with these nerf calls, it's becoming tiresome.

#220
kipac

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#221
lfc19titles

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Lord_Sirian wrote...

sareth_65536 wrote...

CronisN7 wrote...

the OP doesnt seem to get that the TGI is not unique. there are a tun of classes that have high survivability and absolutely stomp the TGI potential damage. 

at least 3 examples please if you say "a ton"

 

Kroguard
Destroyer (even after nerf)
Krosent
Paladin 
Krosol
Batsol

All high durability characters whose total damage output can equal or exceed the TGI.


You still do not get it buddy, its about having packs giving you your shields plus more with a huge weapon boost, neither of those guys have that. They go down to almost 0 health, they run to hide or die

the ghost takes his superman bar and is back with his cloak to take down anything

its like having 4 extra lives per round with a huge damage output

#222
SKhalazza

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Hunter Mode doesn't need to be touch. The Geth ENGINEER is perfectly balance. You can't touch any of its power anymore. It would also hurt the Geth Trooper (If Bioware gives us a real character, not a useless Asari).

That's all that I want.

#223
lfc19titles

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I will be back later to reply but please do keep them on order, nothing like you are crap thats why etc

use proper argument, you lot won me over with the GI because of how low his health is but with the ghost, there really is no 2 way to look at it

#224
Mr Goodcat

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no again i disagree i do not think he is OP i really don't. the guy is very good but other setups are just as good in there own situations the difference is he is a pick up and play class who is easier to get the best out of for people who do not understand the game. i spec'd him 6/6/6/6/0 so he doesnt have much in the way of shields at all unless i stim but i used that for damage. using him like that requires some skill. its the player not the character. i really dont understand your objection what bearing does it have on your playing experience having him as he is, really i want to know

#225
Guest_Lord_Sirian_*

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lfc19titles wrote...

Lord_Sirian wrote...

sareth_65536 wrote...

CronisN7 wrote...

the OP doesnt seem to get that the TGI is not unique. there are a tun of classes that have high survivability and absolutely stomp the TGI potential damage. 

at least 3 examples please if you say "a ton"

 

Kroguard
Destroyer (even after nerf)
Krosent
Paladin 
Krosol
Batsol

All high durability characters whose total damage output can equal or exceed the TGI.


You still do not get it buddy, its about having packs giving you your shields plus more with a huge weapon boost, neither of those guys have that. They go down to almost 0 health, they run to hide or die

the ghost takes his superman bar and is back with his cloak to take down anything

its like having 4 extra lives per round with a huge damage output



 

The Kroguard has a charge that he can use every 4 seconds or so. It damages and staggers/knocks down enemies, gives him a boost to power or weapon damage and gives him his entire barrier back. That's 4500 barrier with a cyclonic 4. He also has DR from Barrier and is immune to stagger.

Why are you not calling for the Kroguard to be nerfed?