Hello there, i was just thinking about this old battle again and wanted to see what other people think is the best. I also dug up this poll on the matter so you can vote on it: http://social.biowar...7&poll_id=17251
Personally i'm in favor of the dialogue tree because first, you have a lot of more choices than just the three with the dialogue tree which is one of the main reasons i can replay DA:O. I almost never get the same answer from NPC that i got in my previous playthrough. Second, it leaves more to the imagination with the voice. This way i never get stuck with a voice i dislike. I've got some other things i like better with the dialogue tree but the ones i named was the ones i could come up with now.
So, what do you guys think?
Dialogue tree vs. Dialogue wheel
Débuté par
LenweElenssar
, oct. 25 2012 12:14
#1
Posté 25 octobre 2012 - 12:14
#2
Posté 27 octobre 2012 - 10:34
The difference between the two is completely aesthetic. There's no real difference. You CAN fit more than a couple of choices on a wheel, but for whatever reason they choose to liit it to three to five.
#3
Posté 01 novembre 2012 - 04:29
Dialogue tree.
#4
Guest_GlaberN7_*
Posté 06 novembre 2012 - 06:10
Guest_GlaberN7_*
I like the dialogue tree but most of the games that have this are for PCs without a voice, wich I dislike.
#5
Posté 07 novembre 2012 - 06:53
I prefer the dialogue tree. It actually allowed for more accurate dialogue because I could tell exactly what my character was going to say. Sure, there were times where I raged at the dialogue options, either because they were too heartless for the character I played or too sympathetic, but it was certainly better than hitting a mood button and then go "WTF, that's not what I meant to say."
And for that matter, voiceless dialogue tree vs voiced dialogue wheel...still going with the dialogue tree.
And for that matter, voiceless dialogue tree vs voiced dialogue wheel...still going with the dialogue tree.
#6
Posté 18 novembre 2012 - 05:03
I agree that the paraphrasing still leaves me sometimes saying things I don't intend to say even after 3 Mass Effects, Dragon Age II and SWTOR. Nothing wrong with a dialogue tree AND voiced protagonist if you ask me. But for some reason this is very rare. Works in Monkey Island, though
Modifié par AudioEpics, 18 novembre 2012 - 05:04 .





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