Hello there, i was just thinking about this old battle again and wanted to see what other people think is the best. I also dug up this poll on the matter so you can vote on it: http://social.biowar...7&poll_id=17251
Personally i'm in favor of the dialogue tree because first, you have a lot of more choices than just the three with the dialogue tree which is one of the main reasons i can replay DA:O. I almost never get the same answer from NPC that i got in my previous playthrough. Second, it leaves more to the imagination with the voice. This way i never get stuck with a voice i dislike. I've got some other things i like better with the dialogue tree but the ones i named was the ones i could come up with now.
So, what do you guys think?
Dialogue tree vs. Dialogue wheel
Débuté par
LenweElenssar
, oct. 25 2012 12:15
#1
Posté 25 octobre 2012 - 12:15
#2
Posté 25 octobre 2012 - 02:58
The tree. The wheel was one of the things that put me off DA2.
The visual representation of what my words meant took away some of the fun for me. In DA:O there would be times where I'd unintentionally annoy a follower because of my choice of words. In DAII that's much less likely to happen because you've got the 'good, bad or sarcastic' options.
The visual representation of what my words meant took away some of the fun for me. In DA:O there would be times where I'd unintentionally annoy a follower because of my choice of words. In DAII that's much less likely to happen because you've got the 'good, bad or sarcastic' options.
#3
Posté 29 octobre 2012 - 01:45
Dialogue tree is superior in every way.
#4
Posté 01 novembre 2012 - 12:06
Dialogue tree, definitely. The dialogue wheel kills both role play and fun for me. Much like you, LenweElenssar, I love:
- having more options (I could always or nearly always find something suitable for each of my characters)
- being able to interpret every line in my own way
- imagine my characters' voice (I like to play varied characters and therefore hate being stuck with one voice for all my characters)
- more dialogue outcomes that are less predictable (I have to figure out the way how to be friends or lovers with companions; I don't like to feel that I have to keep clicking ulterior motives... I mean... heart button to get somewhere)
- clarity (I know exactly what my character is going to say; no guessing games, no unpleasant surprises)
Long story short, I am very happy with the dialogue system of Origins. But, as you said, this is an old battle, one of those that can never be truly won. I, for one, must say I'm devastated to see the dialogue trees being replaced by the wheel. Makes me hate the protagonist for all the restrictions it places upon me and all the trouble it creates. But each to their own, I guess.
- having more options (I could always or nearly always find something suitable for each of my characters)
- being able to interpret every line in my own way
- imagine my characters' voice (I like to play varied characters and therefore hate being stuck with one voice for all my characters)
- more dialogue outcomes that are less predictable (I have to figure out the way how to be friends or lovers with companions; I don't like to feel that I have to keep clicking ulterior motives... I mean... heart button to get somewhere)
- clarity (I know exactly what my character is going to say; no guessing games, no unpleasant surprises)
Long story short, I am very happy with the dialogue system of Origins. But, as you said, this is an old battle, one of those that can never be truly won. I, for one, must say I'm devastated to see the dialogue trees being replaced by the wheel. Makes me hate the protagonist for all the restrictions it places upon me and all the trouble it creates. But each to their own, I guess.
#5
Posté 01 novembre 2012 - 12:34
Trees.
I'm even all right with those occasions when I misjudge a line's tone. My companion reacts badly, or whatever, and at first I was sort of in a snit about it - "Well, I didn't mean it like that" - but hey, that happens in real life too, you know?
I'm even all right with those occasions when I misjudge a line's tone. My companion reacts badly, or whatever, and at first I was sort of in a snit about it - "Well, I didn't mean it like that" - but hey, that happens in real life too, you know?
#6
Posté 01 novembre 2012 - 04:36
Dang, this poll is very close. I know it would be ideal if the DA:O Warden had more of a voice AND more dialog options, but some sacrifices have to be made. Therefore, I prefer Dragon Age: Origins style in every way.
#7
Posté 05 novembre 2012 - 11:01
I enjoy having a voiced protagonist but I enjoy more having a character who is not simplistic by branding him with the good/neutral/evil trait.
Multiple dialogue choices which give you accurate hints about what your OC is going to say, is my pick.
Multiple dialogue choices which give you accurate hints about what your OC is going to say, is my pick.
#8
Posté 05 novembre 2012 - 04:59
Viktoria Landers wrote...
I enjoy having a voiced protagonist but I enjoy more having a character who is not simplistic by branding him with the good/neutral/evil trait.
Multiple dialogue choices which give you accurate hints about what your OC is going to say, is my pick.
this^^
Voiced, but with dialogue tree.





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