what is your opinion on cinematic cutscenes? personally i like them, as long as there aren't too many. I liked how they were done in me2.
cinematic cut scenes
Débuté par
Cyne
, oct. 25 2012 01:09
#1
Posté 25 octobre 2012 - 01:09
#2
Posté 25 octobre 2012 - 01:18
I have nothing against them. I like looking at pretty pictures as much as the next person, provided the next person isn't a hardcore fan of Mondrian.
The only thing I dislike about cutscenes is when they force me into stupid situations because suddenly my PC, who up until now has been kicking ass all around, becomes so incompetent she gets easily overpowered by two mooks with rusty daggers.
Make cutscenes fit with what happens in gameplay and I'm OK with it. Use cutscenes to force something ludicrous because it obviously can't happen in gameplay and I'm not OK with it.
The only thing I dislike about cutscenes is when they force me into stupid situations because suddenly my PC, who up until now has been kicking ass all around, becomes so incompetent she gets easily overpowered by two mooks with rusty daggers.
Make cutscenes fit with what happens in gameplay and I'm OK with it. Use cutscenes to force something ludicrous because it obviously can't happen in gameplay and I'm not OK with it.
#3
Posté 25 octobre 2012 - 01:19
I like them, I personally think they're important to story based games and some can really add to the drama and emersion. Of course you don't want to go overboard with it but I think Bioware usually get the balance right
#4
Posté 25 octobre 2012 - 01:44
They shouldn't be used to take control away from the player
They shouldn't result in too long without the opportunity for player interaction
If they are long, then they should be about showing the consequences of player choices
They shouldn't result in too long without the opportunity for player interaction
If they are long, then they should be about showing the consequences of player choices
#5
Posté 25 octobre 2012 - 01:45
considering this is a form of VISUAL MEDIUM yeah, you kinda need to have those, especialy in a modern age when so many other games have done it soooooooooooo much better giving audiances much more reasons to be invested in what's going on beyond just having two charecters stand around talking to each other
#6
Posté 25 octobre 2012 - 01:52
Wulfram wrote...
They shouldn't be used to take control away from the player
They shouldn't result in too long without the opportunity for player interaction
If they are long, then they should be about showing the consequences of player choices
ME3 went down the route of deciding player control was of secondary importance to flowing cutscenes. As far as i'm concerned flowing cutscenes should play second fiddle to player control. That way leads away from a player characterised protaganist to a defined one and that's something i am vehemently against. Cutscenes when used right as in other Bioware games are of value.
#7
Posté 25 octobre 2012 - 02:10
My problem with cutscenes is that they become a fixed set of variables so the protagonist must act a certain way if done with moderation and well planned they can be a useful tool, but if they are just there to please portions of the players happy it shouldn't be done. Its why I have concerns about Hawke and The Warden returning is that it seems to be there to please fans and not because its something that is important to the story.
#8
Posté 25 octobre 2012 - 03:21
I enjoy it if my character is passively watching something. Like the deep roads scene with the archdemon. Not a big fan when it is railroading the PC. If I am gonna get captured make it like the rescuing Anora bit where the fight is just nigh impossible.





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