I keep reading how folks have soloed. I suppose that there are different ideas of what constitues a finished quest if you're soloing, like staying alive! I can just imagine. I've also read that folks think that a multi-mage party is the easiest. Yes and no, imo.
Here's my problem.
This is my 5th or 6th playthrough. Actually I'm doing two sort of at the same time. I've finished the game on easy (right away) and normal (3 times). Now I'm playing on hard.
My team with the dwarven rogue is having an easy go of it. Because of the female dwarf thing, she's rolling in $. (Thanks all of you here for that advice).
But my mage team, not doing as well. At least, not on one particular quest. It's the one with the caravan of travelers that you have to save from the darkspawn. There's like 8 of these unarmed people with their wagons, and a dozen darkspawn. A few are archers, mostly they're just generic. But there's one at the far end of the field who's an emissary and he's just murderous.
My last time through, my pc mage and Alistair both made it out alive. Wynne died twice. (She resurrected herself with that spirit thing once, but died again). Morrigan died nearly right away.
I make a beeline for that guy because he's a nasty caster. BUT
Alistair gets sidetracked no matter what I tell him to do, he goes off toward the road and then he gets behind those darned rocks and can't find his way to the guy. So if I just operate him until he gets a straight shot toward the guy, the emissary has taken out my mages. If I try to get Alistair to focus on him, like I said, once I let him go to manage the others, he gets sidetracked.
Morrigan has no fear for her own safety. She's nearly always the first to die.
At level 12, I have nearly double the spellpower she does because of various choices. I think it does help to have the staff focus line, but I hate to waste it on Morrigan, but she never catches up to me after the fade.
Wynn usually gets surrounded, but lasts longer, but in this fight, they're coming at you from 3 sides.
My big problem is that I WANT to save the caravan folks. If I'm only just surviving the fight, they don't. Now, on Normal, my last playthrough, with a rogue, I was able to save 6 of them! This time...they all went down and so did 2 of us.
What strategies do I need to do to save the innocents, and still not get wiped by that Emmisary? I do think that characters with blades are better against him. Alistair wipes him if I can just freeze the guy (cone of cold) or paralyze him.
I WANT TO SAVE THE BLUE allies! Has anyone found a good way to do this quest and save the folks, not to mention not getting killed? Is there a better way to do this? How long can I ignore the emmisary? Or if I go straight for him, how do I live through running through all the others, and how do I save the allies?
And how to do all this on hard or nightmare? Normal is not enough of a challenge for most of the game anymore, unless I'm tring to save people. Trying to save others, though...and it's a whole 'nother story.
Saving innocents on side quests!
Débuté par
PatT2
, janv. 01 2010 04:28
#1
Posté 01 janvier 2010 - 04:28
#2
Guest_Jack-Nader_*
Posté 01 janvier 2010 - 06:03
Guest_Jack-Nader_*
This is what I do for this as solo. Run straight ahead and cast glyph of repulsion, glyph of paralysis. This freezes all the hostiles on your right. Cast inferno then head to the left. Cast Mana clash on the emissary followed by VWB. Cast fireball and catch as many hostiles as possible. Cast cone of cold on what is attacking the villagers on your left followed by WB and then rock fist. Fight should be over at this point.
Most of the time I lose atleast 2 caravan people. I don't believe there is any bonus for saving them unlike the redcliffe quest. If your not soloing and have a full party then all you need to do is have morrigan or wynn force field and heal the villagers. You can send your melee char to the emissary right away.
Most of the time I lose atleast 2 caravan people. I don't believe there is any bonus for saving them unlike the redcliffe quest. If your not soloing and have a full party then all you need to do is have morrigan or wynn force field and heal the villagers. You can send your melee char to the emissary right away.
#3
Posté 01 janvier 2010 - 06:17
Force Field would save at least one of them...
Also, I just had the same problem with the pathfinding walking them to the exit instead of to the enemies when I was fighting that encounter. Just manually click your whole party past the rocks and then attack the Emmisary and they'll actually run at him.
I must say the pathfinding is rather stupid in this game...
Also, I just had the same problem with the pathfinding walking them to the exit instead of to the enemies when I was fighting that encounter. Just manually click your whole party past the rocks and then attack the Emmisary and they'll actually run at him.
I must say the pathfinding is rather stupid in this game...
#4
Posté 01 janvier 2010 - 06:36
The key is to stop the emmisary from casting spells. Forcefielding him while you mop up the other darkspawn helps. He's orange, so its hard. Mass crowd control also helps, blizzard, sleep, the glyph combo. With the reduction in duration with the patch it helps to have two mages to keep things locked down.
Another thing that you sometimes have to do is keep an eye on the health of the blue guys and heal them if they're getting low.
But you don't have to have all the refugees survive to complete the quest. I think you get the same reward whether they're all alive or all dead.
Another thing that you sometimes have to do is keep an eye on the health of the blue guys and heal them if they're getting low.
But you don't have to have all the refugees survive to complete the quest. I think you get the same reward whether they're all alive or all dead.
#5
Posté 02 janvier 2010 - 02:29
Well that's counterintuitive (the having the same reward regardless of the outcome.) One should get a bonus for each one who lives.
I totally forgot about that spell combo, glyph of paralysis and glyph of repulsion. Duh! I'l have to try this again. I saved just before there....
I totally forgot about that spell combo, glyph of paralysis and glyph of repulsion. Duh! I'l have to try this again. I saved just before there....





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