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Please keep the health potion cool down from DA2 anyone agree


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55 réponses à ce sujet

#1
garrusfan1

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 Alright I liked the fact you couldn't constantly use health potions in DA2. At first I hated it but to be honest I realized it made combat more interesting because in DAO I just made a lot of health potions so when fighting the archedemon I could just constantly use health potions and hardly ever die even on the harder difficulties. In DA2 I couldn't do this. Does anyone agree with me.

#2
Rune-Chan

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I think the problem with the health potion cool down was that it pretty much meant you "needed" a healer in your party, and only Anders can fill that role unless you are a mage as well. If you didn't want Anders in your party, or didn't like him, then it was pretty much tough if you wanted to succeed.

The actual idea of having one is not a bad idea in itself though.

#3
garrusfan1

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Machines Are Us wrote...

I think the problem with the health potion cool down was that it pretty much meant you "needed" a healer in your party, and only Anders can fill that role unless you are a mage as well. If you didn't want Anders in your party, or didn't like him, then it was pretty much tough if you wanted to succeed.

The actual idea of having one is not a bad idea in itself though.

True but if they fix that by having two healers it could work. Also I hardly ever used anders and wasn't always a Mage and I did pretty well buy then again I played DA2 alot

#4
Realmzmaster

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I like the idea of the potion cool down. I also disagree that Anders is necessary. The mage I had in my party 90% of the time was Merrill or no mage at all. A healer is not essential. It depends on how the party is built. The cool down on potions was good.

#5
Sol Downer

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But...but...how else can I go toe-to-toe with the Archdemon again? I always do that!

#6
garrusfan1

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Realmzmaster wrote...

I like the idea of the potion cool down. I also disagree that Anders is necessary. The mage I had in my party 90% of the time was Merrill or no mage at all. A healer is not essential. It depends on how the party is built. The cool down on potions was good.

I agree with that I played like that most of the time. But some people want a healer too so they need 2 in DA3 so if you don't like one you can get the other.

#7
AntiChri5

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I love the cooldown on potions, it means taking damage actually mattered. You can't just down five potions to instantly heal, so you have to use crowd control to keep the squishies safe while taking out the enemies as quick as possible.

Far more tactical then the Origins potion spam.

#8
garrusfan1

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Ultimashade wrote...

But...but...how else can I go toe-to-toe with the Archdemon again? I always do that!

Yeah but I got to the point where I could beat the archedemon in 10minutes. 

#9
Rune-Chan

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garrusfan1 wrote...

Machines Are Us wrote...

I think the problem with the health potion cool down was that it pretty much meant you "needed" a healer in your party, and only Anders can fill that role unless you are a mage as well. If you didn't want Anders in your party, or didn't like him, then it was pretty much tough if you wanted to succeed.

The actual idea of having one is not a bad idea in itself though.

True but if they fix that by having two healers it could work. Also I hardly ever used anders and wasn't always a Mage and I did pretty well buy then again I played DA2 alot


Oh, absolutely, if they can have alternative path's to keeping our team well protected then the cooldown is a good way to enforce more tactical game-play rather than spamming potions.

#10
ScarMK

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I'll be fine with DA2 potion cooldown if they actually have enemies follow the same laws as the players. Same cool downs and non inflated hp.

#11
BouncyFrag

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I liked how you couldn't just spam potions in DA2, but tweak things a bit that allow you to have companions that have healing properties even if they are not a healing mage. For instance, the 'rally cry' could buff health regeneration for a short period of time as well as your stamina.

#12
Pinely

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There needs to be a cooldown of some kind, although I would be fine if DA2's cooldown was reduced. In Origins, there were several encounters that you could cheese through with judicious potion use. And, at the opposite end, there were encounters in DA2 that turned into prolonged kites because of the long potion cooldown.

Although it annoyed me that Anders was the only true healer, you didn't really need him as long as you planned accordingly. My party was usually my 2H Warrior, Isabella, Merrill, and Varric. By cycling potions and using Devour, I was able to do without a healer, although there were several fights that I ended up running in circles to allow my companions to kill stuff. Still, I'd like the option of having a healer and not being limited to a single companion.

#13
Realmzmaster

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I think cool downs are good. Another way It could be accomplished is that a character could be allowed to down another potion during the cool down period but with a penalty. For example the second potion shocks the system stunning the character for a time. A decision would have to be made to wait for the cool down to end or accept the penalty. Just a thought.

#14
Wulfram

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I agree with the OP

Machines Are Us wrote...

I think the problem with the health potion cool down was that it pretty much meant you "needed" a healer in your party, and only Anders can fill that role unless you are a mage as well. If you didn't want Anders in your party, or didn't like him, then it was pretty much tough if you wanted to succeed.

The actual idea of having one is not a bad idea in itself though.


You really didn't.  If Anders was necessary at all, it was for haste and heroic aura.

#15
Knight of Dane

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Agree Wulfram, I have never been in critical need for anders on all except the highest difficulty and even then it was only in the toughest of battles.

#16
PizzaThe Hutt

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ScarMK wrote...

I'll be fine with DA2 potion cooldown if they actually have enemies follow the same laws as the players. Same cool downs and non inflated hp.


Agreed.

#17
craigdolphin

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Was not a fan. However, maybe if the cooldowns were a bit shorter I could be convinced. Not sure if cooldown duration was tied to difficulty or not. Should definitely be very short for easy, and progressively longer for higher difficulties. IMO, of course.

#18
labargegrrrl

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in dao i remember having potion cooldowns, but having them only apply to a particular level of potion. like, i could take a minor healing potion, and still take a potent one while minors were on cooldown. someone please correct me if i'm wrong, but i seem to remember it working that way.

in da2, i found that other potions could make cooldown a moot point, even when i didn't have anders/healer hawke on board for quests. lifeward, for instance, often bought me enough time for the cooldown on healing potions. same with restoration potions with the mana/stamina kicks. it was all about using what i'd been given strategically.

#19
silentassassin264

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Realmzmaster wrote...

I like the idea of the potion cool down. I also disagree that Anders is necessary. The mage I had in my party 90% of the time was Merrill or no mage at all. A healer is not essential. It depends on how the party is built. The cool down on potions was good.

Same here but I modded it so Merrill could heal.  Hehehe.

#20
DarkKnightHolmes

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No.

#21
TheBlackAdder13

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Maybe make it a factor of the difficulty level -- the higher the difficulty the greater the cool down time?

#22
Sable Rhapsody

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+1. Spamming health potions is not an interesting style of gameplay.

#23
Androme

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 If it had a shorter cooldown than in DA2, but longer than in DAO, I'm fine with it.

#24
fchopin

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garrusfan1 wrote...
Does anyone agree with me.



No i don't agree, suppose i don't want to play with a mage in my team how am i supposed to do this without enough potions.

#25
deuce985

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I liked it because this was a major flaw in DAO. You could pot spam and never have a problem in ANY encounter. DAO was an absolute joke simply because of this mechanic.

However, the major problem with this in DA2 is you need a healer. I don't like how Dragon Age uses the traditional tank'n'spank needing a healer formula. It pushes me to using only a few companions. This wouldn't be such a big problem if I could turn Carver into the tank Aveline is. As it stands, it's not possible because Carver doesn't have access to all the talents Aveline had. Same goes with the healers and mages.

But if I had to pick, DA2>>>>>>>>>>>>>>>>>>>>DAO when it comes to these mechanics. I could go to sleep at my keyboard playing DAO on nightmare with all the pot spam.

This is purely speaking from playing both games on nightmare.

Modifié par deuce985, 26 octobre 2012 - 09:03 .