Please keep the health potion cool down from DA2 anyone agree
#26
Posté 26 octobre 2012 - 09:01
#27
Posté 26 octobre 2012 - 09:07
#28
Posté 26 octobre 2012 - 09:28
#29
Posté 26 octobre 2012 - 09:31
Masha Potato wrote...
I think there was a tiny potion cooldown in DAO tho
There was one, but IIRC it was tied to each pot type. A few of the high end health potions to cycle through made the PC pretty near invincible, and that's ignoring the ease with which one can get 100%mres and a high dodge rate(which in Awakening can go up to 100% for both from gear alone, making the PC literally invincible).
#30
Posté 26 octobre 2012 - 10:02
Modifié par AlanC9, 26 octobre 2012 - 10:03 .
#31
Guest_IIDovahChiiefII_*
Posté 26 octobre 2012 - 10:04
Guest_IIDovahChiiefII_*
i would take items and your most beloved thing and hide.
#32
Posté 26 octobre 2012 - 10:06
Quit telling people to keep retarded **** in games.
#33
Posté 26 octobre 2012 - 10:12
The choice is there, you made the choice to spam them to make the game easier, so I find it amusing that those same people then start moaning about how it ruined DAO or whatever.
#34
Posté 26 octobre 2012 - 10:15
I would prefer potions just be made harder to get.
I would also suggest that potion not heal instantly, but over time.
Also, I would like it if a character is drinking a potion and is attacked, that the potion be destroyed.
#35
Posté 26 octobre 2012 - 10:25
Virginian wrote...
Health potion timer is absolutely ridiclous. You have all these bottles of health potions in your pack but you can't use them because some unseen force is preventing you from touching them, that she doesn't fly in real life and flies even less in fantasy.
Quit telling people to keep retarded **** in games.
Since we're going down this path, fireballs don't fly out of my hand in the real world either. Why should it in Dragon Age?
kingjezza wrote...
Hey, y'know people, nobody forced you to spam health potions in DAO, it's entirely optional.
The
choice is there, you made the choice to spam them to make the game
easier, so I find it amusing that those same people then start moaning
about how it ruined DAO or whatever.
Yes, it's a choice. But it's a choice that many players will immediately abuse. Why balance anything then? Say the elemental tree is overpowered compared to any other mage tree, should Bioware ignore that? Or say swords have skewed stats over any other weapon type, should Bioware ignore that too? It's a "choice" too. Bioware still needs to balance their game, regardless how much "choice" is involved.
Because I promise you the final product won't be fun. I recommend playing Two Worlds 2 if you want to see what happens to a game that gives you "choice" and never balances/polishes ANYTHING. That game is a mess.
Modifié par deuce985, 26 octobre 2012 - 10:27 .
#36
Posté 26 octobre 2012 - 11:33
#37
Posté 26 octobre 2012 - 11:39
This sounds like the people complaining about the Oblivion compass...deuce985 wrote...
I liked it because this was a major flaw in DAO. You could pot spam and never have a problem in ANY encounter. DAO was an absolute joke simply because of this mechanic.
If you don't like it, don't use it.....So simple omg
#38
Posté 26 octobre 2012 - 11:43
kingjezza wrote...
I have to ask why it matters to you if other players abuse it, it's a single player game so how other people play has absolutely zero impact on you.
It does have an impact on me because it means Bioware isn't aiming to balance their game. Which can cause a mechanical mess in every facet of the gameplay.
Apparently Bioware agrees, otherwise they wouldn't take the measures to balance the problem.
#39
Posté 26 octobre 2012 - 11:44
#40
Posté 26 octobre 2012 - 11:46
Virginian wrote...
Health potion timer is absolutely ridiclous. You have all these bottles of health potions in your pack but you can't use them because some unseen force is preventing you from touching them, that she doesn't fly in real life and flies even less in fantasy.
Quit telling people to keep retarded **** in games.
Meh, taking an overdose is probably dangerous or something. Makes sense to me.
#41
Posté 26 octobre 2012 - 11:52
deuce985 wrote...
kingjezza wrote...
I have to ask why it matters to you if other players abuse it, it's a single player game so how other people play has absolutely zero impact on you.
It does have an impact on me because it means Bioware isn't aiming to balance their game. Which can cause a mechanical mess in every facet of the gameplay.
Apparently Bioware agrees, otherwise they wouldn't take the measures to balance the problem.
Origins is balanced fine.
You can play it with as little healing or as much as you like, from nothing, to spamming health pots in every fight.
#42
Posté 27 octobre 2012 - 12:02
Actually we should be discusisng i think one crucial part of the game series:
Tank role and healer role design.
This design really limits us as we almost always choose alistair as tank (or shale) and wynne as a healer. In da2 you said it : Anders as a healer and maybe aveline as a tank.
however in DA2 i have the feeling that it is not necessery to use a healer and even 2h warriors and rogues (isabella) can tank.
This is step in the right direction and i would not want to see this returning to the classic Tank-healer formula.
In kotor we did not need these,
#43
Posté 27 octobre 2012 - 12:43
#44
Posté 27 octobre 2012 - 02:31
#45
Posté 27 octobre 2012 - 02:34
SeptimusMagistos wrote...
I agree. For all that everyone loves to talk about how tactical DA:O was, I felt like the fact I couldn't drink a health potion litreally every time I took a hit really made some battles more challenging in DA2.
Technically it does take time to drink a potion. You need to swallow it, after all. Drinking 8 potions in 1 second would be damn silly.
#46
Posté 27 octobre 2012 - 02:36
Virginian wrote...
Health potion timer is absolutely ridiclous. You have all these bottles of health potions in your pack but you can't use them because some unseen force is preventing you from touching them, that she doesn't fly in real life and flies even less in fantasy.
Quit telling people to keep retarded **** in games.
Its ridiculous not to be able to drink 200 bottles of fluid in 1 second? Or for the health potion contents to actually need some time to actually get into your system?
#47
Posté 27 octobre 2012 - 03:40
I'm for the cooldown, though it would be nice to make it a few seconds less.
#48
Posté 27 octobre 2012 - 03:55
#49
Posté 27 octobre 2012 - 07:16
garrusfan1 wrote...
Alright I liked the fact you couldn't constantly use health potions in DA2. At first I hated it but to be honest I realized it made combat more interesting because in DAO I just made a lot of health potions so when fighting the archedemon I could just constantly use health potions and hardly ever die even on the harder difficulties. In DA2 I couldn't do this. Does anyone agree with me.
Absolutely. Not.
#50
Posté 27 octobre 2012 - 07:42
But seriously. Being able to buy 999 potions, and use them indefinietly during battle is all kinds of bull****. Keep the cooldown.
Oh I have a better solution(that will ****** off a lot of people). Limit the amount of potions you can use in battle, and/or make the drinking animation be interruptable by an enemy.
So people can't get away with chugging potions in the middle of the fray.
Modifié par ImperatorMortis, 27 octobre 2012 - 07:46 .





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