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Bring back the awesome cut scenes from DAO I think many agree that.......


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#1
garrusfan1

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 I miss the type of cutscenes  (or cinematics) like when the warden slayed the archedemon that cutscenes when the warden was yelling (or grunting) and when he does the killing blow he goes from panting to that yell I was like F*** yeah. Anyways my point is DA2 didn't have these awsome cut scenes and I hope DA3 gets them back. Who is with me

Modifié par garrusfan1, 25 octobre 2012 - 04:34 .


#2
Rune-Chan

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Hmm, I must admit I did really like the first time you fought an ogre in Origins (top of the tower). You see it eating some unfortunate people, then it turns to look at you and all of the party has an "Oh f**k" look on their faces.

Generally speaking though, in games where the player is in control of the character beyond fighting, it takes away from the experience somewhat to have too many cutscenes. Players tend to feel "Well why aren't I doing that?"

Modifié par Machines Are Us, 25 octobre 2012 - 04:38 .


#3
garrusfan1

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Yeah I agree but parts like the archdemon where it wasn't really neccesary but it was bad a**. I just loved that as long as it doesn't take away choice from the player

#4
Knight of Dane

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In DA2 you got cutscenes when killing the lie-ogre, the big rocky thing in the deep roads, sometimes the Arishok, the High Dragon and OMGfatOrsino.

Modifié par Knight of Dane, 25 octobre 2012 - 04:48 .


#5
RinpocheSchnozberry

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Machines Are Us wrote...

Hmm, I must admit I did really like the first time you fought an ogre in Origins (top of the tower). You see it eating some unfortunate people, then it turns to look at you and all of the party has an "Oh f**k" look on their faces.


That was a great cut scene.  I like how the party wasn't "Rar!  We're bad asses!" They were "Ulp!  We're food!"  Hilarious.  Getting shot by arrows later on was great too... I was like, well, that was a short game, I guess.

#6
Lennard Testarossa

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I did not notice DA:O having significantly more cutscenes than DA 2.

#7
Maclimes

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Yeah, I'm not sure this makes much sense. I'm fairly certain that DA2 had plenty of "cut-scenes". They were just done in a way that blended better with flow of the game, so you didn't notice them as much.

#8
WardenWade

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I always liked the "meanwhiles" in DA:O...such as Loghain addressing the bannorn or consulting with Howe on how to deal with the Wardens. It made it feel more like an epic tale, IMO, and added a sense of urgency as well as the sense that the Warden was not the only major player in the story. That is something I would like to see again, as well as the above suggestions :)

Modifié par WardenWade, 25 octobre 2012 - 05:25 .


#9
JWvonGoethe

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Well, one type of cutscene I liked (edit: in agreement with WardenWade, above) in DA:O was when we got to see what, say, Loghain was up to in a different part of the world. It really gave the game a far greater sense of geographical scope and narrative depth, as well as making it easier to follow the storyline and understand different character's motivations (in fact, these cutscenes purposefully misled us about Loghain's true motives, which was even better.)

The only problem it raised was a slightly awkward question of dramatic irony - a literary term for when the audience knows something that the protagonist is unaware of. So, for instance, the player knew that Loghain was sending some members of the Crows to assassinate the Warden, while the Warden was unaware of this. But that actually made it better; by providing the player with insight into the Crows that the Warden could have been expected to know as a citizen of Fereldan. Consequently, when Zevran showed up to ambush us, he wasn't perceived by the player as yet another inconsequential bandit, but as someone whose motivations and importance we had some perspective on, and could act on accordingly.

I really like that in Game of Thrones (TV version, not read the books yet) we get to see different characters plotting and scheming in different parts of the world, like cutting from a quiet scene with Ned Stark to Khal Drogo, across the sea, making some plans. It makes the world seem huge, but still interconnected. I think that including these kinds of cutscenes in DA3, a game that has great geographical scope, could work really well, especially when the cutscenes relate to what the PC will encounter in the near future. For instance:

/// We are travelling from a small village to Val Royeaux. Then we get a cutscene of King Alistair/Queen Anora, situated in Fereldan, ordering a group of spies to check out the political situation in Orlais. When we get to Val Royeaux, we see a group of spies trying to sneak into the castle. We can either help them or fight them.

(This would be even better if our imported choices came into play. So, Anora would send spies, while Alistair would avoid subterfuge, instead sending a group of diplomats to go and speak to the Orlesian royalty out in the open.)

As for including big, explosive cutscenes at every corner, I can live with only seeing that rarely. I'd much rather see plot-intensive, smaller scale cutscenes that add geographical scope, and which deal with political scheming and intrigue.

Modifié par JWvonGoethe, 25 octobre 2012 - 05:23 .


#10
Vearsin

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I think the whole battle at Ostagar scene, short as it may have been, was way more epic than anything in DA2. I hope they bring back stuff like that

#11
Guest_Puddi III_*

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I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.

#12
PsychoBlonde

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WardenWade wrote...

I always liked the "meanwhiles" in DA:O...such as Loghain addressing the bannorn or consulting with Howe on how to deal with the Wardens. It made it feel more like an epic tale, IMO, and added a sense of urgency as well as the sense that the Warden was not the only major player in the story. That is something I would like to see again, as well as the above suggestions :)


I like these as well, I use them in my PnP games to help keep my players informed of and interested in significant happenings and NPCs.  It really helps with the "who the heck is that?" problem.

Addendum: and this would be a great way to have import cameos that WEREN'T LAME.

Modifié par PsychoBlonde, 25 octobre 2012 - 05:12 .


#13
Maclimes

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See, I feel the opposite. The "meanwhiles" took me out of my character, showing me things that he couldn't see. It disrupted the roleplay side of it all.

Now, I'm not actually complaining. I think they were good enough, and not overly disruptive. But given the choice, I would not have them.

#14
InfinitePaths

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Filament wrote...

I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.


LOL,good point

#15
JWvonGoethe

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Maclimes wrote...

See, I feel the opposite. The "meanwhiles" took me out of my character, showing me things that he couldn't see. It disrupted the roleplay side of it all.

Now, I'm not actually complaining. I think they were good enough, and not overly disruptive. But given the choice, I would not have them.


I can empathise with this, but I don't agree. I mentioned this problem in my above (long) post, but I concluded that I thought the feature provided the player with key information about the world that the Warden would have been expected to know as a resident of Fereldan (I used Zevran and the Crows as an example), while also adding geographical scope and narrative depth to the game. I personally felt that this more than negated the apparent downside you mentioned.

Would making them more connected to what the PC is about to encounter make you happier with them?

Modifié par JWvonGoethe, 25 octobre 2012 - 05:33 .


#16
BrookerT

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DA2 and DAO were equal to a tee in this department. This seems like an odd topic to make. DA2 even took account of classes, like first ogre, corephyeus and Prosper.

#17
Maclimes

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JWvonGoethe wrote...

I can empathise with this, but I don't agree. I mentioned this problem in my above (long) post, but I concluded that I thought the feature provided the player with key information about the world that the Warden would have been expected to know as a resident of Fereldan (I used Zevran and the Crows as an example), while also adding geographical scope and narrative depth to the game. I personally felt that this more than negated the apparent downside you mentioned.

Would making them more connected to what the PC is about to encounter make you happier with them?


Like I said, I wasn't truly unhappy, per se. I can deal with them just fine. It's just that if you were to ask me, "Should they include out-of-character cutscenes?", I'd answer, "No".

#18
King Cousland

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I don't mind the "Meanwhile..." type cutscenes (e.g., Loghain addressing the Fereldan nobility) so long as my character isn't in them and they're relatively short. If my character absolutely must be in a cutscene, I'd prefer it be in this style. 

My character must initiate the scene, and no control must be taken away from me (i.e., my character must not act without input from me). 

#19
JWvonGoethe

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Maclimes wrote...

Like I said, I wasn't truly unhappy, per se. I can deal with them just fine. It's just that if you were to ask me, "Should they include out-of-character cutscenes?", I'd answer, "No".


OK then. It's funny, I was actually going to go back and edit/replace 'happy' but couldn't think of a suitable replacement (I'd already replaced 'complaint you mentioned' with 'apparent downside you mentioned' in order to properly respect your views.) Sorry about that. I was at least trying, if unsuccessfully, to acknowledge your position on the matter.

Modifié par JWvonGoethe, 25 octobre 2012 - 10:44 .


#20
DarkKnightHolmes

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The best cutscene was the battle of ostagar, IMO.

Modifié par DarkKnightHolmes, 25 octobre 2012 - 06:48 .


#21
Kail Ashton

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I'm not with you; ever.....regardless of that origins at least some cinematic compitance, better bioware focus on improving themselves rather then confining themselves to the same old thing they already did, origins had it's moments, but was no means a cinematics masterpiece, a truckload games have done it & done it better, bioware needs to continue improving

#22
Mr.House

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I loved the mage cutscenes in DA2 more, more so on Cory.

Modifié par Mr.House, 25 octobre 2012 - 08:02 .


#23
ioannisdenton

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Vearsin wrote...

I think the whole battle at Ostagar scene, short as it may have been, was way more epic than anything in DA2. I hope they bring back stuff like that

+1 . remember the music too? that ostagar theme...
But then again DA2 is not supposed to be epic.
On topic i agree with OP and i want to add the cutscene in Mass effect's 2 LOTSB, the fight with the shadow broker.
the "then i ll do this the hard way" and the cutscene..
that was one of he best ME moment for me. that was a cutscene.

#24
BouncyFrag

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HeriocGreyWarden wrote...

Filament wrote...

I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.


LOL,good point

As that is one of my favorite scenes in a game, I admit that is a bit jarring seeing my mage warden go all out with the greatsword. I had hoped each class would have had its own animation.

#25
ioannisdenton

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BouncyFrag wrote...

HeriocGreyWarden wrote...

Filament wrote...

I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.


LOL,good point

As that is one of my favorite scenes in a game, I admit that is a bit jarring seeing my mage warden go all out with the greatsword. I had hoped each class would have had its own animation.

there is no logic that mages cannot wield a sword. it is jujst they are best at casting spells and manipulating magic.
How else would the warden "slay" the archdemon.
In lord of the rings too we can see Gandalf wielding a sword.
And we all know that DAO has much in common with LOTR