Modifié par garrusfan1, 25 octobre 2012 - 04:34 .
Bring back the awesome cut scenes from DAO I think many agree that.......
#1
Posté 25 octobre 2012 - 04:33
#2
Posté 25 octobre 2012 - 04:38
Generally speaking though, in games where the player is in control of the character beyond fighting, it takes away from the experience somewhat to have too many cutscenes. Players tend to feel "Well why aren't I doing that?"
Modifié par Machines Are Us, 25 octobre 2012 - 04:38 .
#3
Posté 25 octobre 2012 - 04:46
#4
Posté 25 octobre 2012 - 04:48
Modifié par Knight of Dane, 25 octobre 2012 - 04:48 .
#5
Posté 25 octobre 2012 - 04:54
Machines Are Us wrote...
Hmm, I must admit I did really like the first time you fought an ogre in Origins (top of the tower). You see it eating some unfortunate people, then it turns to look at you and all of the party has an "Oh f**k" look on their faces.
That was a great cut scene. I like how the party wasn't "Rar! We're bad asses!" They were "Ulp! We're food!" Hilarious. Getting shot by arrows later on was great too... I was like, well, that was a short game, I guess.
#6
Posté 25 octobre 2012 - 04:57
#7
Posté 25 octobre 2012 - 05:01
#8
Posté 25 octobre 2012 - 05:03
Modifié par WardenWade, 25 octobre 2012 - 05:25 .
#9
Posté 25 octobre 2012 - 05:06
The only problem it raised was a slightly awkward question of dramatic irony - a literary term for when the audience knows something that the protagonist is unaware of. So, for instance, the player knew that Loghain was sending some members of the Crows to assassinate the Warden, while the Warden was unaware of this. But that actually made it better; by providing the player with insight into the Crows that the Warden could have been expected to know as a citizen of Fereldan. Consequently, when Zevran showed up to ambush us, he wasn't perceived by the player as yet another inconsequential bandit, but as someone whose motivations and importance we had some perspective on, and could act on accordingly.
I really like that in Game of Thrones (TV version, not read the books yet) we get to see different characters plotting and scheming in different parts of the world, like cutting from a quiet scene with Ned Stark to Khal Drogo, across the sea, making some plans. It makes the world seem huge, but still interconnected. I think that including these kinds of cutscenes in DA3, a game that has great geographical scope, could work really well, especially when the cutscenes relate to what the PC will encounter in the near future. For instance:
/// We are travelling from a small village to Val Royeaux. Then we get a cutscene of King Alistair/Queen Anora, situated in Fereldan, ordering a group of spies to check out the political situation in Orlais. When we get to Val Royeaux, we see a group of spies trying to sneak into the castle. We can either help them or fight them.
(This would be even better if our imported choices came into play. So, Anora would send spies, while Alistair would avoid subterfuge, instead sending a group of diplomats to go and speak to the Orlesian royalty out in the open.)
As for including big, explosive cutscenes at every corner, I can live with only seeing that rarely. I'd much rather see plot-intensive, smaller scale cutscenes that add geographical scope, and which deal with political scheming and intrigue.
Modifié par JWvonGoethe, 25 octobre 2012 - 05:23 .
#10
Posté 25 octobre 2012 - 05:09
#11
Guest_Puddi III_*
Posté 25 octobre 2012 - 05:11
Guest_Puddi III_*
#12
Posté 25 octobre 2012 - 05:11
WardenWade wrote...
I always liked the "meanwhiles" in DA:O...such as Loghain addressing the bannorn or consulting with Howe on how to deal with the Wardens. It made it feel more like an epic tale, IMO, and added a sense of urgency as well as the sense that the Warden was not the only major player in the story. That is something I would like to see again, as well as the above suggestions
I like these as well, I use them in my PnP games to help keep my players informed of and interested in significant happenings and NPCs. It really helps with the "who the heck is that?" problem.
Addendum: and this would be a great way to have import cameos that WEREN'T LAME.
Modifié par PsychoBlonde, 25 octobre 2012 - 05:12 .
#13
Posté 25 octobre 2012 - 05:14
Now, I'm not actually complaining. I think they were good enough, and not overly disruptive. But given the choice, I would not have them.
#14
Posté 25 octobre 2012 - 05:18
Filament wrote...
I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.
LOL,good point
#15
Posté 25 octobre 2012 - 05:33
Maclimes wrote...
See, I feel the opposite. The "meanwhiles" took me out of my character, showing me things that he couldn't see. It disrupted the roleplay side of it all.
Now, I'm not actually complaining. I think they were good enough, and not overly disruptive. But given the choice, I would not have them.
I can empathise with this, but I don't agree. I mentioned this problem in my above (long) post, but I concluded that I thought the feature provided the player with key information about the world that the Warden would have been expected to know as a resident of Fereldan (I used Zevran and the Crows as an example), while also adding geographical scope and narrative depth to the game. I personally felt that this more than negated the apparent downside you mentioned.
Would making them more connected to what the PC is about to encounter make you happier with them?
Modifié par JWvonGoethe, 25 octobre 2012 - 05:33 .
#16
Posté 25 octobre 2012 - 06:20
#17
Posté 25 octobre 2012 - 06:22
JWvonGoethe wrote...
I can empathise with this, but I don't agree. I mentioned this problem in my above (long) post, but I concluded that I thought the feature provided the player with key information about the world that the Warden would have been expected to know as a resident of Fereldan (I used Zevran and the Crows as an example), while also adding geographical scope and narrative depth to the game. I personally felt that this more than negated the apparent downside you mentioned.
Would making them more connected to what the PC is about to encounter make you happier with them?
Like I said, I wasn't truly unhappy, per se. I can deal with them just fine. It's just that if you were to ask me, "Should they include out-of-character cutscenes?", I'd answer, "No".
#18
Posté 25 octobre 2012 - 06:40
My character must initiate the scene, and no control must be taken away from me (i.e., my character must not act without input from me).
#19
Posté 25 octobre 2012 - 06:42
Maclimes wrote...
Like I said, I wasn't truly unhappy, per se. I can deal with them just fine. It's just that if you were to ask me, "Should they include out-of-character cutscenes?", I'd answer, "No".
OK then. It's funny, I was actually going to go back and edit/replace 'happy' but couldn't think of a suitable replacement (I'd already replaced 'complaint you mentioned' with 'apparent downside you mentioned' in order to properly respect your views.) Sorry about that. I was at least trying, if unsuccessfully, to acknowledge your position on the matter.
Modifié par JWvonGoethe, 25 octobre 2012 - 10:44 .
#20
Posté 25 octobre 2012 - 06:48
Modifié par DarkKnightHolmes, 25 octobre 2012 - 06:48 .
#21
Posté 25 octobre 2012 - 07:01
#22
Posté 25 octobre 2012 - 08:02
Modifié par Mr.House, 25 octobre 2012 - 08:02 .
#23
Posté 25 octobre 2012 - 09:43
+1 . remember the music too? that ostagar theme...Vearsin wrote...
I think the whole battle at Ostagar scene, short as it may have been, was way more epic than anything in DA2. I hope they bring back stuff like that
But then again DA2 is not supposed to be epic.
On topic i agree with OP and i want to add the cutscene in Mass effect's 2 LOTSB, the fight with the shadow broker.
the "then i ll do this the hard way" and the cutscene..
that was one of he best ME moment for me. that was a cutscene.
#24
Posté 25 octobre 2012 - 09:54
As that is one of my favorite scenes in a game, I admit that is a bit jarring seeing my mage warden go all out with the greatsword. I had hoped each class would have had its own animation.HeriocGreyWarden wrote...
Filament wrote...
I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.
LOL,good point
#25
Posté 25 octobre 2012 - 10:03
there is no logic that mages cannot wield a sword. it is jujst they are best at casting spells and manipulating magic.BouncyFrag wrote...
As that is one of my favorite scenes in a game, I admit that is a bit jarring seeing my mage warden go all out with the greatsword. I had hoped each class would have had its own animation.HeriocGreyWarden wrote...
Filament wrote...
I really don't like the archdemon cutscene at all. My mage doesn't use greatswords and he's going to lose his voice shrieking like that.
LOL,good point
How else would the warden "slay" the archdemon.
In lord of the rings too we can see Gandalf wielding a sword.
And we all know that DAO has much in common with LOTR





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