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On Nightmare Mode...


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#1
Sol Downer

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I myself have never played it for fear of doing max damage to my party as a mage...Storm of the Century and all of that other fun stuff. But from what I've heard you and your party become pieces of paper, and your enemies become damage sponges. Instead of this route (once again I've never been on Nightmare Mode) is it at all possible to make the enemy more tactical? Setting traps, positioning themselves instead of rushing you, even cutting you off from your team if the map is the right shape! You can't not say that won't increase tension!

Modifié par Ultimashade, 25 octobre 2012 - 04:39 .


#2
NUM13ER

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This is the problem with most higher difficulties. They don't make you enemies more intelligent or punish complacent tactics they simply make you much weaker, make your enemies stronger and dish out much more damage. I think this is largely do to the fact that programming better AI is harder than making simply lowering your stats and raising theirs.

Look at FPS (and some TPS) for example, the difference in higher difficulties is the AI just spams one-hit kill grenades and throws them with inhuman accuracy. Mass Effect 3 wasn't too bad in this regard but the "Homing Grenades of Cheapdeath" do crop up in Insanity mode.

Modifié par NUM13ER, 25 octobre 2012 - 04:52 .


#3
Sol Downer

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True, and I suppose it's asking a little much, but it's something new. I think Dragon's Dogma had an enemy AI that was at least somewhat smarter than the average nowadays. If I want to go on the hardest mode it isn't to fight something that soaks up all the damage I do to it, and in a game like Dragon Age it'd increase the enjoyment factor...in my humble opinion.

#4
PsychoBlonde

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I found Nightmare mode in DA2 to be unplayable due to the huge skewing between player health and mob health, player damage and mob damage. If players can do 20,000 damage but have 400 hp, friendly fire becomes extremely problematic.

#5
NUM13ER

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Ultimashade wrote...
True, and I suppose it's asking a little much, but it's something new. I think Dragon's Dogma had an enemy AI that was at least somewhat smarter than the average nowadays. If I want to go on the hardest mode it isn't to fight something that soaks up all the damage I do to it, and in a game like Dragon Age it'd increase the enjoyment factor...in my humble opinion.

It would be my preference too. I'd think people would be more willing to take on the challenge of some tougher difficulties if they felt it was less about cheap deaths and more about smarter enemies. You can grow as a player with smarter AI as it forces you to adopt a wider range of tactics and learn from each encounter. There's enjoyment to be had in outwitting smarter foes. But enduring cheap tactics, that's not really something some people have time for.

Another alternative is making the game tougher for both you and enemies. You may take less hits, but so does your opponent etc. It feels less cheap and makes you feel your opponent is on the same playing field.

Modifié par NUM13ER, 25 octobre 2012 - 05:31 .


#6
deuce985

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PsychoBlonde wrote...

I found Nightmare mode in DA2 to be unplayable due to the huge skewing between player health and mob health, player damage and mob damage. If players can do 20,000 damage but have 400 hp, friendly fire becomes extremely problematic.


It really is. I play games like Dark Souls and don't find that game overly hard at all because it's about patience. Picking and choosing when to attack.

DA2 on the other hand, is just cheap. I played nightmare my first time through on a warrior and it was nearly unplayable based on the party I had. Isabella was often on the ground looking up at me from the dirt simply because it's hard to properly position her away from my attacks. I even experimented with her tactics. I was a two-hand warrior and everything seemed to hit in AOE form. Even my normal attack. Bad news for any melee around me. I was more worried about myself more than the enemies...

Once I played it on mage, the game was much easier on nightmare. Didn't feel properly balanced for melee at all. I'd like to see a FF toggle in DA3 too...kinda lame only nightmare receives it.

Everything in nightmare is built on long endurance fights because of the massive HP bonuses from enemies. The bosses have way too much HP...

Modifié par deuce985, 25 octobre 2012 - 05:45 .


#7
Wulfram

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Why limit good AI to the hardest level?

I think the best AI should be used on anything above casual.

#8
hexaligned

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They do sort of need to implement new mechanics to make Nightmare actually more difficult, and not just more tedious. 100% FF works for me, but I would never play the game with anything except that, regardless. DA2 at least tried to include some new mechanics on Nightmare, enemy rogues stealing health pots comes to mind, but yes they generally just upped enemy health and damage which made battles longer, not necessarily harder though.