dreman9999 wrote...
drayfish wrote...
Much as people are already expressing on this thread, I find it truly sad that Bioware's legacy to a series that once celebrated inclusivity and wonder is a series of semantic squabbles about which atrocity is 'less horrifying' than the others, with everyone just being forced to accept, by the mechanics of the story, that they only way people can ever live in peace is if someone - Reaper or 'hero' - ignores free will and inflicts a solution upon them.
Fine work, Bioware. I have literally never seen a fiction advocate something so horrifying, nor reduce the discussion of its fanbase so absolutely.
BW started out this series asking the player what they were willing to do and sacrife to stop an unstoppable force. That has not changed.
You have to understand that you may have to get you hands dirty to do what must be done. BW made thisa point when they explained what the spectru's are and do.
You issue is that you could not stay on the high moral ground to save the galexy, but you missing here is that ME was never about stay on the high moral ground to save the galexy.
That is a really childish oversimplification of my position; and quite a sad commentary if you are really hoping to denigrate the respect of people's autonomy and freedom with some selfish, self-righteous ego trip.
The
ME games have posed a number of nebulous quandaries for the player to explore - the killing of the Rachni; the rewriting/killing of the rebel Geth; the curing or not of the Genophage, etc. At no point have I dismissed those - and they offer many, multifaceted responses to quite complex issues. My argument is solely about the ending. I maintain that it is grossly inaccurate to describe being forced to choose between one of three war crimes by lazy, funnelled game mechanics, to any sort of genuine debate or critique of war. There is no depth to such a scenario; no statement about human suffering or tenacity; it literally amounts to which ethical horror is
less bad? That's not meaningful, it's just a vulgar hypothetical that reveals nothing.
The decision that you are trying to justify is infantile. It literally does not matter what you choose: Destroy, Control, Synthesise; the universe will go on; no one will express any concern over the horrors that were employed to 'save' them; no one even
mentions any of the negative connotations that these endings present. Genocide; totalitarian mind control; eugenics? Ah, who cares, we won. Shepard's a hero and we're fine. The end.
Again, that's not deep. That's not morally ambiguous. It's patronising coddling that exhibits none of the ambiguity you appear to want to celebrate.
And perhaps more disturbingly, you seem to fundamentally misunderstand the meaning of the word 'sacrifice'. 'Sacrifice' is supposed to be about
personal sacrifice
for others. But that's in no way what is going on at the end of the game. Shepard is already dead by the time she talks it out with King Reaper: that bullet wound (as far as she knows) does not look to be getting stitched up. She's done for. What she therefore 'sacrifices' is
other people's freedoms;
other people's right to life. That is no longer a 'sacrifice' in the modern conception of the word.
Instead, that's some creepy appeasing-the-angry-gods type 'sacrifice'. That's 'I bring you this offering to spare my peoples...' and laying others down on the altar to pay for the sins of the universe.
And considering that it is the Reaper's Leader who is compelling you to do it - kill your friends; mutate your friends; become the new overlord of your friends - all to serve
his racist agenda, it reduces Shepard to a snivelling, fearful worshiper, willing to throw her fellow civilisations under the bus.
That's not 'getting your hands dirty'; that's becoming the very thing that you fought to stop, and having your friends and family pay the price.