AlanC9 wrote...
Presumably that dreman's made a typo. I don't know why everyone isn't using a browser with autocorrect. My iPad even knows how to spell Prothean, though it insists on capitalizing the word, and I'm pretty sure that's no more correct than capitalizing human.
Of course, not all ethical systems need to compromise there. Any flavor of utilitarian wouldn't see it as such -- assuming that "ethical compromise" even applies to a utilitarian. And even a deontological system can get away with Destroy if the system has an escape hatch for unintended known consequences, such as the double effect doctrine. Might even work for Control too, depending on what Shepard does with the power.
I'd ask what you mean by "existential nihilism," but I guess you're done with this.
Dreman made
a typo...?
With the very real danger of just sounding snotty, part of the reason I have given up on that discussion is because I frequently had no idea what was being said. I'm used to wading through some misspelling, but there have been whole posts that were almost literally unintelligible - and given the gravity of what was being debated it was too much to try and reconstruct someone else's argument from a word salad, while also making myself understood.
In any case, you make a number of very salient points, and you are right, for
some players I am sure they can apply those beliefs to that decision making process perfectly. But
Mass Effect was always presented to be a reflection of the player's own choices - choices in a limited through line of narrative, to be fair, but nonetheless reflective of each player's morality - and I think that it is rather disingenuous for the game to
force players embrace such a philosophy, despite what their beliefs might have been, in its final moments. If this was all just a hypothetical training video for an incredibly specific utilitarianism then the very
final minutes of a hundred hour saga is a pretty crappy place to make your point.
Beyond that, my issue with the reading that Dreman is positing is that it demands players give in to the belief that
all such decisions are relative
; that one needs to forego one's personal beliefs, or respect for the fundamental rights of others, because the stakes are somehow
higher than all that - because this is about defeating the Reapers 'at any cost' after all...
But that conceit is not actually
true. Indeed, such a narrow view actually breaks the game...
Because, ultimately, no matter what you choose, the Reapers get destroyed. That's just fact. Even if Shepard selects not to agree with the Reaper King and chooses to fight on, trusting in Liara's beacon for the next cycle as a backup plan, the enemy is still wiped out - life is still allowed to reassert itself in the universe.
So the question is never 'What are you willing to do? How far are you willing to go, to stop the Reapers?' They are done for anyway. The choice is arbitrary -
The real question of the game - as it has always been for three narratives now - is
why did you make the decision you did...
Why did you cure (or not) the Genophage? Did you have faith, based upon your observation of them, that the Krogan would keep themselves under control this time? Or did you think is wasn't worth the cost? Maybe you had always agreed with the Salarian geneticists in the first place...
Why did you resolve the Geth/Quarian conflict in the way you did? Did you think a burgeoning new race deserved the right to live? Did you fear that the Geth had already proved themselves not be trusted once before? Did you prosper a fractious peace, hoping that old wounds could be healed?
Why did you choose Kaiden over Ashley? Or vice versa? Was it a decision made pragmatically (I need the biotic?), on friendship (but she is just learning to look at the universe with wonder...), or did you only choose one because in your tactical opinion the other could not be trusted to do the job?
The concern of the games have always been about the
reason that you make the choices that you do. And morality, ethics, the faiths that one chooses to invest it - whether it is ultimately motivated by family, love, duty, ideology - is at the heart of all that. If the player is - as you pointed out - of the utilitarian mindset, then they have a certain response to these choices, and may naturally subscribe to their application; but for anyone else who thinks differently, they are told that they are
wrong. That ultimately the
only legitimate way to respond to such circumstances is by putting aside your beliefs in service of the 'greater good'. (...Even if you philosophically and ethically disagree with that definition of 'the greater good'.)
Every decision that you have made up to that point, based on your personal belief system, is invalidated, because when it 'really matters' - when your back is against the wall - all that personal belief crap has to be ignored. The only appropriate response is to do what your told - by the Catalyst; by the game itself - and in the aftermath rationalise away the pound of flesh that you were forced, arbitrarily to offer.
To me it seems almost cowardly - particularly when the decision is proved to be moot anyway. The Reapers are stopped no matter what. All that is left is
why you chose one war crime over another - and that is not revealing of anything accept which
kind of racism is more palatable.
Modifié par drayfish, 28 octobre 2012 - 10:41 .