So the the core classes are pretty diversified in skills with most soldiers, adept and engineer standing apart from each other.
Some sentinels have a different power then tech armor but it still is the recuring power
-how about fortification, barrier, shield boost
-adding a deployable cover skill that is "grenade based"
-a power that renders you invinsible for a couple of seconds while your shield heals but paralyzes you and has a freakishly long cool down.
-Some buffing skill for allies.
- kind of biotic sphere that act like a grenade so you can hurls protection and debuff area of effect toward enemy or allie
Infiltrators all have tactical cloak and it is getting kind of dull.
-How about a power that is permenant called camouflage maybe that makes you invible to enemies that are more then X meters away and you become visible to enemies close enough.
-Or Vanish, like tactical cloak but shorter and allows you to cloak in plain sight of enemies without themstill shooting at you, a kind of ninja smoke bomb if you will.
-also, skills like decoy, sabotage and dominate are all fitting for infiltrators as they are more there to distract the enemy
-maybe smoke grenade or flash bangs would be great,
-and more traps, sentry mine, proximity mine but with tech effect, haywire mine, napalm mine, cryo mine.
Now I don't have much ideas for the Vanguard being the class that i suck the most at I pretty much abandoned the idea of playing with it.
-maybe an active buff like adrenaline rush that boost you resilience and allows you to close in on enemies
-or only melee combat power with very quick cooldowns that can be used in a kind of combo system and heals your barrier
-make the charge more of a teleport skill, allowing you to target it away from an enemy to get away from combat and into cover.
-an area of effect tech skill that disables gun around you, forcing enemie to melee
-shadow strike and havoc strike and more powers like these.
More skill diversity for vanguards, sentinels and infiltrators bioware please
Débuté par
PhilBlouin
, oct. 25 2012 07:45





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