ScarMK wrote...
As for the second point, it allows you to change their approval/disapproval (the feast day pranks), to reflect what you believe their reactions to be.
Changing in-game stats to match what players imagine seems a little strange to me. "I imagined taking my group to a dragon's lair and slaying the beast. I looted the hoard and found a dozen items of legendary power and ten thousand sovereigns."...should the game give me the option of receiving the loot?
Tootles FTW wrote...
And for the romance thing, I don't see why I should be blocked from romancing a character unless I make a decision that would fundamentally disgust them - which isn't even the case in DA2, since I can quite easily take Oriana as a slave and yet Fenris will immediately jump into the sack with me afterwards so long as I have a certain % on the F/R scale. To me, that action should have blocked the romance completely - NOT the %.
I, for one, always wanted romance to be completely separate from friendship, rivalry and influence.





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