I agree with the OP; things like gifts shouldn't be stashed away in an obscure barrel in some random dungeon.
Don't make me "explore" to find gifts
Débuté par
Wulfram
, oct. 25 2012 08:01
#51
Posté 26 octobre 2012 - 02:22
#52
Posté 26 octobre 2012 - 02:52
The problem with the gifts in DA2 wasn't the gifts themselves. Let's face it, wasn't it nice to see the ship in a bottle instead of another pair of torn trousers? The problem is that you lose out on the opportunity to talk to a companion. In DAO I had no problem romancing my characters using conversations WHEN I WANTED TO TALK plus only the important gifts (flowers, grimoire, Antivan boots, etc.). Small gifts were extras. Friendship/Rivalry or approval should depend more on conversation where you agree or disagree. Special quests or gifts should be in addition to conversation.
Approval from non-romanceable companions was a bit more problematic, but I still end up selling some gifts. In DA2 missing a gift meant a conversational opportunity lost. Not good.
Approval from non-romanceable companions was a bit more problematic, but I still end up selling some gifts. In DA2 missing a gift meant a conversational opportunity lost. Not good.
#53
Guest_FemaleMageFan_*
Posté 26 octobre 2012 - 02:58
Guest_FemaleMageFan_*
I hate exploring.
#54
Posté 26 octobre 2012 - 03:20
As I always check every nook and cranny for loot anyway, I don't have a habit of missing these things. I'm just an adventurer always on the lookout for booty.
What I'd like to see is gifts not being so essential towards keeping a companion around to the end of the game. I tend to romance Isabela simply because I want to be sure that her approval is high enough by the end of act 2 (and I like the adventure-seeker types).
What I'd like to see is gifts not being so essential towards keeping a companion around to the end of the game. I tend to romance Isabela simply because I want to be sure that her approval is high enough by the end of act 2 (and I like the adventure-seeker types).
Modifié par Arthur Cousland, 26 octobre 2012 - 03:28 .
#55
Posté 26 octobre 2012 - 03:23
Diligent exploration and thoroughness should be rewarded with visual treats (neat view of scenery or whatever) items, lore, and character interaction. Like every other aspect of the game is.
#56
Posté 26 octobre 2012 - 03:23
I pretty much agree with the OP. I love exploring as much as I can in any game, but it seemed kind of silly to put something that progresses companion relationships in a random barrel for a sidequest.
I think this is particularly an issue when you are replaying, because let's face it, every game has a portion that you just don't want to replay. In DA2's case, not wanting to relive a boring/dreadful quest means that you may miss out on legitimate content with your companions.
I know, I know, that's the consequence of not wanting to play/explore every facet of the game. Still, I would have preferred the DAO method where you can just talk to your companions and if there's something new, there's something new.
I think this is particularly an issue when you are replaying, because let's face it, every game has a portion that you just don't want to replay. In DA2's case, not wanting to relive a boring/dreadful quest means that you may miss out on legitimate content with your companions.
I know, I know, that's the consequence of not wanting to play/explore every facet of the game. Still, I would have preferred the DAO method where you can just talk to your companions and if there's something new, there's something new.
Modifié par TsaiMeLemoni, 26 octobre 2012 - 03:24 .





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