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The real superman (Turian Ghost). Bioware PLEASE look at this,


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#101
Xaijin

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Dude this is the third thread you've started in as many days.

Enough.

We get it.

Unless you're just looking to get banned.

Again.

Modifié par Xaijin, 25 octobre 2012 - 11:54 .


#102
BattleCop88

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devilish47 wrote...

Threads like this is how good characters are ruined.



#103
Epsilon42

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I have to confess, though, and I don't have a TGI, so I'm not defending it, nor am I attacking it, but gauging any character in a single solo situation is not a good way to prove anything. You need many tests in many situations, and in the end, BioWare is likely to look at usage data in relation to the damage economy to make this determination anyway.

#104
Happy Shepard

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Optimisticalman wrote...

These comments are so hilarious lol.

You might as well be defending missle glitchers for the arguements yall are puttin up.

"Oh he's overpowered and can demolish everything. I'll admit, he's invincable and? It's a co-op game"

Do you all know how brain-damaged you sound? Because i do and i think it's quite humorous. I literally challenge any of you to give me a valid arguement without adding pointless insults.

Spoilers: you can't.


Modifié par Happy Shepard, 25 octobre 2012 - 11:58 .


#105
Cyonan

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So much flawed theorycrafting, where to begin?

> This is going to help you, but your numbers are wrong. He spikes up to 4337.60 theoretical DPS while in cloak and 3198.00 while not.
> In order to maintain this level of damage output you need to be popping a stim pack every 9 seconds or else you have 2806.27 - 3945.87 DPS. If you're hitting them that often, have fun running out of stim packs and Thermal Clip Packs by wave 3 or 4.
> Cloak has a 2.5 second duration with a min 3 second cooldown. This results in a ~45% up time in the most ideal circumstance on the higher end of the damage output scale. If you're using Overload then you lose even more weapon damage(but gain some overall damage if you're hitting shielded targets).
> A lot of characters actually beat the Turian Ghost on overall damage output. Turian Ghost can spike very high, but he can't keep it up for very long.

You may now feel free to call me completely skilless because I pointed out the errors in your theorycrafting, or completely ignore every point I made except the one that helps your side of the argument.

#106
Optimisticalman

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Xaijin wrote...

Dude this is the third thread you've started in as many days.

Enough.

We get it.

Unless you're just looking to get banned.

Again.


And are you going to ban me kiddo? No and neither are the mods. So far i have done nothing out of the forum rules and if you haven't noticed unless you try ever so hard, you are actually pretty safe from bans period. So i challenge you to do something about anything i'm doing.

What? oh yeah, you can't. Now hush until these needed nerfs comes.

Modifié par Optimisticalman, 26 octobre 2012 - 12:03 .


#107
Baerdface

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I think someone using TGI outscored him in a silver lobby and he's butthurt.

#108
tfoltz

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Hasn't he been banned before?

#109
Xaijin

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Yep.

#110
N7-RedFox

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No one likes a kill-joy, OP. While all the enemies have overpowered 1-hit kills and insta-stomps, we shouldn't be asking for nerfs on the few good characters that help balance that. We should be asking for buffs on the weaker classes.

In future, if you want to be selfish and ruin someone elses fun, go play COD. PvP would be ideal for you. Just think of all those tears you could feed on. ME3 MP happens to be a team game, so either you don't grasp the concept of 'team' or you are simply just a whiney b****.

Modifié par CaptainTeabag, 26 octobre 2012 - 12:06 .


#111
Operator m1

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Epsilon42 wrote...

I have to confess, though, and I don't have a TGI, so I'm not defending it, nor am I attacking it, but gauging any character in a single solo situation is not a good way to prove anything. You need many tests in many situations, and in the end, BioWare is likely to look at usage data in relation to the damage economy to make this determination anyway.


That's his problem.

I'm not defending the TGI either, but his assertions as to why something should be changed are among the dumbest things I've seen all week.

Soloing the easiest faction on gold in ~50 minutes while humping an ammo box, and using grenade capacity instead of warfighter. Not an accurate guage of anything. At all.

It's even funnier when he says he had the most trouble with reaper faction; the faction that needed buffs.

#112
born2beagator

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Nothing needs to be nerfed

You should be ashamed of yourself for making this thread

Modifié par born2beagator, 26 octobre 2012 - 12:09 .


#113
N7 Whiskey

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OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"

#114
Petiertje

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Optimisticalman wrote...

Petiertje wrote...

I'm not sure what to think of this OP. You said the ghost is overpowered etc., in your 'proof' you swear more than making sense, and run from ammo crate to ammo crate to replenish your stim packs. I don't have harrier x and stuff like that, but i find it hard to believe that the ghost you use is still overpowered when there are more players who use grenades, or grenade wannabes :)
Also, what's wrong with a strong character? if you like to die every wave, and wipe at wave 6, use a volus, or a drell, or some other squishy character. It's a little bit shortsighted to complain and ask for a nerf when there is a character more durable than some others.
There are always characters at the top of the 'food chain' as well as there are the one's at the bottom. how else can you have balance? It's not about any single character, there are enough characters to chose from, next time you are playing take one with a little less shields and gimmicks to keep you alive and have fun, because that's why this game was made.


There's a difference between being at the top of the food chain and blatantly overpowered.


First, i didn't meant to disrespect your opinion, did realise that my first reaction was a bit blunt at some pionts.

Sure there is a difference between that. but it's not so overpowered as you want us to believe. With the loadout you were using during you video it's not a suprise that you can own any enemy in the game. and not to forget, you did have 'constant' acces to stim packs. And i'm pretty sure that this and skill, ( i'm decent at gold, but can't solo it), makes a big diference in how easy/hard the game feels. 
Besides, due to said stim packs, you did have a nearly constant damage reduction while under fire, and i know, that is part of the character, but try the strategy you used in a full team with other grenade using characters. you quickly run out of them, and then it's more fragile then it looks at first sight. It stil deals a lot of damage, but that's rather useless if you die after killing 3 mooks isn't it?

#115
N7 Whiskey

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Also, in the OP, he suggests that Ghost users need to learn to get better at the game. Yet in the video, he continually talks about how hard the Reapers are on Gold. Then, it takes him 55 minutes to beat them lol.

#116
Optimisticalman

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BuckshotSamurai wrote...

OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"




Wrong once again. I had a cerberus harrier V. The fact is all you need is a cerberus harrier one to do crazy damage with this dude.

But keep defending your crutch, it's what you need to do good right?

Modifié par Optimisticalman, 26 octobre 2012 - 12:26 .


#117
born2beagator

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BuckshotSamurai wrote...

Also, in the OP, he suggests that Ghost users need to learn to get better at the game. Yet in the video, he continually talks about how hard the Reapers are on Gold. Then, it takes him 55 minutes to beat them lol.


This is so funny.  Compared to Cerberus, Geth, and Collectors, reapers are a joke now

and almost an hour to beat them?  Yeah.  SOOOOOO overpowered :lol:

Modifié par born2beagator, 26 octobre 2012 - 12:28 .


#118
Chaoswind

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No fitness and he can solo gold with NO shield GEAR or equipment and HE STILL DOESN'T die

I rest my case

#119
brokdikdog

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This is just a troll thread. The OP starts off complaining about how everyone good specs the ghost with max shields and points out how unfair it is to have this available to the ghost. Then when he is trying to prove the damage is too high he switches to show how much extra power you get when speccing stim packs for damage and not durability. Troll.

If the ghost got all the durability and all the damage boost the OP complained about there might be an issue, but in the real world we have to choose. Either damage with less shields, more shields with less damage or a mixture that drops both from the numbers the OP stresses are unfair. The ghost is a good character but it has limits on how good it can be. Join a game with even just one other player who is a heavy grenade user and the ghost can end up spending more time trying to stay in cover and find grenades/sp or having to slow down and play without the use of the stim packs for waves at a time.

Nerfing the ghost at this point would be a mistake since being so reliant on grenades already nerfs the character. Can he be useful against reapers on a solo gold, sure. Try to tank against the geth when you are getting stun locked repeatedly and not able to use the stim pack on time. Try to take on 3 dragoons with a phantom and other troops around them on gold and see how fast those stim packs run out or you drop because you can't pop them fast enough.

#120
Optimisticalman

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Petiertje wrote...

Optimisticalman wrote...

Petiertje wrote...

I'm not sure what to think of this OP. You said the ghost is overpowered etc., in your 'proof' you swear more than making sense, and run from ammo crate to ammo crate to replenish your stim packs. I don't have harrier x and stuff like that, but i find it hard to believe that the ghost you use is still overpowered when there are more players who use grenades, or grenade wannabes :)
Also, what's wrong with a strong character? if you like to die every wave, and wipe at wave 6, use a volus, or a drell, or some other squishy character. It's a little bit shortsighted to complain and ask for a nerf when there is a character more durable than some others.
There are always characters at the top of the 'food chain' as well as there are the one's at the bottom. how else can you have balance? It's not about any single character, there are enough characters to chose from, next time you are playing take one with a little less shields and gimmicks to keep you alive and have fun, because that's why this game was made.


There's a difference between being at the top of the food chain and blatantly overpowered.


First, i didn't meant to disrespect your opinion, did realise that my first reaction was a bit blunt at some pionts.

Sure there is a difference between that. but it's not so overpowered as you want us to believe. With the loadout you were using during you video it's not a suprise that you can own any enemy in the game. and not to forget, you did have 'constant' acces to stim packs. And i'm pretty sure that this and skill, ( i'm decent at gold, but can't solo it), makes a big diference in how easy/hard the game feels. 
Besides, due to said stim packs, you did have a nearly constant damage reduction while under fire, and i know, that is part of the character, but try the strategy you used in a full team with other grenade using characters. you quickly run out of them, and then it's more fragile then it looks at first sight. It stil deals a lot of damage, but that's rather useless if you die after killing 3 mooks isn't it?


I don't intend to disrespect you either but once again i must disagree with you. In none of my experiences with this character have i ever ran shortage of grenades and i have had plenty of times where i was teamed with multiple other grenade users. Not to mention if a grenade box is empty, you can easily fly your way over to another one effortlessly (have you seen how mobile this thing is?). Or you could use a thermal which replenishes all and you really shouldn't need more than 35 stims if you're being careful and not going rambo. Lets not forget most ammo crates replenish at least two grenades in the first place.

And please stop using the excuse (not saying your statement is any less valid, just calling it the dictionary meaning of what it actually is) that just because a class can be even more overpowered in the hands of someone that's good to justify this dude being the mess that he is.

And i cringe at even saying this phrase but yes, this thing is easy mode. Disgustingly easy mode and soon literally lobbies will be filled with him. He nulls the challenge of the game and if not nerfing him, they will have to buff enemies to where they can compete with him. This in turn will make it even harder for other classes.

#121
Variable J

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I am not a regular poster. I check these forums out for advice on builds and strategies. So maybe I am missing something.

OP, why do you care if a character kit is really good? Why would you want to see it weakened? I could understand if this was a competitive multiplayer game and a kit was fundamentally breaking the strategy and tactics of the game. But ME3 is a co-op game. You are not happy when a Ghost is on your squad?

Seriously, YTF do you care?

If you think that Ghost is over-powered, don't use him. Show the world how awesome you are by soloing gold with a level 1 Drell Adept.

#122
stayposi1990

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Optimisticalman wrote...

BuckshotSamurai wrote...

OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"




Wrong once again. I had a cerberus harrier V. The fact is all you need is a cerberus harrier one to do crazy damage with this dude.

But keep defending your crutch, it's what you need to do good right?


Earlier today, I was playing a gold match with a Ghost who was using a Harrier VII or VIII.

He died twice and was being outscored by me (krogan sentinel) and a Valkyrie who was kicking everything's ass.

Silver match, Ghost with a PPR. Died four times, got outscored by me and someone else using a Shadow. 

This is way more subjective than you seem willing to admit.

By calling for a nerf, you are essentially calling for your view to be forced on everyone playing the game.

#123
Optimisticalman

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brokdikdog wrote...

This is just a troll thread. The OP starts off complaining about how everyone good specs the ghost with max shields and points out how unfair it is to have this available to the ghost. Then when he is trying to prove the damage is too high he switches to show how much extra power you get when speccing stim packs for damage and not durability. Troll.

If the ghost got all the durability and all the damage boost the OP complained about there might be an issue, but in the real world we have to choose. Either damage with less shields, more shields with less damage or a mixture that drops both from the numbers the OP stresses are unfair. The ghost is a good character but it has limits on how good it can be. Join a game with even just one other player who is a heavy grenade user and the ghost can end up spending more time trying to stay in cover and find grenades/sp or having to slow down and play without the use of the stim packs for waves at a time.

Nerfing the ghost at this point would be a mistake since being so reliant on grenades already nerfs the character. Can he be useful against reapers on a solo gold, sure. Try to tank against the geth when you are getting stun locked repeatedly and not able to use the stim pack on time. Try to take on 3 dragoons with a phantom and other troops around them on gold and see how fast those stim packs run out or you drop because you can't pop them fast enough.


Once again you're wrong and sound incredibly bias on your own few of the character. While speccing stims for shields (and i clearly stated this if you didn't read), you'll only lose 15% off of his total 157.50% default damage bonus. Now tell me when did 15% of 157% make any huge difference?

Modifié par Optimisticalman, 26 octobre 2012 - 12:43 .


#124
etm125

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Pretty cool that OP is called both:
1) an elitist with his harrier XXIV ruining everyone's fun
2) noobiest of the noobs and is butthurt by being steamrolled by an anonymous silver pug. Also nooberific because he took a long time to solo reaper gold.

It's incredible that people can hold directly contradictory opinions on something at the same time.

Was kind of hoping for a discussion as to relative power of TGI. Instead we get ad hominem attacks on butthurt, brain-dead, and you can't pronounce cerberus correctly.

Methinks the expectations were too high. Nothing will actually be changed on the TGI because the collateral damage will be too high. This has been a horrible waste of time.

#125
Operator m1

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Chaoswind wrote...

No fitness and he can solo gold with NO shield GEAR or equipment and HE STILL DOESN'T die

I rest my case


The need for fitness will always depend on the need of the player, and the options in the kit.

Some people don't need fitness on an SI. That doesn't make him OP.

You proved nothing.

Optimisticalman wrote...

BuckshotSamurai wrote...

OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"




Wrong once again. I had a cerberus harrier V. The fact is all you need is a cerberus harrier one to do crazy damage with this dude.

But keep defending your crutch, it's what you need to do good right?


After saying you had the most trouble with reapers, the easiest of all 4 factions that recently recived a buff to brutes, of all things, and take 50 minutes to beat them on gold, you are the last person to ever claim anyone else needs a crutch.

Modifié par Operator m1, 26 octobre 2012 - 12:45 .