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The real superman (Turian Ghost). Bioware PLEASE look at this,


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#126
Optimisticalman

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etm125 wrote...

Pretty cool that OP is called both:
1) an elitist with his harrier XXIV ruining everyone's fun
2) noobiest of the noobs and is butthurt by being steamrolled by an anonymous silver pug. Also nooberific because he took a long time to solo reaper gold.

It's incredible that people can hold directly contradictory opinions on something at the same time.

Was kind of hoping for a discussion as to relative power of TGI. Instead we get ad hominem attacks on butthurt, brain-dead, and you can't pronounce cerberus correctly.

Methinks the expectations were too high. Nothing will actually be changed on the TGI because the collateral damage will be too high. This has been a horrible waste of time.


They're going to have to nerf him eventually, i'm just trying to make sure it's pushed out as fast as possible. But they'll nerf him anytime they wish and trust me, they will.

#127
N7-RedFox

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Optimisticalman wrote...

BuckshotSamurai wrote...

OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"




Wrong once again. I had a cerberus harrier V. The fact is all you need is a cerberus harrier one to do crazy damage with this dude.

But keep defending your crutch, it's what you need to do good right?


Next time try solo'ing Platinum with this Ghost character and your Harrier. If u can successfully complete Platinum vs Geth, Collectors, Reapers, Cerberus then i will agree with you that the Ghost is OP. However if you fail then you are just proving to everyone that you are nothing but a misanthropic troll.

Also, why is your manifest set to private? What are you hiding? Lack of skill?

#128
Eelectrica

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If everyone uses tgi bioware will adjust it. They've made that clear. Untill tben quit telling others how to play.

#129
Rodrrigoww

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The eff with that , I can't solo silver with him , no I don't wanna "get better" , last time i checked i wasn't going to the olympics , i was just having fun , cause , y'know , this is a game , and I'm sick tired of useless classes , like , y'know , most of them , so that should be addressed first if we were to ever discuss nerfs.

#130
Major Durza

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Nope, not a noob-crutch like the Krysae, takes skill to use like this.
Seriously, you guys are looking for something to nerf, some crusade for you to make post after post whining about.

#131
Chaoswind

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Operator m1 wrote...

Chaoswind wrote...

No fitness and he can solo gold with NO shield GEAR or equipment and HE STILL DOESN'T die

I rest my case


The need for fitness will always depend on the need of the player, and the options in the kit.

Some people don't need fitness on an SI. That doesn't make him OP.

You proved nothing.

Optimisticalman wrote...

BuckshotSamurai wrote...

OK, after reading some of the comments about the video, I had to watch some of it................

Bwaaaahahahahahaaaaaaa!

"Heeze INDURIBLE!"

"Sarah-biss"


Oh man, I haven't laughed that hard in a long time. Dude has a level 20 infiltrator with a "Sarah-biss" Harrier X, AR Rail Amp III, Warp Ammo III and thinks its a big deal that he can wipe out a Gold Marauder. "A F€%@Í#G MARAUDER ON GOLD!"




Wrong once again. I had a cerberus harrier V. The fact is all you need is a cerberus harrier one to do crazy damage with this dude.

But keep defending your crutch, it's what you need to do good right?


After saying you had the most trouble with reapers, the easiest of all 4 factions that recently recived a buff to brutes, of all things, and take 50 minutes to beat them on gold, you are the last person to ever claim anyone else needs a crutch.


a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.

#132
Giantdeathrobot

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OK, so a weapons-based class is good when equipped with the best weapon in the game.

And this is wrong... how?

His weapon damage bonus is not much better than any infiltrator In fact, because he doesn't get a debuff, it's arguably worse in practice. He gets a lot of his DPS from, you said it, the Harrier, which is a very powerful UR and one of the very few top-tier assault rifles. Compared to the GI, the gold standard of borderline overpowered weapons classes, his DPS is not that formidable.

Stimpacks are really powerful, yep, but they're limited. DO NOT bring up grenade capacity as 1) not everyone's is at V, mine is at II for example and 2) because every grenade-using class, as well as the Havoc, benefits from it. Also, it's not god-mode. Instant shield refill matters little when even 4k shields go down in 2 seconds on Gold even less on Plat. When surrounded, it only delays the inevitable.

Also, exactly how many games did you have a Ghost come in and easily solo everything? Because that happened to me exactly once, and since the bloke has Harrier IX and max level consumables it's very understandable. Any class can dominate with Harrier IX-X and max level consumables. Hell, there's a video floating around of a Volus soloing platinum, in less than 55 minutes no less. Obviously it means the class is crazy OP, right?

Seriously, in actual practice, how does the Ghost break the game that much that he needs to be nerfed NOW? It's much less ridiculous than the Krysae or Piranha of instant spawn-clearing in their prime, or how the GI was so ridiculous they had to nerf TC for all infiltrator kits to keep him from being the only guy on the field. He's a very good kit, superior to most, but that doesn't warrant hitting it with the nerfbat.

As for your elitism comment, I PUG Gold and fail several times, my confort zone is actually Silver. And he's far from my most used character, I prefer the Destroyer and Batarian Soldier. I just thik it would be a shame to introduce a cool, useful, effective kit only to nerf him immediately. IMO we should rather buff the lower tier kits to match his like, especially since the game got harder (and also a bit cheaper) since Retalliation hit.

#133
Operator m1

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Chaoswind wrote...

a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.


You know they can drain the shields from anything with a shield/barrier, right?

I've seen worse players manage to die as a ghost on gold. I had to carry them as an SI.

Can't belive I just indirectly gave him credit, but honestly, people are overestimating the weight the kit can carry.

#134
brokdikdog

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Optimisticalman wrote...

brokdikdog wrote...

This is just a troll thread. The OP starts off complaining about how everyone good specs the ghost with max shields and points out how unfair it is to have this available to the ghost. Then when he is trying to prove the damage is too high he switches to show how much extra power you get when speccing stim packs for damage and not durability. Troll.

If the ghost got all the durability and all the damage boost the OP complained about there might be an issue, but in the real world we have to choose. Either damage with less shields, more shields with less damage or a mixture that drops both from the numbers the OP stresses are unfair. The ghost is a good character but it has limits on how good it can be. Join a game with even just one other player who is a heavy grenade user and the ghost can end up spending more time trying to stay in cover and find grenades/sp or having to slow down and play without the use of the stim packs for waves at a time.

Nerfing the ghost at this point would be a mistake since being so reliant on grenades already nerfs the character. Can he be useful against reapers on a solo gold, sure. Try to tank against the geth when you are getting stun locked repeatedly and not able to use the stim pack on time. Try to take on 3 dragoons with a phantom and other troops around them on gold and see how fast those stim packs run out or you drop because you can't pop them fast enough.


Once again you're wrong and sound incredibly bias on your own few of the character. While speccing stims for shields (and i clearly stated this if you didn't read), you'll only lose 15% off of his total 157.50% default damage bonus. Now tell me when did 15% of 157% make any huge difference?


I'm not wrong, go read your own post. First you claim everyone specs their ghost for max shields:

but there really is mainly one overpowered way to specc this dude and everybody does it, trust me.

Now lets see what happens with his main op build that everyone uses (and
if you say you do differently and you're successful with it, then
you're either lying or you're not using him to his full potential in
which a matter you still can't debate about his stongest build).

Speccing stim packs soley for duration and max shield will give you 4000 shields for 9 seconds everytime you pop one.


Then you go on to include damage bonus stim build in your numbers for the damage:

Now to stack his damage bonus. 100% from tac plus 12.50% from stim plus
30% from armiger legion. Now bringing to factor in someone that wants to
spec stimulant for damage (which some not most people do. just putting
it in here to show his maximum damage output.)


You are trying to have it both ways to prove your point, knowing full well the little trick you are playing. The ghost is not OP because he is limited by his drug addiction and I, as well as others, have pointed out situations where the ghost can fail.

#135
Optimisticalman

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Major Durza wrote...

Nope, not a noob-crutch like the Krysae, takes skill to use like this.
Seriously, you guys are looking for something to nerf, some crusade for you to make post after post whining about.


Are you literally calling the krysae a noob-crutch and then calling something thats 20x worst skill reliable?

LOL.

Oh, you all seriously need some reality checks. And i mean seriously. Either yall are trolling or simply don't know the mechanics of this character. Or you aren't the applicable age to play this game. Because there is no way comments like these *points up* are serious. I'll let yall decide, until then...lmao!!

#136
JaimasOfRaxis

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He probably missile glitches too, like all the repeat offenders who come back after a banhammer swing.

#137
Chaoswind

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Operator m1 wrote...

Chaoswind wrote...

a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.


You know they can drain the shields from anything with a shield/barrier, right?

I've seen worse players manage to die as a ghost on gold. I had to carry them as an SI.

Can't belive I just indirectly gave him credit, but honestly, people are overestimating the weight the kit can carry.


o.o

Ofcourse, but Geth have the most shields to drain (and you can drain them as well)

The only thing that can kill a Ghost is Lag and will often do so (stim is like ops of survival and we know how useful those are in a laggy game) if there is any, I dare you to Host your own game, equip grenade gear 5 and play with the Ghost, you actually have to work to get killed

#138
Guest_Jiovanie-_*

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Optimisticalman wrote...




My apologies for the bad quality, quality gets better at 8:00.
My apologies for my frequent stuttering.
My apologies for any other unneeded distractions during the video.

If this still isn't enough, let me try my best with numbers.

The turian infiltrator with each use of stim pack can get a maximum of 4000 shields. The average trooper on the game does at least 35 damage with each bullet.............

That means it would take at least 3 troopers just to take a stim packed turian infiltrator down to half shields in one burst each. Let's not forget the brief invincibility when you first use a stim pack.

Now many people try to use the excuse of people speccing him differently, but there really is mainly one overpowered way to specc this dude and everybody does it, trust me. I've played enough matches and i've played with enough people. I can relate to my own experience in this situation.

Now lets see what happens with his main op build that everyone uses (and if you say you do differently and you're successful with it, then you're either lying or you're not using him to his full potential in which a matter you still can't debate about his stongest build).

Speccing stim packs soley for duration and max shield will give you 4000 shields for 9 seconds everytime you pop one.
This will also still leave you with a damage bonus of 12.50%. This pretty much makes speccing into fitness utterly obsolete (oh and by the way, he's the only character that can do that without any sacrifice to durability).

Now to tactical cloak. If speccing into the damage, which is prefered as he doesn't need aggro deflection, you get a 80% damage bonus and when speccing into the last evo gets you 20% bonus damage to assault rifles.

On to armiger legion. Speccing for weapon damage, which is once again prefered as you won't need extra power damage for overload as tactical cloak gives you enough extra damage to annul that, you'll get another 30% extra weapons damage with a 55% stability bonus thrown in there.

Oh and just for lolz i guess, he gets an amazing crowd control and anti-shield ability.

Now lets factor in people that have been playing the game for a while. Which most have.
It is damn near guaranteed that they will have at least grenade capacity 5 and a cerberus harrier 1 (which is less likely as the store is popularly known to be random, especially with ultra-rares). I said cerberus harrier because that's what he is mainly overpowered with. He's good with almost every other weapon, but the cerberus harrier takes full advantage of the 20% damage bonus in his tactical cloak power.

He would now have 35 stim packs to use (disregarding ammo boxes here) during one match. Added along with 5 ops survival packs. This makes him more than endurable enough to defend against any enemy on every faction minus scions. Which is one enemy.........

Now to stack his damage bonus. 100% from tac plus 12.50% from stim plus 30% from armiger legion. Now bringing to factor in someone that wants to spec stimulant for damage (which some not most people do. just putting it in here to show his maximum damage output.) That equals 157.50% weapons bonus towards an already well-known and powerful weapon. Now lets add in equipment and weapon mods. Add armor piercing and extended barrel on. A little assault rifle 3. It would look something like this:


With a Harrier X with EB and AP:
Base 130 damage
+25% from EB
+80% TC damage
+20% AR bonus from TC
+30% from passives
+27.5% from damage-specced stimulant pack
+12% from Warfighter
+30% from AR amp III

Each Harrier shot does 421.85 damage. That means it has a spike DPS of 3866.96 (some bosses can't even quadruple this number with their armor and shields) with perfect long-ranged accuracy and no recoil. Even taking away the 2 second period of +80% TC damage, it's DPS is still absurd. Explain how this is balanced. Oh and even specced for damage, he gets a 2000 shield bonus for everytime he uses a stim pack with is still rediculous. Even without speccing for damage in stim, the damage bonus is only taken off by 15%. Not much of a difference.

Props to BlackDahlia424 for the chart and description below it.

If you're seriously still defending this, then all i can suggest to you is to learn to either

a) get better at the game and stop depending on a crutch character. This isn't even an elitist statement, literally elitist themselves are trying to defend this character (can you guess why, lol).

or B) stop trying to defend nerfs for the sake of defending nerfs. Nerfing this dude would help the balance of this game and keep everyone from seeing the exact same character in every match in higher difficulties. It would also make this game as hard as it's suppose to be because right now, having even one of these things on your team guarantees victory.

This dude takes the roles of so many characters it's rediculous. And he has not a single weakness.

This is not valid proof of him being gamebreaking to be very honest. Your methods of trying to prove that point are very laughable. You continue to include your own opinion in your arguments; you cannot do that. Your opinion is moot compared to actual fact.

From what I've read anyway, it would seem that he has a rather high damage output and great survivability. 
The tools required for what is being described here are:
-Harrier X
-Grenade Capacity V

Not everyone has these two factors; to say that they should is not fact. I will agree that he is quite a powerful kit, and I will admit that he has some damned good vitality. Superman? No, he's not THAT ludicrous of a character; to compare the two is simply ludicrous. 

Now explain to me how he should be nerfed in your opinion; I would appreciate numbers for this one.
Second, I'd also like for you to explain why. Your reasonings so far are weak; give me a reason to agree with you. I'm STILL waiting for one; I'm trying to understand your point.

#139
Optimisticalman

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Chaoswind wrote...

Operator m1 wrote...

Chaoswind wrote...

a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.


You know they can drain the shields from anything with a shield/barrier, right?

I've seen worse players manage to die as a ghost on gold. I had to carry them as an SI.

Can't belive I just indirectly gave him credit, but honestly, people are overestimating the weight the kit can carry.


o.o

Ofcourse, but Geth have the most shields to drain (and you can drain them as well)

The only thing that can kill a Ghost is Lag and will often do so (stim is like ops of survival and we know how useful those are in a laggy game) if there is any, I dare you to Host your own game, equip grenade gear 5 and play with the Ghost, you actually have to work to get killed


In all seriousness, please stop trying. I think it's a hopeless effort to get sense through people that don't have it. Let them keep bumping my thread so bioware will eventually see this. Either way, turian ghost is getting nerfed and for a very good reason whether it's with the next balance change or the ones after it. And whether they agree with it or not, it's gonna happen.

As quoted by some writer
*Don't argue with an idiot, they'll only drop you to their level*
I finally understand what that means now. No more comments from me unless they're bumps. I suggest the same of you, you're seriously wasting your time.

Modifié par Optimisticalman, 26 octobre 2012 - 01:04 .


#140
xabkish

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It's the all new GI. Insane DPS but you get tankiness and high mobility instead of tactical advantages of Hunter mode. It's even dumber than GI in my opinion.

Also, this guy rocks with PPR even more than with Harrier. Just use the Clip and new AP mod and Incendiary ammo.

#141
ZombieDucky82

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OP if you have a valid balancing concern and want to address Bioware directly you message them. In a cooperative game nerfing characters hurts everyone if it were a competitive game that would be a different story. More reasonable and legitimate issues would be balance with enemies.

#142
Operator m1

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Chaoswind wrote...

Operator m1 wrote...

Chaoswind wrote...

a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.


You know they can drain the shields from anything with a shield/barrier, right?

I've seen worse players manage to die as a ghost on gold. I had to carry them as an SI.

Can't belive I just indirectly gave him credit, but honestly, people are overestimating the weight the kit can carry.


o.o

Ofcourse, but Geth have the most shields to drain (and you can drain them as well)

The only thing that can kill a Ghost is Lag and will often do so (stim is like ops of survival and we know how useful those are in a laggy game) if there is any, I dare you to Host your own game, equip grenade gear 5 and play with the Ghost, you actually have to work to get killed


I host my own games over 90% of the time, since I usually snipe.

I play the ghost. I don't use genade capacity. I use warfighter. Capacity is for people who don't have better, or are seriously clutching on that. Hell, I gave AR amp V a spin, but it's not worth the damage loss of 2 extra stims. I don't spec for defensive stims. I go for more damage. Why? Well, I use cover, and I challenge myself to not use the stims on much other than atlas killing, and diverting phantoms/dragoons from objectives. If I don't, I'll take more ammo box breaks than a man with prostate cancer takes bathroom breaks, or lose thermal clip packs, which I've learned to value the hard way. I have gone through all 5, and ran out of ammo with less than 20 seconds left untl an extration.

Btw, without defensive stims, a phantom and dragoon will go through your bonus stim shielding in less than 3 seconds on gold. Might not be enough time for healthgate to be in effect again.

#143
Optimisticalman

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bump

#144
Guest_Jiovanie-_*

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I think this thread should be locked for being a weak argument. Only strong arguments should thrive on these forums!

#145
InvincibleHero

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My time was 53 minutes gold geth on ghost using an acolyte and harrier. (Hey nabbed the lone wolf on it. Also had to use ops packs and quite a few gels.

Even solo sometimes the pack doesn't trigger exactly when you want. I assumed mostly it was stunlock, but sometimes taking no damage it doesn't trigger. I assume it is like the regular ops packs the computer already calculated you are dead even though you pressed your button first it says prime #2 got you from 100 meters through a 6 cm window of line of sight.

For comparison before the nerf of geth Tuesday I took geth gold Vancouver in 43 minutes with acolyte (mainly) reegar secondary for primes with a kroguard


Seriously charge> stimpacks as if that isn't obvious to everyone. So then you need to nerf charge right? No. A way to keep yourself alive is not as utile as a DPS increasing one. AF can wipe out 6 clustered enemies with one triggering yet being able to restore shields and some hits is OP? The defensive ability is balanced because it comes at the expense of an offensive ability. TI is very weak for combo damages.

Modifié par InvincibleHero, 26 octobre 2012 - 01:33 .


#146
Operator m1

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Optimisticalman wrote...

Chaoswind wrote...

Operator m1 wrote...

Chaoswind wrote...

a SI has to fight Geth to do that, also this guy is pretty terrible, he hardly dodges or possitions himself, is a walk around shot and don't die easy mode.


You know they can drain the shields from anything with a shield/barrier, right?

I've seen worse players manage to die as a ghost on gold. I had to carry them as an SI.

Can't belive I just indirectly gave him credit, but honestly, people are overestimating the weight the kit can carry.


o.o

Ofcourse, but Geth have the most shields to drain (and you can drain them as well)

The only thing that can kill a Ghost is Lag and will often do so (stim is like ops of survival and we know how useful those are in a laggy game) if there is any, I dare you to Host your own game, equip grenade gear 5 and play with the Ghost, you actually have to work to get killed


In all seriousness, please stop trying. I think it's a hopeless effort to get sense through people that don't have it. Let them keep bumping my thread so bioware will eventually see this. Either way, turian ghost is getting nerfed and for a very good reason whether it's with the next balance change or the ones after it. And whether they agree with it or not, it's gonna happen.

As quoted by some writer
*Don't argue with an idiot, they'll only drop you to their level*
I finally understand what that means now. No more comments from me unless they're bumps. I suggest the same of you, you're seriously wasting your time.


I love how obvious it is that you didn't even read into the conversation considering I inderectly said you're not as bad as other ghosts I've seen play, while using that to further my point that you are overestimating the weight the kit can carry.

You really are an idiot that'll insult someone for indirectly complementing you. Why do I bother...

What makes it funnier, is the fact the guy you're backing called you terrible! :o

I'll come out and say I'm omghegotagun on youtube. And I ment everything I typed. 

Modifié par Operator m1, 26 octobre 2012 - 01:26 .


#147
Crimson Vanguard

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People should ignore this thread. Dont post, let him bump by himself

#148
Giantdeathrobot

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We're wasting our times by posting in your thread.

Well that's a new one, I'll give it that. You just lost every single ounce of credibility, but you did something new. Evens things out, I guess.

Also lol at the bump. How can one be so desperate to nerf a character in a co-op game?

#149
Weebay

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Wow What a loser. 7 pages of people telling him how stupid he is and yet he continues to defend himself. I don't even know what to say. With people like this its pointless to even try. At least it's entertaining to read.

#150
Fang92

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Optimisticalman wrote...
As quoted by some writer
*Don't argue with an idiot, they'll only drop you to their level*
I finally understand what that means now. No more comments from me unless they're bumps. I suggest the same of you, you're seriously wasting your time.


The board equivalent of putting your fingers in your ears going and LALALALALALALALALA.

There were several posts that pointed out flaws in your math, theory, and practical usage. You insulted a person who mentioned the krysae when the it could kill groups of enemies before they were even visible. Most veterans use the krysae as a benchmark for OP and/or Broken. People have also mentioned that 40+ minutes is a subpar solo time, especially against the reapers, one of the easier factions at this time. You have also used equipment and gear that, while available to every player, is not reflective of what the majority has. You even had a couple people on your side, backing your argument and successfully managed to alienate at least 1 of them. 

Cyonan wrote...

So much flawed theorycrafting, where to begin?

> This is going to help you, but your numbers are wrong. He spikes up to 4337.60 theoretical DPS while in cloak and 3198.00 while not.
> In order to maintain this level of damage output you need to be popping a stim pack every 9 seconds or else you have 2806.27 - 3945.87 DPS. If you're hitting them that often, have fun running out of stim packs and Thermal Clip Packs by wave 3 or 4.
> Cloak has a 2.5 second duration with a min 3 second cooldown. This results in a ~45% up time in the most ideal circumstance on the higher end of the damage output scale. If you're using Overload then you lose even more weapon damage(but gain some overall damage if you're hitting shielded targets).
> A lot of characters actually beat the Turian Ghost on overall damage output. Turian Ghost can spike very high, but he can't keep it up for very long.


brokdikdog wrote...
The OP starts off complaining about how everyone good specs the ghost with max shields and points out how unfair it is to have this available to the ghost. Then when he is trying to prove the damage is too high he switches to show how much extra power you get when speccing stim packs for damage and not durability. Troll.

If the ghost got all the durability and all the damage boost the OP complained about there might be an issue, but in the real world we have to choose. Either damage with less shields, more shields with less damage or a mixture that drops both from the numbers the OP stresses are unfair. The ghost is a good character but it has limits on how good it can be. Join a game with even just one other player who is a heavy grenade user and the ghost can end up spending more time trying to stay in cover and find grenades/sp or having to slow down and play without the use of the stim packs for waves at a time.

Nerfing the ghost at this point would be a mistake since being so reliant on grenades already nerfs the character. Can he be useful against reapers on a solo gold, sure. Try to tank against the geth when you are getting stun locked repeatedly and not able to use the stim pack on time. Try to take on 3 dragoons with a phantom and other troops around them on gold and see how fast those stim packs run out or you drop because you can't pop them fast enough.


These posts are among the more intelligent and reasoned arguments. OP, you have addressed neither of them. You goad other forum members and ask them to present reasoned arguments without insults and then hypocritically and blatantly insult them. Between your condescending manner and unwillingness to address arguments and/or ignore the "trolls" in your thread, I and it appears several other forum members really cannot take you seriously. 

Edit: you addressed brokdikdog once. My bad. however he has a point where you are presenting your argument in a misleading way.

Modifié par Fang92, 26 octobre 2012 - 01:45 .