I don't know if it was the patch or dlc, but now we have a low chance to resurrect after dying.
It seems to happen more often after a grab. I remember resurrecting after being hugged by a Husk and after being killed during a praetorian/banshee grab. All on host, so it wasn't a case of lag. I've also witness other rising from the dead without using a gel or anyone helping.
Surely I'm not the only one that has noticed this..
Resurrection bug
Débuté par
llandwynwyn
, oct. 25 2012 11:45
#1
Posté 25 octobre 2012 - 11:45
#2
Posté 25 octobre 2012 - 11:46
You sure nobody else was down near you and used their own Gel with a Capacitor Gear? (It revives everybody in a Radius when you Gel)
#3
Posté 25 octobre 2012 - 11:49
It seems to be when U get grabbed and killed in an unfair way. Like killed as the grab happens. The game seems to have mercy.
#4
Posté 25 octobre 2012 - 11:50
Yes, the husk one happened during a solo. The praetorian after my entire team died (2 were morons) and I let myself be grabbed/killed after completing the objective on wave 10. They die and then just rise as if nothing ever happened.
Modifié par llandwynwyn, 25 octobre 2012 - 11:51 .
#5
Posté 25 octobre 2012 - 11:52
Its the action queue processing imo. I get it a lot as i'm soloing for challenges. What happens is that you're grabbed in a husk faceride. Something then inflicts sufficient damage to kill you.
The husk faceride is processed after the kill shot so the system has to let you live as the husk faceride would not have killed you. How it does this is to give you 1 bar of health. So you end up surviving.
Something similar happens to banshee sync kills which are slow in animation but those happen much less frequently
The husk faceride is processed after the kill shot so the system has to let you live as the husk faceride would not have killed you. How it does this is to give you 1 bar of health. So you end up surviving.
Something similar happens to banshee sync kills which are slow in animation but those happen much less frequently





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