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Petition for "Iron Sight" Sniper Mod (With Poll)


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216 réponses à ce sujet

#101
Clearly Balkan

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No.

#102
shumworld

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Seem like an interesting idea. It's like how the scope is the other guns, but in reverse. I'm sure the hip fire penalty can be reduced in it, but for the sake of balance not by much.

#103
RNG God

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MintBerryCrunch13 wrote...

I'm not saying I'm not for this, because I am, but I really don't see Bioware implementing this because then they stop becoming Sniper Rifles, they're just rifles.

Ever heard of the White Death?

He was the very definition of a Sniper.
Specifically used a Nagant with Iron sights.


To be honest, shotguns are starting to become Snipers with characters like the GI, this would even the playing field a bit.

#104
ctr2yellowbird

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Great idea.

I would rather just have a less powerful scope, maybe 2x. If the hipfire penalty were removed, then I think accuracy should be reduced, whether hipfire only or overall. I mean, scopes are supposed to increase accuracy, so no scope, less accuracy, right?

Still voting yes...

Modifié par ctr2yellowbird, 26 octobre 2012 - 07:11 .


#105
Uh Cold

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CalibanSLAYER167 wrote...

I think I am a no for this. My reasoning is that it basically takes away the fact it is a sniper. With that on every sniper becomes an assault rifle or a slower shotgun. Imagine how many people will close range hip-fire a black widow, javelin, or kishock. These things need that penalty because it is a long range weapon by default. But I am up for anyone who respectfully disagrees to weigh in on my concerns.

People already use the Indra like an assault rifle and it wouldn't change much other than more options for those who might not want a scope.
It also wouldn't take away the fact that it is indeed a sniper because iron sight snipers exist.
Running around hip-firing those weapons would not be as effective as potentially aiming them, trying to substitute them for shotguns was already dismissed as non viable because of the gates in comparison to shotguns.
Would people try to run around hip-firing them all the time? Probally.
Would it outscore outperform players using it correctly? No.
Shotguns currently stand as better options vs. snipers on sniping classes and this is just an idea to fit others playstyle and balance snipers in a CQC game.

It's also for the feel of using a scopeless sniper that is hard to describe to those who don't snipe at all or think this will create an imbalance.

Modifié par Uh Cold, 26 octobre 2012 - 07:35 .


#106
Diogo Marzo

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Signed... Can I just say that, or do I have to actually "sign" somewhere else?  Will vote in poll, speaking of which...

Modifié par Diogo Marzo, 26 octobre 2012 - 07:39 .


#107
Fox-snipe

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Uh Cold wrote...

Shotguns currently stand as better options vs. snipers on sniping classes and this is just an idea to fit others playstyle and balance snipers in a CQC game.


So "fix" shotguns then (limited range, increase spread, tone down the choke a bit) instead of making a sniper rifle into a still crappier version of a shotgun and a still no-better rifle.

#108
Uh Cold

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Fox-snipe wrote...

Uh Cold wrote...

Shotguns currently stand as better options vs. snipers on sniping classes and this is just an idea to fit others playstyle and balance snipers in a CQC game.


So "fix" shotguns then (limited range, increase spread, tone down the choke a bit) instead of making a sniper rifle into a still crappier version of a shotgun and a still no-better rifle.

It's not just about making it CQC as much as it is giving the player a choice in playstyle.
I'm not trying to argue over shotguns and snipers I am merely proposing an option to take off what players might not want there.
It's also not about turning it into a wannabe AR or substitute shotgun, your missing the point... we say CQC because it's a point of interest, not the only reason for the scope.
Many good players that I know would love to "snipe" with a scopeless sniper, specifically the Widow.
It also encourages new builds.

Modifié par Uh Cold, 26 octobre 2012 - 07:56 .


#109
DC69

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/signed

Bolo Xia wrote...
scopes just need to be toned down some.

i vote no, this is a futuristic game, iron sights snipers became obsolete when scopes were made.

if scopes were not meant to be on sniper rifles why would real world modern day snipers prefer a scope?

besides im pretty sure BW said a long while back that the sniper scopes zoom in as far as they do to keep them balanced. in other words they designed them to lower a snipers field of view on purpose.

anyway thats my opinion on the subject, but im sure someone will quote me with insults just because i disagree.... this is the BSN after all.

I will quote you but I don't intend to use insults :)

Many snipers and marksmen prefer to have iron sights on their rifle as a back up in case the scope is damaged/ otherwise inoperable. Some even mount red dot sights on the rail at a 45 degree angle for moving through terrain that favours close engagements.
Another issue is that a modern sniper frequently engages targets at ranges that are by far greater than the longest map that we have available so making a comparison with a modern sniper isn't really accurate, especially when you consider a modern sniper also spends a lot of time observing and relaying information back to command. Sniper teams often act alone or in tandem with another military formation but they are often far removed from the combat area. A better comparison would be a designated marksman attached to a squad as the distances involved in many of the ME3 maps are closer to designated marksman range (but even then the scopes in ME3 seem very over powered in their magnification).

When you factor in things like the auto aim on the consoles, the hip fire penalty, the close combat nature of most maps and the recent additions to the game designed to force players out of cover and its pretty easy to see that sniper rifles in their current guise are often a distant second choice weapon at higher difficulties. In fact some scoped pistols and ARs like the Mattlock and Sabre can render a lot of the sniper rifles obselete.

If BioWare either reduced the magnification, had an aim similar to other games were you can zoom in without using the scope or add in another scope that has two levels of magnification (Rainbow 6 Vegas with its 6x/12x magnification springs to mind) then sniper rifles may be a much more viable choice.

Modifié par DC69, 26 octobre 2012 - 08:02 .


#110
Uh Cold

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DC69 wrote...

/signed

Bolo Xia wrote...
scopes just need to be toned down some.

i vote no, this is a futuristic game, iron sights snipers became obsolete when scopes were made.

if scopes were not meant to be on sniper rifles why would real world modern day snipers prefer a scope?

besides im pretty sure BW said a long while back that the sniper scopes zoom in as far as they do to keep them balanced. in other words they designed them to lower a snipers field of view on purpose.

anyway thats my opinion on the subject, but im sure someone will quote me with insults just because i disagree.... this is the BSN after all.

I will quote you but I don't intend to use insults :)

Many snipers and marksmen prefer to have iron sights on their rifle as a back up in case the scope is damaged/ otherwise inoperable. Some even mount red dot sights on the rail at a 45 degree angle for moving through terrain that favours close engagements.
Another issue is that a modern sniper frequently engages targets at ranges that are by far greater than the longest map that we have available so making a comparison with a modern sniper isn't really accurate, especially when you consider a modern sniper also spends a lot of time observing and relaying information back to command. The distances involved in many of the ME3 maps are closer to designated marksman range (but even then the scopes in ME3 seem very over powered).

When you factor in things like the auto aim on the consoles, the hip fire penalty, the close combat nature of most maps and the recent additions to the game designed to force players out of cover and its pretty easy to see that sniper rifles in their current guise are often a distant second choice weapon at higher difficulties. In fact some scoped pistols and ARs like the Mattlock and Sabre can render a lot of the sniper rifles obselete.

If BioWare either reduced the magnification, had an aim similar to other games were you can zoom in without using the scope or add in another scope that has two levels of magnification (Rainbow 6 Vegas with its 6x/12x magnification springs to mind) then sniper rifles may be a much more viable choice.

I was also hoping taking off the scope would alleviate some of burden that is aim assist.
Lowering the magnification wouldn't change the peripheral view though and snipers would still be used the same by good players.

#111
Skyance

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Why would you HIPFIRE a SNIPER rifle?

#112
Bolo Xia

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Uh Cold wrote...

DC69 wrote...

/signed

Bolo Xia wrote...
scopes just need to be toned down some.

i vote no, this is a futuristic game, iron sights snipers became obsolete when scopes were made.

if scopes were not meant to be on sniper rifles why would real world modern day snipers prefer a scope?

besides im pretty sure BW said a long while back that the sniper scopes zoom in as far as they do to keep them balanced. in other words they designed them to lower a snipers field of view on purpose.

anyway thats my opinion on the subject, but im sure someone will quote me with insults just because i disagree.... this is the BSN after all.

I will quote you but I don't intend to use insults :)

Many snipers and marksmen prefer to have iron sights on their rifle as a back up in case the scope is damaged/ otherwise inoperable. Some even mount red dot sights on the rail at a 45 degree angle for moving through terrain that favours close engagements.
Another issue is that a modern sniper frequently engages targets at ranges that are by far greater than the longest map that we have available so making a comparison with a modern sniper isn't really accurate, especially when you consider a modern sniper also spends a lot of time observing and relaying information back to command. The distances involved in many of the ME3 maps are closer to designated marksman range (but even then the scopes in ME3 seem very over powered).

When you factor in things like the auto aim on the consoles, the hip fire penalty, the close combat nature of most maps and the recent additions to the game designed to force players out of cover and its pretty easy to see that sniper rifles in their current guise are often a distant second choice weapon at higher difficulties. In fact some scoped pistols and ARs like the Mattlock and Sabre can render a lot of the sniper rifles obselete.

If BioWare either reduced the magnification, had an aim similar to other games were you can zoom in without using the scope or add in another scope that has two levels of magnification (Rainbow 6 Vegas with its 6x/12x magnification springs to mind) then sniper rifles may be a much more viable choice.

I was also hoping taking off the scope would alleviate some of burden that is aim assist.
Lowering the magnification wouldn't change the peripheral view though and snipers would still be used the same by good players.


real world sniper is a bad comparison i agree, for the same reasons you provided plus some. 
but the class is usually refered to as snipers, so i used an example as close and relevant i could think of.

i said "scopes just need to be toned down some" which is pretty much the same thing you guys are saying.
plus i think now that the krysae war is over cloak should get its 40% sniper damage back at least, leave tier 4 alone because most shotgun builds only take that and the 40% being restored would help close the gap... at least it should in theory.

but i also like having the scope personally, but like i said basically magnifies too much.
could iron sight work? sure they could, but not all of us would be fans of it, if it was a weapon mod then it would be optional for whoever likes it.

#113
Uh Cold

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Skyance wrote...

Why would you HIPFIRE a SNIPER rifle?

It's actually part of one of my builds with the shadow that requires SS follow up no scope to kill mooks in platinum.
It's nice because you get to go drain SS.
This is the build.
You can also one shot mooks with no scope headshots at medium range if you stop and slowly move the crosshair slightly up for a split second which helps control the shot.
My endgame playstyle in a nutshell.

Modifié par Uh Cold, 26 octobre 2012 - 08:47 .


#114
isaacPR

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Yes.

#115
arrveetee

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Skyance wrote...

Why would you HIPFIRE a SNIPER rifle?


Balls!  That's what I'm doing wrong!

#116
Uh Cold

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bump

#117
Grunt_Platform

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It does stand out that most sniper rifles, even without a hipfire penalty, would be terrible CQC weapons. The Krysae might be the only exception! They just fire too slowly, and too accurately to deal with the enmies that get right in your face. Anybody who's used the Crusader is familiar with the problem.

I for one would love using an iron-sight mantis though. It's way more precise than the Saber, but has a much lower firing rate. Wouldn't really clash anymore than a Saber with a scope clashes with existing SRs.

Modifié par EvanKester, 26 octobre 2012 - 11:25 .


#118
Uh Cold

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bump

#119
Sailears

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YES! I might actually use them then (apart from the javelin which is fun enough that the scope doesn't bother me).

Saber is the only choice for this at the moment...

#120
Uh Cold

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Curunen wrote...

YES! I might actually use them then (apart from the javelin which is fun enough that the scope doesn't bother me).

Saber is the only choice for this at the moment...

I love the saber but I would love the look of a sniper in it's place.

#121
STRANGE10VE

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I would love to get rid of the scope. The maps in this game are just not big enough for most of the sniper scopes

#122
MoeRayShep

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I like the increased tactical awareness of iron sights. although truth be told only a first-person shooter can properly depict them; in a game like this you might as well just call it "cross hairs".

I also think removing the hipfire penalty on a sniper rifle shouldn't be done, lest infiltrators just run up and Black Widow enemies at point blank, then run away and snipe them.

I do like the idea of a lower-powered scope with increased field of vision. It would be especially nice to get a scope with variable/continuous zoom using the scroll button; but given that we already have two "enhanced" sniper scopes as is, I'm not holding my breath.

#123
Major Durza

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Jay_Hoxtatron wrote...

Uh Cold wrote...

Inspired by the idea from here.

The mod will remove the hip-fire penalty as well as any scope the sniper has.
It will leave you with a certain default crosshair that the mod only gives.

Yes / No?



Definitely yes. 


I can only imagine the amount of ass that would be kicked if Jay got his hands on such a sniper mod.

#124
AndanteInBlue

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Much as I'm a fan of "ol' iron sights", I don't see why it should disable the hip fire penalty. It definitely needs a mechanical bonus to go with it, but I don't think that's the right one.

For anyone who think this turns it into a rifle, tell it to Simo Häyhä: 505 confirmed kills with iron sights, the Soviets tried (unsuccessfully) to kill him with artillery strikes:
http://en.wikipedia....wiki/Simo_Häyhä

#125
Uh Cold

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